Age | Commit message (Collapse) | Author |
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build variables ... basically a way to override the build
defaults with less risk of a cvs conflict.
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defines the blender blender mainpage and the major module groups.
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Found that syntax errors in scripts were giving SIGSEGV, my mistake.
* Added new helper type: rgbTuple.
This is used to represent and deal with rgb color triplets in modules
like Material and Lamp. Updated Lamp module to use it.
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stuff now also checks the installation directory for /.blender, etc
- registering .blend files for WinNT/2000/XP now works correctly (settings remain after a reboot).
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I've modified things so it nolonger uses the stuff in
blender/source/blender/verify
This should be working for both the old Makefiles and the autoconf stuff.
People working with other build systems please update them,
both blender/source/blender/verify and sign will be going away soon.
(Next step is to get rid of blender/intern/keymaker)
Kent
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also cleaned up some tabbing to make the file look pretty...
Kent
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Following a suggestion made by Jordi Rovira i Bonet, the comparison
now is made via the pointers to the Blender objects, not their py wrappers.
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* Keep a Python Object reference for parent and track objects when available.
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I wasn't sure maybe the two license files should be put in the root dir
instead....
I also reformated the bf-members.txt file a little to nuke extra spaces and
newlines (as well as updated my entry to include my name instead of just
sirdude... It looks like there are some special chars in it that someone
should fixup, not sure what they are suppose to be though)
Kent
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Removes floating point calculations and fixes some rounding errors
too boot.
I created a test program so you can see the differences if anyone is
interested you can grab it from
http://www.cs.umn.edu/~mein/blender/testedge.c
Kent
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This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.
Only tested on windows. ;)
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of just the selected object(s). This bug was pointed out by
Jacek Poplawski.
* If there's already a PyObject of a certain object available, then don't
create a new one, just return the specified object.
* Updated the Object_getData function to return correct objects. So far it can
return objects of type Camera, Curve, Lamp and Object.
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I removed the source/blender/sign dir from both autoconf and the
old makefiles.
If someone could update the projectfiles and the other build systems
then we can nuke that directory.
Kent
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max from 256 to 32766.
I removed the duplicate define and updated the files that needed it.
Kent
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(initalizes a var to 0 before its used for the first time)
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include directories. Added WITH_QUICKTIME, WITH_FREETYPE2 and INTERNATIONAL to the subprojects that needed them.
created FTF_ttfont and blenderqt.
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For Camera and Lamp
* Minor updates, NMesh is not finished yet.
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shortly.
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time.
* Created the M_ObjectCheckPyObject and M_ObjectFromPyObject functions. These
are needed for interfacing to other modules.
* The Object methods have been created. Not all of them are implemented yet.
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Jacques contributed a new module to exppython, one that isn't available
in the current 2.27 API. Welcome, guignot : ).
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Partially implemented. Most of it comes from opy_nmesh.c, plus needed
changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.
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reverted to patched ftgl library.
speed improvements were not really noticable.
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approach for the coloring of interface texts. Currently two seperate fonts get
generated, one black and one white, which eliminates the glPixelTransfer
command. (which assumably caused the huge slowdowns)
Please try, and post your experiences on the interface drawing speed.
NOTE: for this new method you need the *unmodified* FTGL library:
http://homepages.paradise.net.nz/henryj/code/#FTGL
Apologies on any inconveniences...
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- Provide debug target
- Run msgfmt on all but fi.po
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this fixes zbuffer reading for plugins again
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the italian mo crash.
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has been deleted (thanks to Bischofftep for pointing this out)
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Kent
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