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2008-09-23bugfix for [#7006] Sleeping Objects losing Ghost ConstraintErwin Coumans
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-23fix for [#13825] Lack of Flags in Face Mode SetCampbell Barton
undo was also not working.
2008-09-23[#8540] Import scripts for MilkShape3D file formatsCampbell Barton
from Markus Ilmola (glome) note, UV's will be incorrect in some faces because of eekadoodle problem.
2008-09-23Make GameLogic work for python autocomplete (after running the BGE once at ↵Campbell Barton
least) only clear newly added items from the gameLogic dictionary rather then the whole dictionary.
2008-09-23BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated.Benoit Bolsee
2008-09-23Fix for second part of bug #17506: issue with swapped uv coordinatesBrecht Van Lommel
on creating multires in editmode, wasn't doing test_index_face for the face data.
2008-09-23Fix file browser for Windows: going to the parent directory introduces ../\. ↵Benoit Bolsee
Correct parent is ..\ under Windows.
2008-09-23Fix for part of bug #17506: uv editing with multires is onlyBrecht Van Lommel
allowed at level 1, missed a case.
2008-09-22BGE patch: KX_STATEx constant to allow simple state manipulation in setState()Benoit Bolsee
The constants KX_STATE1 to KX_STATE30 can be used with setState() to change the object state in a python controller. The constants are defined in the GameLogic module so that the full name is GameLogic.KX_STATE1 to GameLogic.KX_STATE30 but you can simplify this with the import statement: from GameLogic import * cont = getCurrentController() ob = cont.getOwner() ob.setState(KX_STATE2) #go to state 2 KX_STATEx constants are defined as (1<<(x-1)) Binary operators |, &, ^ and ~ can be used to combine states: You can activate more than one state at a time with the | operator: ob.setState(KX_STATE1|KX_STATE2) #activate state 1 and 2, stop all others You can add a state to the current state mask with: state = ob.getState() ob.setState(state|KX_STATE3) #activate state 3, keep others You can substract a state to the current state mask with the & and operator: state = ob.getState() ob.setState(state&~KX_STATE2) #stop state 2, keep others You can invert a state with the ^ operator: state = ob.getState() ob.setState(state^KX_STATE2) #invert state 2, keep others
2008-09-22Fix for bug #11163: strand render without tangent shading didn'tBrecht Van Lommel
give correct results.
2008-09-22Revert full screen, maximized and minimized code (rev 16543).Diego Borghetti
Revert this because don't work "fine" with dual-monitor. The problem is not the code, this work fine, but full screen for a window manager is not both monitor (until set xinerama or whatever..).
2008-09-22Further fix for #8132, mac/nvidia driver issue drawing node previews,Brecht Van Lommel
zoom level was not correct.
2008-09-22BGE patch #17483 approved: object actuator DRot reverted since Blender 246.Benoit Bolsee
2008-09-22Patch #17665 by Vladimir MarekTon Roosendaal
Fixes for solaris compiling
2008-09-22Patch #17666 by Vladimi<C2>r MarekTon Roosendaal
Fixes for solaris compiling
2008-09-22Realy time for 2.5! Ton Roosendaal
Takes half an hour to find a nice empty spot for a button! Another attempt to locate new shadow color swatch. Now back in shadow panel, bottom.
2008-09-22fix for [#15020] File browser: going back from the root of all directories ↵Campbell Barton
introduces "../" ad libitum + harcoded path? bug was introduced when fixing BLI_cleanup_dir not to write to negative character indicies. added a BLI_parent_dir(char *path)
2008-09-22Bugfix:Ton Roosendaal
- Button for 'shadow color' was drawn over 'layer shadow' button... The shadow+spot panel was cramped... spot shadowbuffer uses all space. Moved it to the Lamp panel with label, more clear now. Panel reorg is for later :) - Small fix: Area Lamp 'gamma' slider didn't update preview. Unfortunately had to move this slider to smaller button...
2008-09-22Bugfix #14428: Constraints lost when object made single userJoshua Leung
When there was a setup where an object was linked to more than one scene at once, and in one of those scenes some of the objects in that scene were related to it, the objects related to it were not correctly relinked to the new copy. This was due to the 2nd check for selected objects if( (base->flag & flag)==flag) meaning that only selected objects would get corrected.
2008-09-22Fluid: Remove SDL threads, also fixed the 'finished too early' problem ↵Daniel Genrich
reported once in tracker
2008-09-22Bugfix #12835Ton Roosendaal
Zbuffer error in render: when you render faces clipped by 'clip end' the z values could wrap around, resulting in errors. Code not nicely clamps, plus should be faster even!
2008-09-22Fixing missing function in elbeemDaniel Genrich
2008-09-22Removing control defineDaniel Genrich
2008-09-22[#17388] snap view to main views while rotating from Roelf De Kock (kiemdoder)Campbell Barton
hold down ctrl when rotating the viewport
2008-09-22Added three XYZ color space options in code, will be activated later.Ton Roosendaal
Thanks matt for the typing work :)
2008-09-22Bugfix: for sunsky preview I added another camera, accidentally changed clipTon Roosendaal
and lens value for other cameras.
2008-09-22copy object properties was crashing because of my recent changes. need to ↵Campbell Barton
NULL listbase first. changed visibility actuator menu to 3 toggle buttons and added tooltip note about outliner render restriction being used for visibility.
2008-09-22Bugfix - Long Keyframes:Joshua Leung
In a A___B|---|B situation created by duplicating the B keyframe, the long keyframe between the 'B' keyframes was not showing up until the A keyframe was already duplicated. Reverting the 'optimisation' applied there (i.e. searching from last block, as that's where most blocks would be added) Also removed some unused lines from gpencil.c
2008-09-22KX_PythonInit.cpp - workaround for current sandbox and possible fix. no real ↵Campbell Barton
change for now but others may want to look into it. blendef.h - removed some unused defines. editipo_mods.c - deselect all was selecting instead.
2008-09-22Make msvc happy (reported by broken)Daniel Genrich
2008-09-22Bugfix where copy-protection of several modifiers like collision, softbody ↵Daniel Genrich
and particleInstance could be bypassed by using ctrl-c + 'copy all' option.
2008-09-22Update MSVC project filesBenoit Bolsee
2008-09-22Fixing little bug allowing neegative attraction forces againDaniel Genrich
2008-09-22Patch for rearranging fluid GUI provided by artist nudelZDaniel Genrich
2008-09-22[#17662] Blender runs the older version a python script when reloading it ↵Martin Poirier
from disk Missing free compiled.
2008-09-21Respect compile flags if elbeem is disabled, fix compiling for that caseDaniel Genrich
2008-09-21Merging fluidcontrol to trunk from rev16649 fluidcontrol branch. Code ↵Daniel Genrich
provided by Nils Thuerey.
2008-09-21Sunsky / Atmoshphere:Ton Roosendaal
- Added blending mode and factor option, so it's more clear and controllable what happens with it. Also nice for crazy effects of course! - Preview render now shows preview for it too On the todos: - have this in World buttons (as well) for quicker sky setups - review math of color clamping and scaling, this is definitely not good... but a fix will make old files look very different.
2008-09-21BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is ↵Erwin Coumans
hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled.
2008-09-21svn merge -r 16593:16648 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-21Bugfix #17656Ton Roosendaal
- Changed order for applying atmosphere, it does it now before alpha-adding sky, giving correct transparency - Added correction for de-premulling and premulling scatter color
2008-09-21#bugfix #17337Ton Roosendaal
FSA didn't work for atmosphere option.
2008-09-21Added select grouped property (objects with shared property names will be ↵Campbell Barton
selected) (updated select group toolbox and header menu) Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects. Added set_ob_property(ob, prop) to property api. bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
2008-09-21game engine now compiles with SDL disabled. CDROM and Joystick wont function ↵Campbell Barton
in this case
2008-09-21set the visibility state based on the objects render option in the outliner.Campbell Barton
- saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state.
2008-09-21encountered some issue with the btDbvtBroadphase, switch of a deferred ↵Erwin Coumans
collision feature.
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-21fixed sphere-sphere collision: contact points were not properly ↵Erwin Coumans
removed/refreshed.
2008-09-21BGE bug fix: dupligroup scale not correctly applied to bullet shape.Benoit Bolsee
2008-09-21BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D.Benoit Bolsee