Age | Commit message (Collapse) | Author |
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- added better error feedback when registering operators fails.
- added some python benchmark timers (prints on exit), times number of times py scripts run, average time and total % of time running py scripts.
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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
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- minor cleanup for Py/C api functions that define rna properties from python.
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- declare materials and reference them later
- support ray-transp filter setting
- blobs pigment wasn't working right
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option in place for cmake, scons yet uncommited
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- thanks to nudelZ for reporting
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* Cleanup of smoke and texture files to match guidelines.
* Made "Curve" Panel in Toolbar Closed per default.
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Brush Panel:
* Separated the code for different modes, easier to maintain.
* Only settings which are used in the current paint mode are shown now.
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Thanks to the new render API system these options don't clutter up the layout when you're not doing games.
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were not always called causing bugs).
fix for a leak when trying to run a text with a syntax error too.
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- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
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* Added some greying out and hiding for disabled/non available settings.
* Some layout tweaks.
* Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, this time as a boolean. Off = Add, On, Sub.
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value)
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Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
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all in sce->gm now) + Dome UI changes
UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.
* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
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* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
- ball and ellipsoid types
- radius, stiffness
- ellipsoid xyz scale
- negative elements
- single material (like blender)
Renamed rna props.
elem.sizex -> size_x
mball.last_selected_element -> mball.active_element
minor changes to UI scripts.
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* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.
* Fixed a typo in DNA.
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- add media option for povray
- remove unintentional line from modifier script
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from Calvin Loncaric (marvinx03)
[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
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from Ivo Grigull (loolarge)
Removed redraw calls from the python function, added epydocs.
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* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet
* tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
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As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
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-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
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another obstacle problem
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(thanks to nudelZ for this patch)
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Moved the Smoke Buttons into the Physic Tab.
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thanks to j michaelson for the patch
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- SOFTBODY -> SOFT_BODY
- Use getattr() with enum value to get the modifier function rather then a lot of elif's
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soundsystem branch
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new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
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- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
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reference to the PyObject
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When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).
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- allow appending with a NULL scene (only used to add object bases into the current scene)
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