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2004-05-16Up the maximum triangles in a bucket.Kester Maddock
GPUs can do more now.
2004-05-16Use safe_normalized instead of normalized in shadow cast.Kester Maddock
Should fix crashes reported by Calli
2004-05-16Inline accessor methods used by armature deformation.Kester Maddock
2004-05-16Use const for SetProjectionMatrixKester Maddock
Remove warning printf.
2004-05-16Use bitset instead of mucking around with <<, | and &Kester Maddock
2004-05-16SceneGraph support for bounding boxsKester Maddock
2004-05-16Python utils for Python <-> MT_Vector, MT_Point & MT_MatrixKester Maddock
2004-05-16Don't overwrite camera's projection matrix every frame.Kester Maddock
2004-05-16Frustum cullingKester Maddock
New Python Hooks for cameras.
2004-05-16Don't touch protected KX_GameObject members.Kester Maddock
Protect KX_GameObject - Py_Header unprotects!
2004-05-16Frustum Culling.Kester Maddock
- tests every object against the view frustum. - Tree based culling is there, need to build tree.
2004-05-16Don't increment tface if tface == NULLKester Maddock
Generate bounding boxes for frustum culling
2004-05-16Fix for bug 1245: Colours are wrong on GameBlenderKester Maddock
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The vertex paint routines were storing red in the blue channel, and blue in the red channel.
2004-05-16bugfix: #1206 Object.getBoundBox() was returning obdata coordinates.Stephen Swaney
fix memory leak in vector module. Memory allocated by vector constructor was not being freed.
2004-05-15Adapted sconscript for removed fileTon Roosendaal
2004-05-15Removed obsolete fileTon Roosendaal
2004-05-15Assuming the freeze is over and we can head towards 2.34: this is theTon Roosendaal
first commit for review and improvements on OSA (anti aliasing) in Blender. http://www.blender3d.org/cms/Rendering_engine.320.0.html Most relevant changes: - full check on subpixel sample locations - all subpixels are fully rendered (gives spec AA, procedural texture AA) - also unified render uses it - removed double-used code for unified render Whether or not this will be optional (better pics, but in some cases slow) is to further evaluate. For raytracing - for example - this cannot be simply done, since the new sampling system made raytrace code much simpler.
2004-05-15- added setBorder() to renderingContext to set border render rects from python.Joseph Gilbert
- updated sizePreset() to deal with borders.
2004-05-15- bugfix #998 Object matrix incorrectJoseph Gilbert
- object's matrix is not updated until redraw. pymatrix returned is updated to reflect current variables.
2004-05-15- spelling error and example fixJoseph Gilbert
2004-05-15Adds a 'paint' floating panel to the image window to control brush settings ↵Johnny Matthews
for texture paint mode. Also adds paint and properties to the view menu in image window.
2004-05-15extend clean target for qhull and solidHans Lambermont
2004-05-13 Added the basic installation notes for each OS.v2.33aTon Roosendaal
People might want to check it. :)
2004-05-13- Small improvement, check ~/.blender/.bfont.ttf instead of ↵Wouter van Heyst
.blender/.bfont.ttf in cwd.
2004-05-13Make game users happier.Kester Maddock
Don't apply friction to external velocities. The means motion actuators that set linV will work, without having to be repeatedly triggered.
2004-05-13completed build for release on mac Os X, no more manual operationsJean-Luc Peurière
build for debug still to be completed
2004-05-13- sync version up with blender/release/VERSIONWouter van Heyst
2004-05-13quick fix -- bug #1217 (Unable to access AA fonts in Linux)Simon Clitherow
2004-05-12Secured division by extreme values with a FLT_EPSILON. This mightTon Roosendaal
prevent hanging on optimized windows build. That's going to be tested now!
2004-05-12A few fixes to the menus:Matt Ebb
* Added the axis constraints (and fixed a bug) in the newly added View3D transform menus, and in doing so removed some duplicated code from toolbox.c * Cleaned up text labelling Hint: Remember to use Title Case for menu labels, and only use an ellipsis (...) when the menu opens up another new dialog like a panel or a pupmenu(). The ellipsis indicates "there is something more to come" and that no action, mode-change, whatever will be executed immediately.
2004-05-12bugfix from bpy mail list:Stephen Swaney
Object.setEuler() was not accepting old style args of 3 floats.
2004-05-122.33a splashTon Roosendaal
2004-05-12Version 2.33aTon Roosendaal
2004-05-12Little things pending for menus...Ton Roosendaal
- grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder) - added missing hotkeys to 2 toolbox items
2004-05-11Added warning message on attempt to join 2 Meshes with vertex keys.Ton Roosendaal
That feature is not available... and I doubt that'll be soon. :)
2004-05-11Here's a polish translation... done by Piotr Kiec. Thank you!Rob Haarsma
2004-05-11Changed printing an empty string to print "0" for files for zero sizeTon Roosendaal
in file selector. Thanks Joilnen for pointing to this line.
2004-05-11- bugfix #1197 (New Bone.parent/child Access Destructive)Joseph Gilbert
- a major redo of the Bone module - BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
2004-05-11Tinsy error in undo for selection. Undo_push() was called too late.Ton Roosendaal
Reported by Grogilius. Thanks!
2004-05-11 - nasty memory corruption on windows for getting home directoryDaniel Dunbar
- check to make sure $HOME/.blender exists before returning that as the home
2004-05-11PATCH!Ton Roosendaal
Bug 1258: selecting objects with text drawing (axis, or as draw extra) causes crashes in IBM cards. Has been tested & verified. A crash on selecting Empty is often reported... so I just disabled drawing of text when in selecting-draw mode. Added comments in code to note it clearly.
2004-05-10Bug 1272Ton Roosendaal
Normals for mball where flipped, when using displace mapping. Fix is both flipping normals, and flipping flip flags.
2004-05-10Bug fix for AO and Soft shadow:Ton Roosendaal
When Traceable was off, and the rendered pixel outside Octree, the intersection was going wrong. Due to the many samples taken not easy to see, but certainly causing extra noise.
2004-05-10Bug #1264Ton Roosendaal
When in texture buttons, selecting Lamp, Camera or other Object didnt update the shown texture correctly. Now it nicely switches.
2004-05-10Added tooltips for Lattice editbuttons.Ton Roosendaal
2004-05-10 fix for bug #1263Ton Roosendaal
When zooming in extreme, scaling things outside of view caused dashed line to be wrong... it used shorts for screencoords. Made it a float.
2004-05-10As we dutchies say: "Now breaks my clog!"Ton Roosendaal
Apparently the 'sync' option for alt+a anim playback *can* run without the sound_init_audio() being called, but it cannot play audio... o_O (For who doesnt know, syncing was coded abusing audio timing) Anyhoo. This also fixes #1267, reporting that 'sync' option didnt work.
2004-05-09BPython:Willian Padovani Germano
- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
2004-05-09Fixed Sconstruct file so that blender.app Bundle builds correctlyJean-Luc Peurière
with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale) and with unwanted CVS dirs and DS_Store files removed. binary is also stripped before inclusion in Bundle.
2004-05-08Fixed little annoyance that caused previewrender not to clear sometimes.Ton Roosendaal
For example when no Texture exists, and you switch from material to texture buttons.