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2012-08-02code cleanup: headersCampbell Barton
2012-08-02Bugfix: High resolution "exploded" when using uneven resolutions, sometimes ↵Daniel Genrich
with specific object scaling. Part of Smoke Development Phase III. Credit also goes to MiikaH: It was a teamwork effort and took days to track down. :)
2012-08-01Fix #31800: Blender crash by rendering in connection with linked groupsSergey Sharybin
Seems the issue was caused by render layer node overwritng active scene when render button is clicked. It lead t situations when job was adding with owner of rendering scene, but modal callback was checking for render jobs existing for current active scene. There was no such jobs so operator used to finish at this point and free report list used by render pipeline. Solved by storing operator owner in operator's custom data. Probably there's nicer way to do fix this issue but currently can't think of it.
2012-08-01split node_edit.c into separate files (add, group, relationshops), was ↵Campbell Barton
almost 5000 loc.
2012-08-01game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfoSergej Reich
The functions had no effect because m_solverInfo wasn't used anywhere. Now we get the solver info from the dynamics world directly instead of using our own copy.
2012-08-01fix: column flow layout wrongly calculated height of second and subsequent ↵Andrea Weikert
columns when used with more than 2 columns. * discovered while playing with the column flow layout in asset branch.
2012-08-01fix for assert when going from edit mode directly into sculpt mode.Campbell Barton
the tessellation faces were not pre-calculated.
2012-08-01game engine: Use flags instead of hardcoded numbers for rna propertiesSergej Reich
2012-08-01Fix own regression in cycles frame node caused by recent node rna changesSergey Sharybin
-- svn merge -r49465:49466 ^/branches/soc-2011-tomato
2012-08-01rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND.Campbell Barton
2012-08-01replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with ↵Campbell Barton
'offsetof(BHeadN, bhead))'
2012-08-01fix some more crashes when running skin operators on a mesh with no skin layerCampbell Barton
2012-08-01Code cleanup: silence some -Wnarrowing warnings from C++11Sergey Sharybin
2012-08-01Cycles:Thomas Dinges
* Removed outdated OpenCL comments, kernel features are defined in kernel_types.h now.
2012-08-01fix crash in sorting mesh elements when called without a viewport.Campbell Barton
2012-08-01Code cleanup: remove some more unused includes of DNA_scene_typesSergey Sharybin
2012-08-01Code cleanup: Remove unused includes of DNA_scene_types.Sergey Sharybin
2012-08-01Replace scene pointer with scene name to prevent possible misusagesSergey Sharybin
of scene in node in future.
2012-08-01fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.Campbell Barton
2012-08-01fix crash when polling image sample outside image space.Campbell Barton
also remove historic comment which isnt helpful.
2012-08-01Tie compositor will now update render result when changing node setupSergey Sharybin
Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system.
2012-08-01mask selection invert wasnt working.Campbell Barton
2012-08-01make node select_all consistent with other select operators, also add ↵Campbell Barton
Ctrl+I, select inverse to node space.
2012-08-01Fix blenderplayer linkAntony Riakiotakis
2012-08-01Fix #32205: Holdout shader + transparent background stays black with Alpha = 1Sergey Sharybin
It was read of initialized memory around holdout_weight in cases when holdout material is used. Seems that it should be assigned to result of shader_holdout_eval here. If Brecht could double check this it'll be great. This could potentially fix #32224: Holdout Error with CUDA Cycles Render
2012-08-01- disable mask drawing in the sequencer, this isn't usable yet and likely ↵Campbell Barton
wont be working in release. - use define for max mask mblur samples, increase to 64 max.
2012-08-01Docs / Templates:Thomas Dinges
* Added a ui_panel template with more complex layouts.
2012-08-01misc mask fixesCampbell Barton
- image space used wrong notifiers. - image notifier now checks for mask mode before listening to mask edits. - mask keyframes now draw in the image space.
2012-08-01style cleanup: >120 line lengthCampbell Barton
2012-08-01Add type RNA property to special nodes (e.g. frame)Sergey Sharybin
2012-08-01Do not highlight non-selected active node with active outlineSergey Sharybin
This would match other areas in Blender.
2012-08-01Fix #32209: Autosave ignores multires sculptingSergey Sharybin
Use a bit different fix, which gets active scene from context and uses this scene to figure out active object instead of itterating through all the objects.
2012-08-01style cleanup: whitespace, also add '?' to save over popup since it wasnt ↵Campbell Barton
totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
2012-08-01fix [#32232] Running script that changes area.type crashes blender.Campbell Barton
(reported the bug to keep some reference to the script that crashes).
2012-08-01fill in dummy values when using movie clip distort node but compiled without ↵Campbell Barton
libmv.
2012-08-01quiet spacenav output on linux for regular builds, ifdef signed int for msvc ↵Campbell Barton
openmp.
2012-08-01Fixed own error in setting user counter to mask when changing clip editor's ↵Sergey Sharybin
mask.
2012-08-01Expand function for masks, so no masks could be properly linkedSergey Sharybin
in cases when they've got parenting to motion tracking data.
2012-07-31Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must ↵Daniel Genrich
have signed integral type"
2012-07-31changes to mask editingCampbell Barton
- use Alt to modify all mask feather at once while dragging. - copying a multi-user mask from the interface works now. - show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header). - add a fake mask user by default. - moving points with LMB drag no longer selects them.
2012-07-31Code cleanup: remove unused codeSergey Sharybin
2012-07-31Fixed wrong mask display with clip's pixel aspect and image editor display ↵Sergey Sharybin
aspect != 1.0
2012-07-31multi-threaded sequencer buffer calculation for masks.Campbell Barton
2012-07-31remove references to raskter from compositor and BKE mask.Campbell Barton
2012-07-31use the same rasterizer as the compositor for the sequencer.Campbell Barton
2012-07-31Remove "Loading byte/float" debug messages. They were added at the timeSergey Sharybin
we've been looking into texture limit for Mango and it's not needed now. Anyway, this prints didn't cover all the cases when images were loading.
2012-07-31Fix cycles issue with wrong texture coordinates on a second render layer withBrecht Van Lommel
a mask layer enabled.
2012-07-31Tweak to commit related to non-power-of-two textures, some cards claim toBrecht Van Lommel
support this but actually don't, so use the function that checks for that.
2012-07-31Code tweak removing comment, the fix here is indeed correct.Brecht Van Lommel
2012-07-31Fix warnings on old apple GCC compiler due to no support for alloc_size ↵Brecht Van Lommel
attribute.