Age | Commit message (Collapse) | Author |
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enabled, result of that is mainly visible for image textures.
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- Alt+click edge loop select.
- Next to Align X/Y, Align Auto which will pick X or Y automatically,
should give the expected result for nearly all cases.
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that made replacing the last keyframe not work correct.
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exist yet, now it creates them if they are in the copy buffer.
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Now a binary search is performed instead of a linear one to see where to insert a keyframe. It also checks first whether the keyframe is out of the bounds of the existing ones (as most of the time, keyframes are inserted at the end of the array).
When using the .BVH importer to import a particularly large file, the time taken to add the keyframes improved by about 1 second. Other factors probably limited the improvement seen.
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get/setPixelF limited to 0.0-1.0 range, to prevent existing scripts breaking.
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texface alpha rather then making many materials with textures.
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cache was not protected, 2. fix of bad vector blur for cloth, put fluidsim like function in to get real speed vectors
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premultiplied and key alpha.
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each instance should have it's own layer.
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* Menus could no longer have their items accessed by number (i.e. W-5 didn't run merge tool in EditMode when accessed by keyboard). This was caused by my commit for BUTM (there was some extra code there that isn't really needed, but was causing havok).
* NumPad can now be used for the above feature too now
* Typo in error message in Constraints PyAPI
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cam.setDrawSize(), they would raise errors when setting ints. but used not to.
better tooltips for Uv Stretch
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The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects.
Cleaned the code a bit: added systematic check on the physic controller presence before taking action.
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exposed a possible bug since the malloc and null checks were done without mutex locking.
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Kent
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rather than processing it only when INTERNATIONAL is set
to true, instead only disabling processing it only if
INTERNATIONAL is set to false. The reason for this change is
because the Makefile in the top level directory doesn't
read all of the variables set in source/nan_definitions.mk,
and with the current scheme the po's would only get processed
if the user had explicitely set INTERNATIONAL to true.
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getPixelF/setPixelF
and added an image.updateDisplay() function to update imbuf->rect from imbuf->rect_float
also corrected some docstrings and epydocs
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reference black, reference white and gamma.
Added 16 bit TIFF saving.
This needs more work to cleanup code and add 16 bit TIFF reading, but
committing it now so it can be tested.
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has UVs. Previously, it would show all noisy and messed up when
using a UV texture.
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New rotation alignement fonction
Rotates objects/Pose bones to match the selected transform orientation.
Can be used to align to view, active object (normal) and custom transform orientations.
Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special).
Can be eventually made to work in edit mode (not too hard).
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This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
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of order of deletion
AddObject actuator forces last created object to hang in memory even after object is removed from scene => bad link between object and physic controller that causes Blender to crash in case a python script tries to use it (bad programming anyway).
This patch avoids the crash by maintaining consistent links at all time.
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libblenkey.lib, now removed
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Added grab projection also to X- and Y-key to make it work like in 3d-view.
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Removed sillyness on NUMPAD PERIOD that snapped CFRA to beginning of strip.
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made textures also bake alpha
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needed since its only comparing the 2 angles
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[#8428] 'Editmesh_active' theme colour not accessible via Python
bugfix problem where saving a theme would raise and error when ~/.blender didnt exist.
bugfix for file selector staying open (introduced with own undo resistant scripts)
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settings that aren't needed.
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* Removed a compiler warning
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menu's
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