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2010-04-27branching for GSOC 2010soc-2010-aligorithMartin Poirier
2010-04-27[#21753] allowing to compile on FreeBSD 8.0Campbell Barton
patch on libopenjpeg
2010-04-27bugfix [#22163] Add->mesh->torus is brokenCampbell Barton
recent commit broke this, missed changing double to float.
2010-04-27py/rna, euler objects order is now wrapped correctly...Campbell Barton
eg: eul = bpy.context.object.rotation_euler eul.order = 'XZY' # will update the objects setting.
2010-04-27Add missing null check solving crash on texture panel, also fix possible ↵Daniel Genrich
'freeing NULL' because of misplaced MEM_freeN() in that context.
2010-04-26Two bugfixes from the render branch:Brecht Van Lommel
* Fix for FSA update while rendering fix, should set float rect to NULL. * Fix for irradiance cache mutex unlock that got lost in code changes.
2010-04-26Outliner Filtering Bugfix:Joshua Leung
Campbell's changes to make this use fnmatch by default had the case-sensitivity setting inverted. This meant that convenient searches in lowercase were no longer possible by default.
2010-04-26Fix #22086 and #22125: crashes due to editmode being set on load/undo, fixesBrecht Van Lommel
are simple enough, though may still revert this feature if it turns out there are more problems.
2010-04-26Proper fix for the Grease Pencil drawing optionsJoshua Leung
2010-04-26Some work on the cluthered particles UI; lot's more to doDaniel Salazar
2010-04-26Got tired of the heavily compressed armature layer icons. Also addedDaniel Salazar
a smart wide/narrow UI conversion http://www.pasteall.org/pic/show.php?id=2940
2010-04-26Cleanup of grease pencil UI. Ali can you check if what I did inDaniel Salazar
gpencil_buttons.c is ok? it was graying out two buttons that shoudn't have
2010-04-26Assorted code cleanups:Joshua Leung
* Removed some un-needed armature code stubs * Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
2010-04-26Bugfix [#22069] Speed-Ipos are not imported correctly from 2.49 to 2.5Joshua Leung
- IPO-blocks for curves were not getting handled correctly (i.e. no conversion and relinking was taking place) when converting from 2.4x to 2.5 - Old 'speed' IPO's now have their values multiplied by the path length when they are loaded from old 2.4x files so that they work correctly in 2.5. Also... - Cleaned up a few instances of scruffy code formatted in some weird ad-hoc way. - Debug prints for the start/end of the file conversion process are now all hidden behind debug-only checks. Unless the way the conversions are done is significantly changed at some point, this should be sufficient...
2010-04-26Add operator undo flags to text datablock related operatorsMatt Ebb
2010-04-26Pass constraint names as operator properties in constraint operatorsMatt Ebb
This is similar to commit revision 22078, but for constraint operators rather than modifiers, making it possible to use them from scripting.
2010-04-26Fix [#22160] blender 2.5 alpha2 can't open file grass.blend from blenderguruMatt Ebb
Textures were being called with multitex_ext with osatex enabled, but NULL derivates. Fixed this for texture effectors and a couple of other places.
2010-04-26rna/python mathutils moduleCampbell Barton
- return euler rotation values from rna now have correct rotation order. - mathutils.Euler stored rotation order off by 1. (didnt work at all) - Euler/Quat/Color sliceing working again.
2010-04-26hash function for property-rna. eg. hash(bpy.context.object.modifiers)Campbell Barton
2010-04-25[#22151] Modifier UI crashCampbell Barton
own error when editing context return values. r28401
2010-04-25py apiCampbell Barton
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4 - Vector/Euler/Quaternion/Color now only take a single seq arg. - internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing) - didnt update rigify yet.
2010-04-25== Sequencer ==Peter Schlaile
Forgot some changes for multicam support.
2010-04-25correct typo'sCampbell Barton
2010-04-25py console autocomp. fixCampbell Barton
import missing_mod ...would raise an error.
2010-04-25bugfix [#22117] Memory Error messages with Spline IKCampbell Barton
chainlen was initialized as 0
2010-04-25== Sequencer ==Peter Schlaile
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
2010-04-25Fix #22123 and #22124: some problems with mutex locks, also tweak toBrecht Van Lommel
how removing opengl textures from outside main thread is done so it happens as part of the main loop.
2010-04-25Mesh Deform Modifier: fix problem with saving.Brecht Van Lommel
2010-04-25workaround for (what looks like) a bug in python's StringIO module. should ↵Campbell Barton
investigate further but for now this works.
2010-04-25minor mathutils updateCampbell Barton
- docstring for Euler.rotate - rotate_eul, use upper case in Py and C. - use less verbose repr method.
2010-04-25re-arrange modifier and blenkernel to overcome some linking problems that ↵Campbell Barton
stopped modifiers being able to build when using some blender-kernel defined stuff
2010-04-25fix for a library linking problem where a proxy object linked into a blend ↵Campbell Barton
would cause the proxy, driver's ID to be directly linked as well. eg. character.blend -> anim.blend -> comp.blend ... Would link the character.blend directly into comp.blend because on driver ID's. In this case id_lib_extern doenst need to be called because the object its linked from is a library.
2010-04-25Remove duplicated "modifiers".Guillermo S. Romero
2010-04-25fix for crash reading console history.Campbell Barton
2010-04-24py api: fix for context returning None for an empty list such as ↵Campbell Barton
'context.selected_objects', now returns []
2010-04-24[#21218] Strange Extrude bug...Martin Poirier
Hide Extrude Type property (it's not supposed to be changed manually).
2010-04-24Fix for #22135, loading ffmpeg now before .B25.blend is loaded.Joerg Mueller
2010-04-24Makefile fix: new modifiers directory had to be compiled too.Ton Roosendaal
2010-04-24warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define ↵Campbell Barton
rather then having their own ifdefs in each file.
2010-04-24sub_v3_v3v3 --> sub_v3_v3 (where possible)Campbell Barton
2010-04-24string number decoding didnt check for win32 slash & minor adjustments to ↵Campbell Barton
some other path funcs (no functional change).
2010-04-24BGE Fix: [#19951] mouse over sensor is broken with letterboxing framingDalai Felinto
Tested with GameLogic.mouse.position and mouse over sensor. It should be working with other mouse sensor as well. If not, please help to test and report a bug. (couldn't test blenderplayer but it should be working there as well). (Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that) I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
2010-04-24unix style outliner name wildcards *.*, Any.???, etc (using fnmatch), also ↵Campbell Barton
removed last beos reference :)
2010-04-24patch by by xat "Partial fix for bug #22142"Tom Musgrove
2010-04-23Some fixes from the render branch:Brecht Van Lommel
* Take border render into account when drawing grid before for render result becomes visible. * Use antialiasing for rendering icon previews. * Fix Full Sample not drawing render result while rendering. * Mesh Deform Modifier: also forgot to commit this file.
2010-04-23Quick fix, just in case the mesh has no vertex groups, there won't be a crash!Joshua Leung
2010-04-23Bugfix #22101: Envelopes dont respect armature modifier vertex group maskJoshua Leung
Changed the point where the vertex groups are retrieved. Hopefully this commit doesn't break any cases I haven't thought of...
2010-04-23always print reports immediately when running in background mode.Campbell Barton
2010-04-23Mesh Deform Modifier: compress static binding weights better, thresholdBrecht Van Lommel
is still set very low so in many cases it could be even smaller, but being a bit conservative here to try to avoid breaking rigs. This is not forward-compatible, i.e. loading new files in older blender versions will loose the binding.
2010-04-23svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 ↵Campbell Barton
-r28371:28372 console history save/load from joe