Age | Commit message (Collapse) | Author |
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workaround, just remove utf from number strings until we have proper UTF editing.
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move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
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* Brush icon property back to not using image browser until a better solution is decided on.
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from Dan Eicher (dna)
--- snip ---
Adds the option to not copy python into the .blender/python directory.
Also fixes the problem of deleting the blender installed python where the blender runtime only looks for the copied python and not the system one but not entirely sure why, something to do with CMake hardcoding the PYTHONPATH and PYTHONHOME vars I suppose.
This patch only applies to the 'UNIX AND NOT APPLE' platforms but, then again, those are the only ones anyone really
cares about...or at least the only ones where using the system python is really viable.
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outline green
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- added backdrop commands in the view menu
I couldnt finf them in the menus and also liquidape asked for them
- added cut links command in menu, since also this one wasnt thast obvious (now it's ctrl-drag)
- micro patch reviewed by jesterKing
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from Ralf Hölzemer (cheleb) with my own edits to make the selected camera more clear in the camera view, this also works around the problem where you cant see the camera to select it with passepartout close to 1.0.
--- snip ---
Attached patch changes the camera representation to draw pixel- and aspectratio corrected in 3dview. It does also fix
a little issue where the camera name would jump when the title save would be (de)activated in the camera view.
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functions that I thought were commented out somehow became active again.
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from Ralf Hölzemer (cheleb)
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snapquats[] array.
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that will not be effected opaquely.
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- Fixed incorrect working of "from mix" insert keyblock operator property
shapekey coordinated are applying on curve's data when creating displist,
so curve's nurbs can't be used as unchanged data -- use basis keyblock data instead
- Fixed tilt damaging when loading editcurve -- made a typo in array indexes
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arround.
also noticed some spelling errors.
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from Justin Dailey (dail)
from the tracker
--- snip ---
In the text space after the python commands return, break, pass or yeild and hitting "Enter" for a new line,
it unindents 1 tab. However it does not do this for the continue statement.
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from Justin Dailey (dail)
from the tracker
--- snip ---
In the text editor doing something like this:
print(":(")
When it goes to match the closing bracket, it will highlight the one in the string, not the first one. Also doing:
array["[index"]
will cause it to match the second [ with the closing one.
I have attached a patch to fix this issue. (See attached image to see correct highlighting)
It also works with triple quotes strings(ie """...""" or '''...''')
*Note* However, originally bracket highlighting always on even if syntax highlighting is off. The patch makes it so
it only highlights brackets when syntax highlighting is on (this is a side effect of doing the code this way, if it
was done any other way ALOT of code would have been needed to check for strings,triple quoted strings, escaped quotes,
and comments forwards and backwards). When highlighting matching brackets, the code checks the line's format string
to see if the char is in a string or comment to skip it. If syntax highlighting is turned off, the format string is
null and cannot be used,thus no bracket highlighting.
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but for images only.
* Changed UI code to display image browser for PROP_IMAGEPATH
* Set the icon_filepath RNA property for brushes to use PROP_IMAGEPATH
* Changed preview icon drawing to ignore unset icons
* Fixed const warnings in brush RNA
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check for an active object before switching modes.
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- tooltips didnt say how to get global values.
- save a vector addition per vertex when drawing stats by using mul_mat3_m4_v3() instead of mul_m4_v3()
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SCA_PythonController.cpp(303) : error C2133: 'mod_path' : unknown size
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division, giving incorrect projection.
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dlltool --> build_files/make/dlltool
bin --> release/bin
Since dlltool is only used make + mingw and ./bin is misleading because it would seem the blender binary would be copied there, but its just used for home directory files.
updated scons/cmake/make
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In this commit i've fixed crash when opening file browser. This crash was caused
by different _stat structures size in storage.c and filelist.c (because of force
setting __MSVCRT_VERSION__ in storage.c), other errors from report
were fixed earlier.
I've used _stati64 strcutrure and functions and tested on official
mingw-gcc 3.4.5, official mingw-gcc 4.4.0, tdm-mingw-gcc 4.4.1,
cross mingw-gcc 4.4.4 and cross mingw-gcc 4.2.1-sjlj -- everything was
ok in this configurations (except openexr and opencollada libraries which
requires sjlj compiler, so i was unable to build blender with that
libraries by official mingw-gcc 4.4.0)
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From Faces Button
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BGE Py Controllers were effectively doing this...
"a.b.c" --> "__import__('a').b.c()"
This was annoying because it meant module 'a' would need to import 'b' explicitly.
Now use import like this.
"a.b.c" --> "__import__("a.b").c()"
Note that this has the slight disadvantage that these need to be modules, where as before they could be collections of functions in a class instance for eg. So its possible this breaks existing files but dont think anyone used this since its a fairly obscure use case.
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changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
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wasnt crashing anymore but made exception message clearer.
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Bug Reporting Sprint :)
NULL checks on tex->pd are elsewhere in the code so this should be ok.
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by using RNA_def_property_enum_funcs
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for some reason mbstowcs() was converting '/home/matrem/Téléchargements/' to '/home/matrem/T', where blenders utf8towchar() worked correctly, tried changing my locale but didnt help so using blenders utf8towchar() function.
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Fixed brush icons loading slowly
* Changed brush icon property from an enum to a flag that toggles whether a custom file is used for the brush icon
* Changed get_brush_icon to only handle loading external icons, built-ins are handled through the regular icon system
* Modified preview icon drawing to allow built-in icons
* When not using a custom icon, a default icon is selected based on the current tool
TODO:
* Allowing preview to show built-in icons makes the brush texture selector look ugly when nothing is selected. As discussed on IRC though, the nothing-selected state needs to be clarified anyway; I'll address this in another commit
* Use image browser when selecting a custom icon
* Selecting the default icon is ugly (uses the active object's mode), this can be fixed by making brushes know which paint mode they are part of
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unprojected radius need to use the appropriate brush_* function.
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function that checks whether a brush is used by that paint struct
* Fixed an improperly initialized variable in BKE_previewing_free_id
* Added an RNA access function to get the icon associated with a value
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fake user button wasnt available so there was no way to have an action removed for the user.
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also moved rotation_between_quats_to_quat into BLI_math from python mathutils.
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More icon work
* Added icon defines for all the brushes
* Load all the brush icons after loading regular Blender icons
* Added the brush icons to their respective tool enums in RNA
* Fixed a couple unused-variable warnings
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Minor sculpt cleanups
* Moved the (previously extern) declarations of the brush icon data to ED_datafiles.h
* Set sculpt tool RNA to alphabetical order, quite a long list now
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Some cleanup on effects:
- converted interface to float cfra
- made effects return their own ImBufs, which has the following
advantages:
* code in sequencer.c is a lot more readable.
* multicam saves one memcpy of an image
* prepares things for GPU-rendering
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* size wasn't updated at all for particles with keyed or no physics
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* Doing hair effectors, guides & lattices all in one loop didn't work properly
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Fix #21498: Edit curve Shape key /252_r 27318
Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
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- getting axis, angle wasnt calling read callbacks so it didnt work with RNA.
- made setting axis and angle attributes possible.
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