Age | Commit message (Collapse) | Author |
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something wrong (`svn status` output: http://www.pasteall.org/7887).
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
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import scripts.
Did a few fixes in scripts to reflect recent RNA changes.
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Next: update scripts and merge in 2.5.
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* added new twist method - "Tangent", suggested by Martin.
the nice thing about this is its stable no matter how you rotate the data, rotation is local to each segment.
* added smooth option that smooths the twisting (before applying user twist), to workaround Z-Up and Tangent's ugly curve twisting. Id prefer not to have this however it makes tangent much nicer. Possibly tangent can be improved some other way and this can be removed.
A smooth value of 1.0 will iterate over and smooth the twisting by the resolution value of the spline.
* Minimum-Twist method now corrects for cyclic twist by taking the roll difference between first and last, then increasingly counter rotate each segment over the entire curve. Previously it calculated from both directions and blended them.
details
* BevPoints use quats rather then 3x3 matrix.
* added BevPoint direction "dir" and tangent "tan" used only for 3D curves.
* don't calculate BevPoint->cosa, BevPoint->sina for 3D curves.
* split bevel tilt calculation into functions.
* nurbs curves currently don't generate tangents and wont work with tangent twist method.
* some of the use of quats should be optimized.
* smoothing is not animation safe, the higher the smoothing the higher the likelyhood of flipping.
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(for Makefiles on linux)
Kent
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* Made transform work better with axis-angle
* Corrected the rotation-type handling code in a few places
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The support for this is really quite hacky, and I might disable this later if we cannot get some parts to work nicely.
Some notes:
* This is currently stored in the same variable that quaternions are stored in, since they both have 4 components. However, in RNA, I've added 2 properties specially for this.
* There are some shearing issues using certain axes - i.e. (1,1,0) - that will need to be checked on.
* Transform code is really quite temporary for this. Just a quick demo of what can be done...
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* Mesh Deform modifier now correctly shows Bind/Unbind buttons. Previously, only Bind got shown...
* Selecting keyframes in the Graph Editor using Border Select now allows the keyframes to be editable afterwards. Previously, the curves weren't getting selected afterwards, therefore, the poll operators would skip those curves.
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Optimisation for not working with AnimData when there were no actions meant that the special hack to set this value didn't get set.
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- Hair dynamics have their own panel in particle settings with the settings from cloth panel that apply to hair.
- Basic internal friction force to quickly emulate self collisions and volume preservation. (Still very early code, but gives some idea of what's possible).
- Softbody simulation is no longer used for hair.
* Old files with sb dynamics should just load the hair without dynamics so new dynamics can be applied.
* Invasion of particles exceptions in sb code is finally over.
- Collisions with other objects are disabled for now and will be worked out in the future.
Other changes/fixes:
- Particle mode editing flag wasn't saved properly.
- Some old files with edited hair didn't load correctly.
- Disabled delete & specials menu in particle mode for non-hair editing.
- Fixed yet one more cloth & softbody pointcache update issue.
- Disconnect/connect hair now uses only the deformed mesh so it works correctly also for subsurfed emitters.
- Hair editing now updates correctly with a moving emitter.
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* layout.itemR now has icon_only option to show only icon
in e.g. enums buttons, for uv editor header.
* Automatic key shortcuts in menus now show the shortcut even if
operator properties don't match. Not sure this will work well
everywhere, but seems to be working ok for now.
* Open recent now show shorter filenames instead of the whole
file path.
* Tweak object Duplicate menu item.
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* Make mirror operator and menus work.
* Added TFM_OT_mirror transform operator specific for mirror.
* Assign image from image space when unwrapping in 3d view.
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* Bugfix for loading saved files
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Added RGB space distance matte Node
Added HSV color matte Node
Fixed Image difference matte Node to use image differences instead of RGB space distance
Fixed luminance node for low end values being read wrong
Fixed CMP_util copy/swap functions not accounting for all channels
Fixed UI for difference matte Node
Added RNA for new nodes
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Renamed BevPoint's members
* x,y,z -> vec[3]; compatible with other functions.
* f1 -> split_tag; used by displist to set the splitting flag.
* f2 -> dupe_tag; used in curve.c to remove duplicates.
BevList
* flag -> dupe_nr; was being used as a counter for duplicate points.
* use arithb.c functions where possible.
* arrays for coords, tilt and radius were being allocated, then copied into the BevPoint's, now write directly into the values without allocing/freeing arrays.
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some work. Creates a baseline functional installer from a build. Requires Inno and Inno ISTool
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* Added Property ranges for Nodes.
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* Bugfix for non-working high res display
* Bugfix for smoke disappearing on 2nd frame
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- documenting vgroups crashed.
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termination on cancel
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Made Mac-specific keys only appear on the Mac. This has the added benefit that it shows the Mac key shortcuts in menus.
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* Disable setting array length of dynamic array for now, this was not
implemented correct, and it's not really needed now.
* Allow all dimensions to be dynamic size, not just the first.
* Change storage of multidimensional to be simpler.
* Rename API functions to be more compact.
* Fix some bugs in the implementation.
* RenderLayer.rect and RenderPass.rect use a multidimensional
dynamic array now.
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* Scons compile fix for recent smoke commit.
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* Enable cache for high res + new preview
* Bugfix for smoke banding (in cooperation with N_T)
Hint: Work-in-progress regarding collision objects so can be broken, didn't test
Hint2: jahka enabled a general particle panel but
* bake button doesn't work
* step is not supported for cloth
* several other things there ;)
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* small maintenance for split files in editors/object
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renamed set_four_ipo -> key_curve_position_weights
renamed set_afgeleide_four_ipo -> key_curve_tangent_weights
added key_curve_normal_weights
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* Added RNA subtype for layers.
* Shift-click works again.
* uiItemR can now also handle armature/bone layers.
* Also makes Move to Layer popup work as expected.
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Moved to modern OS standards for opening, saving, copying, pasting, cutting (text), new document, undo and redo.
For Mac users, Cmd is used in addition to the Ctrl-based shortcuts.
These changes are made according to an agreement among developers on IRC.
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* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
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if no enum property named "type" is available.
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(without animated parameters). This just fills the fluid sim animation channels with default values for now, but will need to be updated to new animation system.
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cache files for the frames that they need to render (supports step > 1, of course)
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moved "import winreg" inline, (so other OS's don't import it), untested but should be ok.
--- From the thread
It's the version of r23036 + winreg patch from Maurice.
About the registry keys:
- I have povray 3.6 and 3.7b34 installed on vista32.
- In the registry, I have 3 choices : ' CurrentVersion ', ' v3.6 ', and ' v3.7'.
- I've modified Maurice's patch by replacing CurrentVersion by v3.6. We have the benefit to have the keys for each version so I prefer use them rather than the 'floating-key-about-which-is-the current-version'. I found more secure like that.
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*Added Text Boxes panel, currently only shows the first textbox. Needs operators for adding/removing
*Added Bold/Italic/Underline items
*Cleaned up some font UI layout.
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