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2009-08-182.5: RNA. Default values were not set when calling functions, thisBrecht Van Lommel
is fixed now. Also added option for spaces without menus in the header in uiTemplateHeader.
2009-08-18Renamed Buttons Window to Properties, for these reasons: William Reynish
1) This fits with our splitting the old Buttons Window into Tools and Properties 2) The name Buttons Window doesn't communicate what it is for, only that it includes buttons. Of course, most other editors include a fair amount of 'buttons' too. 3) A 'button' is not usually what you'd associate with a slider, number field, checkbox or menu. Really there are hardly any true buttons in this window space. Also added some notifiers to sequencer RNA, though there seems to be some refresh errors in the image preview area.
2009-08-182.5 - Fixing some drawing problems I noticed in ZanQdo's file...Joshua Leung
Alpha for icons wasn't getting set correctly in animation editors anymore. This commit should fix the issues there, though the scrollbars still have a few minor issues still too. Also, NLA strips with repeats now have the repeat indicators drawn only 80% or so of the height, making it easier to distinguish between strips with repeats and bunches of strips.
2009-08-18missed this define when renaming bullet definesCampbell Barton
2009-08-18Bugfix: Crash in demo file from ZanQdo (reported by jaguarandi).Joshua Leung
Was caused by old animation-system code that was no longer working. I've commented out this code for now until we need something like this again.
2009-08-182.5 - Newly created KeyingSets are now automatically named properly.Joshua Leung
2009-08-18forgot to updated scons and make for the bullet definesCampbell Barton
2009-08-18CMake/WarningsCampbell Barton
* WITH_GAMEENGINE and WITH_BULLET were being added to the compiler flags, only define in areas that use them. * removed C++ unix warnings by adding -Wno-invalid-offsetof -Wno-sign-compare. the py api uses invalid offsets for attributes. * removed C unix -Wnested-externs warning, these are everywhere in blender. * removed unused BGE python headers * undefine _XOPEN_SOURCE and _POSIX_C_SOURCE in the BGE, python redefines. * renamed USE_BULLET in collision.c to WITH_BULLET for consistency
2009-08-182.5/Sculpt:Nicholas Bishop
* Added UI for rake mode
2009-08-182.5: RNA, defining enums, pointers and collections properties is nowBrecht Van Lommel
possible from python, but it's still work in progress. Pointers and collections are restricted to types derived from IDPropertyGroup (same as for operators), because RNA knows how to allocate/deallocate those. Collections have .add() and .remove(number) functions that can be used. The remove function should be fixed to take an other argument than a number. With the IDPropertyGroup restriction, pointers are more like nested structs. They don't have add(), remove() yet, not sure where to put them. Currently the pointer / nested struct is automatically allocated in the get() function, this needs to be fixed, rule is that RNA get() will not change any data for thread safety. Also, it is only possible to add properties to structs after they have been registered, which needs to be improved as well. Example code: http://www.pasteall.org/7201/python
2009-08-182.5/Sculpt:Nicholas Bishop
* Added UI for brush stroke. Contains for now spacing and smooth stroke * Removed Sculpt UI for airbrush -- doesn't do anything in sculpt mode * Improved smooth stroke by using float instead of int precision, so smooth stroke is even smoother now
2009-08-182.5/Sculpt:Nicholas Bishop
* Fixed tablet pressure for brush size.
2009-08-18Bugfix for time line: Fixing usage of uninitialized memory which resulted in ↵Daniel Genrich
e.g. backward playing time line.
2009-08-18Implemented multisampling for texture nodes.Robin Allen
2009-08-18Slight refactor of texture nodes. Robin Allen
Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
2009-08-18New command line argument to specify render engineMartin Poirier
-E <engine> -E help: lists all available engine and then quits. (blender window might flash open and then disappear. io python scripts need to be read for all engine, so we have to load interface and not do that before like other help options). When run after -b, only builtin engines are available because of the python scripts not being read correctly bug.
2009-08-172.5/Ghost:Nicholas Bishop
* Hopefully fixed X tablet support. The name string was not a reliable way of finding tablet anymore, so now we get the type string and search it for 'stylus' and 'eraser'. Still not very robust, but without UI I don't see how to do better.
2009-08-17Made texture nodes accessible in the interface.Robin Allen
* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA * Added node controls to texture buttons (Use Nodes and Use Output) * Made new texture outputs have unique names by default, though unique names still aren't required. Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice. This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.
2009-08-17- rna sequence sound was referencing unknown structCampbell Barton
- cmake was using libs that were disabled (whitespace changes too) - unit conversion missing checks for % ~ & operators
2009-08-172.5/Sculpt:Nicholas Bishop
* Fixed a mem leak with the grab brush
2009-08-172.5 Particle edit:Nicholas Bishop
* Fixed cursor poll, so the cursor won't show up outside the 3d view
2009-08-172.5 editmode:Nicholas Bishop
* Added a poll to the editmode operator that checks first that the object is an editable type (no more tabkey on camera, bug reported by DingTo)
2009-08-17rna reference doc generationCampbell Barton
- rna classes, only include props and functions that are not inherited (epydoc then gives inheritance info) - include function arguments and return values for in cross reference
2009-08-172.5:Nicholas Bishop
* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode? * Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.
2009-08-172.5Ton Roosendaal
Stablity commit: on render, all running jobs are stopped now (previews, composite, screencast). First render has to be more threadsafe, to allow multiple renders simulatenously.
2009-08-172.5/Sculpt:Nicholas Bishop
* Hopefully fixed the tablet pressure in sculpt mode? Can't test because Blender isn't seeing my tablet.
2009-08-172.5 paint:Nicholas Bishop
* Fixed texture paint UI
2009-08-172.5 Paint:Nicholas Bishop
* Updated the brush selection UI to make the slots less apparent; adding and removing brushes now directly adds and removes slots.
2009-08-17units with no separator can now be typed into number buttons - eg, 5'7" 2km4mCampbell Barton
2009-08-172.5 Timeline:Thomas Dinges
* Added "Only selected" Option in View menu.
2009-08-17* libjack.dll copyingNathan Letwory
2009-08-17* I accidently committed a tainted SConstruct with some old tests. This ↵Nathan Letwory
disabled copying of Python .dlls. Fixed.
2009-08-172.5 - Bugfixes:Joshua Leung
* Reverse playback works again. Flag was getting overriden before it had a chance to do anything * Active KeyingSet field in TimeLine header should now only be marked as editable when there are some Keying Sets. However, there still seems to be a bug when trying to change this... TODO (Brecht?): it would be nice to be able to specify a list/collection of data for pointer-buttons that aren't ID's.
2009-08-172.5 3DView:Thomas Dinges
* Ported Edit Menus to python. Many thanks to Lorenzo Pierfederici (lento) for this patch.
2009-08-17* Jack support should be off by default until things have been cleared up ↵Nathan Letwory
(see meeting notes 16.8.2009)
2009-08-172.5 - Keying Sets FixesJoshua Leung
* Properly wrapped Keying Sets in RNA. Now the timeline header shows a popup for choosing KeyingSets instead of the nasty index button. * Fixed bugs in Outliner code for adding/removing array elements to Keying Sets. This makes it possible to add only the x and z location settings for an object for example.
2009-08-17paint toolbox layout groupingCampbell Barton
2009-08-17scons support for extracting python from the system on unix os'sCampbell Barton
2009-08-172.5 Texture paint:Nicholas Bishop
* Converted to use Paint struct. Now all the brush modes are done. TODO: * Make the UI better
2009-08-17mesh operator documentation patch from Ron walker, (edited a few of the ↵Campbell Barton
descriptions)
2009-08-172.5/Sculpt:Nicholas Bishop
* Some UI fixes suggested by broken, removed specialized Add Brush menu in favor of standard ID add button, also put a separator between brush selection and brush properties.
2009-08-172.5 Paint:Nicholas Bishop
* Converted vertex paint and weight paint to use the new Paint type
2009-08-17== SCons ==Nathan Letwory
* add jack support for audio system. Note that for OSX jack support is still off by default, since I'm not sure about what goes where. OSX maintainers, please check and fix.
2009-08-172.5 Paint:Nicholas Bishop
* Refactored the file write/read code for the new Paint type. Just used for sculpt for now, but this'll make it easier when the other paint modes are converted.
2009-08-172.5 Armatures:Nicholas Bishop
* Missed one posemode flag-to-mode switch, drawing of armatures works correct now.
2009-08-172.5 Timeline:Thomas Dinges
Some fixes: * Added missing "Layered" Button. * Jump to last keyframe operator was called incorrect.
2009-08-172.5: Fix timeline space redraw properties, these were not RNA wrappedBrecht Van Lommel
correct, and were missing update. Also moved this update code to screen_edit.c, next to the other animation play stuff.
2009-08-172.5:Nicholas Bishop
* Fixed a few warnings (unused vars, missing forward struct)
2009-08-172.5: Render ApiBrecht Van Lommel
* Add RenderResult.load_from_file to load whole multilayer exr's at once. * Removed x/y offset from RenderLayer.load_from_file, better to encourage using offset in begin_result() to minimize memory usage. * Added WITH_OPENEXR in some screen/file/image module for scons/make, exr was not working in some places there.
2009-08-172.5Brecht Van Lommel
* Use scene->r.audio instead of scene->audio everywhere, was using both still. * Fix time_top_left_3dwindow link error, not sure why this happens, somehow with scons building it seems that files (like time_header.c) wich are not called from the same .a module get stripped?