Age | Commit message (Collapse) | Author |
|
Docs are here: http://wiki.blender.org/index.php/User:Theeth/netrender
Should be easy to test if people want too, just follow the instructions on wiki
Code is still very much in flux, so I'd like if people would refrain from making changes (send patches directly to me if you must).
The UI side is very crap, it's basically there just to get things testable. See wiki for known bugs.
|
|
|
|
|
|
- Baked point caches for particles, cloth and softbody can now be edited in particle mode.
* This overwrites the old cloth/sb cache editmode editing.
* The type of editable system is chosen from a menu.
* For particles the current particle system and it's current cache are used.
- Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later.
- All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair.
- Code is not yet optimized for speed, so editing might be slow sometimes.
Known issues:
- Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this?
- As "particle mode" is not only for particles any more some other name would be in place?
- Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading.
- Direct editing of point velocities is not yet implemented, but will be in the future.
Other changes:
- Hair editing doesn't require a "make editable" button press any more.
- Multiple caches in single particle system disables changing emission properties.
- Unified ui code for all point cache panels.
* Defined in buttons_particle.py and imported for cloth, smoke & softbody.
- Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.)
- Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality.
Bug fixes:
- Unlinking particle settings crashed.
- Deleting the active object with particles in the scene crashed.
- Softbody didn't write point caches correctly on save.
|
|
|
|
|
|
|
|
|
|
Restored the UI for access to the GP layers.
There are still a few minor bugs here:
* Wrong icons on the toggles - even when they're enabled, they only show a single state
* The ID-template doesn't seem to be showing up. Dunno what's going wrong there...
|
|
* When starting Grease Pencil from the toolbar, strokes are now started only when a click-drag begins.
* Made the 'straight-lines' option an RNA property for the operator
* Added an exec() callback and relevant stroke-collection stuff so that interactive redo/changing settings can work.
WARNING: this is highly unstable here - keeps crashing though I cannot determine the cause yet.
|
|
|
|
|
|
|
|
* Removed the BKE_sculpt file and moved it's contents (basically just the sculpt session struct) to BKE_paint
|
|
|
|
|
|
* Cleaned up some vertex paint code. Reduces code duplication a bit.
|
|
RNA collections saves as ID properties.
|
|
|
|
|
|
renamed RNA properties.
x_offset, y_offset -> offset_x, offset_y, this order is more common in rna.
render.border -> render.use_border
render.placeholders -> render.use_placeholder
render.no_overwrite -> render.use_overwrite
|
|
Again, please try not to break scripts - at least grep the release dir for the names you change.
- rna material property rename
gloss_amount -> gloss_factor, since its from 0.0 to 1.0, prefix factor is used on other material settings.
reflectivity -> reflect_factor
|
|
|
|
* Shuffled some code around, and renamed some functions used for getting context info
- Split UI-buttons into a separate file from stroke-drawing code
- Removed some obsolete code (i.e. old paint code that used to be in _edit, but which has been moved to _paint).
* Made drawing in 3D-View default to using the active object as the owner of the Grease Pencil data. For now, the drawing code will therefore only show the GP data for the active object only. More work to come on this.
* Fixed freeing code for Objects/Scenes with GP data.
|
|
|
|
|
|
|
|
|
|
dependent on the tool, rather than (weirdly) the tool's availability dependent on projection paint settings.
|
|
|
|
* Deleted the box layout in logic editor, as discussed in IRC. We need a better solution here, maybe 2 lines?
* Typo in Sequencer RNA.
|
|
* Wrapped some missing Point Density RNA and added the options to the UI.
* Some UI changes (greying out...)
Matt: Please check. :)
|
|
matrix types, need to get its proxy instead.
|
|
- Pkey only starts in BGE in Object Mode
- warning in readblenentry.c, is silent on 64bit too.
|
|
|
|
it doesn't move around - this is also more consistent with constraints/modifiers etc. Used the same 'box' layout as constraints/modifiers.
Also ported some name changes from the materials UI script to RNA to keep these consistent. Animation editors always show the RNA name after all, so it's good to keep the names similar.
|
|
* Wrapped Grease Pencil datatypes in RNA.
* Hooked up Grease Pencil access in RNA (i.e. via Main, ID, and Scene)
TODO:
Updates to properties are currently lacking property-update calls, since there's no good notifier for this.
|
|
* Changed the hotkey to simply be:
Hold DKEY, click+drag using Left-Mouse (draw) or Right-Mouse (erase). How to get tablet erasers to work (via keymaps) is on todo...
You can simply hold DKEY until you've finished drawing, thanks to the nice way that keymaps can support standard-key modifiers now.
* Eraser works now too.
|
|
* Realtime updates now work again
* Fixed problems with clicks to start drawing resulting in a stroke being ended.
* Changed the hotkeys to Ctrl-Alt-Shift-LMB (draw) and Ctrl-Alt-Shift-RMB (erase). Still very temporary stuff, will probably change these a few more times as I experiment with new approaches.
|
|
|
|
|
|
|
|
|
|
* Added RNA for Render Baking.
Missing: Bake Operator and property "Quad Split Order".
|
|
- Cleaned up DNA_sound_types.h, especially the bSound structure.
- Fixed a caching bug.
|
|
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
|
|
This commit is the start of the new Grease Pencil implementation. I've just ported the old code to make it work with operators, and to store its data in Grease-Pencil datablocks.
However, this is currently still really buggy, with only the barebones of the drawing/creation tools restored (no UI panels, no options). To use (not recommended), use D+S+move_mouse (and click when finished) for now. There are some rather serious event handling errors going on here...
|
|
|
|
we're testing if OpenAL works flawlessly on all plattforms and if so we'll keep it as default device as it supports 3D Audio for the GE what SDL doesn't.
|
|
|