Age | Commit message (Collapse) | Author |
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Use euler rotations for local rotation drivers if the object/bone uses euler rotations. Otherwise, fall back to matrix-based conversions again.
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* Old files imported to 2.5 with curves that got cycles FModifiers added during version patching, would not have their keyframes shown for editing.
* #20893: Can't see/show the Properties area in the NLA
I don't know why this worked on a few of my test files several months ago, and yet now fails for many files today.
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by theeth.
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optimization option in cmake
OpenCollada new version (721) lib has additional lib files to link with.
Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
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- respect view locking (dont change rv3d->view)
- on multiple calls to smoothview, get the original view from the previously called smoothview if it exists.
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the DopeSheet Editor
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drawing handles for fcurves wasnt checking ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED))
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copy the editmesh select mode back to the scene on undo.
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then clicking on the outliner
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always keep the first editmode objects layer enabled in cases where switching hides the editmode object.
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the direction correctly.
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scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens.
Merging from trunk to get working vc project files, then will try to debug and locate the problem.
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access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
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printing errors when that keymap included python operators.
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when splitting 3d view, causing them to be lost on file reload.
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or metaball creates duplicates, these did two undo pushes when only
one is needed.
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subsurf derivedmesh to regular (derived)mesh, causing drawing errors on
apply and following modifiers to work incorrect.
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mode leaves objects blue.
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non-power-of-two textures lead to artifacts due to uninitialized
memory if the domain had a non-power-of-two size.
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is causing the smooth view operator to run all the time after closing
the file browser, since I can't think of a good way to fix it at the
moment.
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* .tif not loading on newer linux distributions, wasn't looking for
libtiff version 4.
* fix dds being too verbose when testing if it can open an image file.
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Let "Add Constraint" Button use the whole space, like the "Add Modifier" Button.
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better follow conventions elsewhere here :)
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This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed.
1. Custom Spacing of TimeCodes/Gridlines
Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes.
2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon.
3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only.
- When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set.
4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
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should have only changed one value to 0.0.
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[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed
revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
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made an incorrect assumption that ot->srna and the srna for the registered operators type are the same. caused reload to crash.
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added a utility function BKE_animdata_main_cb
which loops over all AnimData's of all ID's
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possible to see full keymap information even for unmodified configurations)
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- use the endframe operator property
- dont use the startstill setting, gives odd results (start frame isnt the startframe)
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keep that texture locked as the current visible texture in the
texture buttons.
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- Icons for brushes disabled List Box to work (paint buttons)
- Mouse-release in secondary Blender windows didn't get registered
in window where mouse-press initiated.
And fixed annoyance: adding image strip makes it 25 frames long, so
you can drag and extend it easily.
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