Age | Commit message (Collapse) | Author |
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Provided by Mitchell Stokes (Moguri)
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- better error reporting when an addon fails to load
- upload an addon which loads partly but then fails (eg, module loads but class register fails)
- bugfix addon loading, failier to load would leave _bpy_types._register_immediate = False
- added which change on disk are reloaded when enabling.
- bpy.path.module_names() now returns (module_name, module_path) pairs.
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addon's and python initialization both had this inline.
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Layers display mode causes CTD
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from Ralf Hölzemer (cheleb)
fix for *nix install target
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Reported by Josh Wedlake
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Buttons for editing RNA paths/array index for F-Curves that aren't working are now actually functional. This means that when invalid paths are present, they can be manually fixed up.
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dont allow selecting of hidden objects or restrict selected object by using the BASE_SELECTABLE macro.
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UserPerspective view.
also fix for recent cmake edits.
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* Remove text "(Requires Windows 2000 or better)", as we don't support Windows 2000 anymore.
* Fixed link in Help.url
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PointerProperties
Setting the classes __dict__ member directly didnt update the types slots (python internal type stuff used with subclassing), so class.bl_rna was returning an incorrect value.
Set the value using typical python setattr command.
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Checks are now done to see if only the active KeyingSet should be used instead of always using a hardcoded value only.
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Fixed bug #23654
Brush copy clears its preview, so that the copied brush's icon isn't linked to the old brush
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from Filiciss Muhgue (filiciss)
--- from the tracker submission
if compile Blender with /GL on msvc, linker error LNK1237 occur on building blenderplayer.exe.
http://msdn.microsoft.com/en-us/library/at5twzkt(v=VS.90).aspx
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from Alexander Kuznetsov (alexk)
--- copied from the tracker
Every image inside Blender is in linear color space and gets converted to SRGB upon saving.
Level node analyzed the linear image, which was not the one user saw because other output nodes converted image to
sRGB.
This fix analyzes the image that user see (converting it to correct color space).
Here is difference:
http://www.pasteall.org/pic/show.php?id=5559
First histogram (before the fix) tells that image is underexposed, which is not the case.
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- use list append in more places.
- remove non existing include dir.
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OBJ importing edges would produce corrupt meshes because face edges were not created.
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there was no way to clear fgons.
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select modes to keys
while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array, could be used for cycling the active layer or mesh edit mode.
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PointerProperties
cant test if this fix solves the problem matt is having but it at least fixes an error caused by classes created in exec(),
when the properties pointers were copied the hash key still referred to the python object which could be freed. in most cases this wouldnt happen (would be kept in bytecode) but with exec() the property string is freed immediately.
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from Mathew Burrack (mburrack)
...also applied a fix so this flag wont be written but including this patch for older startup.blend's.
--- from the tracker
I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly getting
saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing startup.blend
files, I just mask it out when startup.blend is read in instead.
I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
I accidentally broke that or not (although I don't see how I could have).
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causes inescapable loop and blender to hang
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* Rotation drivers weren't converted properly from ipos to fcurves.
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- remove some unused include paths
- remove unused linux path define
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outline pop-up menu
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View...' etc, so for now just go back to what we had.
reverse merge:
svn merge -r31774:31773 .
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keymap editor.
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from Cosme Domínguez Díaz (cosme)
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Edge splitting function used CDDM_get_faces to get faces array, which isn't correct
for this case: dm's type is ccgDM. Use dm->getFaceArray instead.
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* Removed old not used icons.
* Player is using the same icon file as the blender.exe now.
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and Windows 7
* Committing new logo, same design as old one, just larger size, by Alexander Kuznetsov
. Thank you!
Note: Could only test on Vista. But it should also work on XP machines.
Note 2 (to jesterKing, elubie: Vista uses the winblender.ico also for the blend files, it doesn't use the winblenderfile.ico. But I guess Windows XP use that still?
If not we could remove that, also blenderplayer, is same as blendericon.
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when you try to move it.
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