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2009-09-06white space commit. (2 spaces -> tab).Campbell Barton
Was annoying to use a different editor for cmake only. theeth says this should be ok with gsoc and merges from branches.
2009-09-06easier to re-apply the replacement table then merge from 2.4x, same as 23023Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-06== SCons ==Nathan Letwory
* makesrna and makesdna now use CFLAGS, CCFLAGS and Linking flags as specified in config. This might help with cross-compile on OSX 10.6 (32bit on 64bit). devroo & jensverwiebe, please test and report.
2009-09-06Disconnect/connect hair:Janne Karhu
- Moves hair from face-space to global space and back. - Allows for editing of emitter mesh after hair combing. - Disconnect hair before doing topology changing changes in mesh edit mode, connect after changes. - Notes: * The closest location on emitter surface to the hair root is used to connect the hair. * Emitter deflection, sticky roots and add brush don't apply for disconnect hair in particle mode. - Todo for future: * Copy disconnected hair from object to another (when 2.5 has proper copy operators again). * Possible automatic disconnect/connect with topology changing operations in mesh edit mode. Other changes/fixes: - Proper subtypes for some particle mode notifiers. - Particle mode selections didn't draw correctly because of using lighting for the paths.
2009-09-052.5 - Demo of how to get node attributes animateableJoshua Leung
* Made sure that nodes have a working 'path' function (needed for any tools that will resolve paths needed for animating properties) * Replaced all the UI button controls for a single node (Vector Blur) with relevant RNA buttons which can be animated. There are probably some even nicer ways to do this (i.e. using layout engine for drawing all sets of buttons), though this is the easiest way forward in the immediate future. Anyways, if people are interested in getting this working, they will need to spend time to replace all the necessary button calls :)
2009-09-05* fix lib list creation. now blenderplayer links fine with both scons/mingw ↵Nathan Letwory
and scons/msvc
2009-09-05remove unnecessary semi-colonsNathan Letwory
2009-09-05== SCons ==Nathan Letwory
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-09-05* fix linking order.Nathan Letwory
NOTE: this needs changes to stubs.c, but need to check with ideasman_42 how to fix with cmake. Probably linking order issues, but stubs.c currently generates warnings for msvc (redefinition of funcs) and errors for mingw (same redefinitions). Removing the offending lines from stubs.c fixes that.
2009-09-05Comment out line so build does not crash due to NULL pointer.Guillermo S. Romero
2009-09-05Some particles cleanup & fixes:Janne Karhu
- Some big refresh issues with softbody & cloth point cache usage should now be fixed. - Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles). - Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene. - Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles. - "Calculate to current frame" in cache buttons baked instead of the intended function. - Boids particle data is now a bit better organized.
2009-09-052.5 - Animation TweaksJoshua Leung
* Sequencer data is now animateable. Was missing a 'path' setting. For now, sequencer data is animated under scene, since SequenceEditor is not an ID block. * Fixed some buggy insert-keyframe code.
2009-09-05- buttons to move logic bricks up and down when they are collapsedCampbell Barton
- made actuators and sensors 300 wide (like they were in 2.4x, someone must have changed that). The layout didnt take advantage of the extra width and it looked odd.
2009-09-052.5: increase subversion to init new sound userpref variables.Brecht Van Lommel
2009-09-05Strip input is not used for sound strips in 2.5.Joerg Mueller
2009-09-052.5Brecht Van Lommel
Make local and make single user are back for ID template. Internally these calls got unified, id_make_local and id_copy are now used to do these operations for all types that support it. Also reveals that for some ID types the implementation is still missing. Further, some small changes: * unlink_text is now in blenkernel. * copy_group was implemented. * ID template now has an open operator again. * fix preview to not change material reference count, even if temporary it shows up with threaded preview. * id_unlink unifies unlink for text, object and group.
2009-09-05fix for relative path to build bplayer with cmake in windows (ffmpeg still ↵Dalai Felinto
needs to be off)
2009-09-052.5Brecht Van Lommel
Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-05Added sound device default settings for the gameplayer.Joerg Mueller
2009-09-05Fixed sound stuff for gameplayer, no sound though as U.audiodevice is set to ↵Joerg Mueller
0 (="No Audio").
2009-09-04fix for ffmpeg with cmake, now linkingJoerg Mueller
2009-09-04fix for ffmpeg with cmake, still not linking yetCampbell Barton
2009-09-04update relative paths for CMakeCampbell Barton
2009-09-04* remove mtio.h - no magnetic tape support has been coded. Helps compilation ↵Nathan Letwory
on osx10.6.
2009-09-04* shuffle a bit with playerlist. Fixes some undefined references, but not ↵Nathan Letwory
all. 15 undefined references left for mingw. (msvc is fine)
2009-09-04== SCons ==Nathan Letwory
* apply a patch from b333rt. I modified to test for relative/absolute paths before doing mods by b333rt. Fixes troubles with using absolute paths in BF_BUILDDIR
2009-09-04== SCons ==Nathan Letwory
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-042.5 - Patches + CleanupsJoshua Leung
* Some of the patches in patch #19034 - by Wolfgang W. (bender) - outliner.patch - a small fix to make the outliner draw the last line of the list, if the list is bigger than the window. - scroll.patch - enables vertical scrolling in the buttons window in horizontal mode. Necessary if a panel is opened that is higher than the buttons window. * Also, fixed some messy comments in drivers code
2009-09-042.5 - KeyingSet fixesJoshua Leung
* Fixed warnings in console about missing (removed) property * Fixed update problems after creating a new keyingset
2009-09-04== SCons ==Nathan Letwory
* first working changes to get blenderplayer linking * blenderplayer/ moved into source/ (CMakeLists.txt changed for that too) * added externs for bprogname to gp_ghost, so that it links properly
2009-09-04poll functions to stop crashing when running operators in an invalid context.Campbell Barton
2009-09-04Keying Sets: Added options to add/remove properties from the active Keying ↵Joshua Leung
Set to the RMB menu (and also via KKEY and ALT-K respectively)
2009-09-04* New and improved voxel interpolation methods, from Alfredo.Matt Ebb
Now there is (in order of speed): * Nearest neighbour (very rough quality) * Linear (medium quality) * Quadratic (good quality) * Cubic Catmull-rom (very good quality, crisp) * Cubic B-spline (very good quality, smooth) Thanks!
2009-09-04- rna documentation layout now matches blenders internal layout, ↵Campbell Barton
autogenerate packages for nested modules. bpy.data, bpy.ops.object etc. - added basic docs for bpy.props - omit panel, menu and operator classes (took up too much space and not useful) - exec cant be used as an operator suffix eg- CONSOLE_OT_exec --> CONSOLE_OT_execute (same for file) - fixed some crashes when generating docs Updated docs here http://www.graphicall.org/ftp/ideasman42/html/
2009-09-042.5 - Keyframing Bugfixes + Code CleanupsJoshua Leung
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module. * Keyframing (Standard/Auto) - Added proper 'replace' option Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered. For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys. For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
2009-09-04* clean commented-out partsNathan Letwory
2009-09-042.5 - Keyframe Types for DopeSheetJoshua Leung
It is now possible to tag certain keyframes as being 'breakdowns' in the DopeSheet. Breakdown keyframes are drawn as slightly smaller blue diamonds. Simply select the relevant keyframes and use the RKEY hotkey (or from the menus, Key->Keyframe Type) to choose between tagging the keyframe as a 'proper' keyframe and a 'breakdown' keyframe. Notes: * Please note that this feature does not currently imply anything about breakdowns moving around keyframes or behaving any differently from any other type of keyframe * In future, if there is any such need, more keyframe types could be added, though this is not really likely at all
2009-09-04add blendcache files to dependancies. next step, per frames deps.Martin Poirier
2009-09-042.5 - Bugfixes for Armature operatorsJoshua Leung
AutoSide names now gets called correctly from menus. However, the toggle bone settings operators aren't. I can't seem to get them to call the invoke again after making autoside call exec...
2009-09-04allow execution mode to be given as an argument to operators from python ↵Campbell Barton
(requested by algorith) example. bpy.ops.tfm.rotate('INVOKE_REGION_WIN', pivot=(0,1,2), ......) bpy_array.c - was too strict with types, 0 should be allowed as well as 0.0 in a float array.
2009-09-03Bugfix for usage of uninitialized variable on windows (props_ptr.data needs ↵Daniel Genrich
to be set to NULL before calling uiItemFullO() ) - please check if this also compiles on gcc
2009-09-032.5: fix missing LIB_NEEDLINK check in windowmanager reading,Brecht Van Lommel
would cause crash with linking/appending.
2009-09-032.5/Multires:Nicholas Bishop
* Added back multires delete higher levels (new operator + button)
2009-09-032.5 - A few bugfixes...Joshua Leung
* Autoside renaming tools in EditMode for armatures now works again. (Wrong property name) * Action used by NLA Strips can now be chosen/changed to another action
2009-09-03 2.5Michael Fox
***** first commit in a long time, and its great to be back! commited Select Mirror operator for objects eg. L.sword->R.sword added to 3dview select menu aswel the hotkey is shift-ctrl-m (hope its not taken)
2009-09-03Missing header include for non-linux OS "BLI_exist()"Daniel Genrich
2009-09-03sound init/exit so at least the player opensCampbell Barton
2009-09-03changes needed for building the blenderplayer with cmake on linux.Campbell Barton
2009-09-03Grease Pencil: Datablock bugfixesJoshua Leung
* Grease Pencil datablocks can now be properly browsed/added/unlinked from the UI panels * Made Grease Pencil use the brush icon for now. A proper icon for this would be nice ;)
2009-09-03BlenderPlayer linking again for cmake - 148 errors gone.Dalai Felinto
After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5). However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls. I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions ** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine *** tested in CMake+MSVC. - Scons is not building !!! (why does the building systems have to be so different?) And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile ) **** it may work better inside /source/gameengine/GamePlayer