Age | Commit message (Collapse) | Author |
|
GPUs can do more now.
|
|
Should fix crashes reported by Calli
|
|
|
|
Remove warning printf.
|
|
|
|
|
|
|
|
|
|
New Python Hooks for cameras.
|
|
Protect KX_GameObject - Py_Header unprotects!
|
|
- tests every object against the view frustum.
- Tree based culling is there, need to build tree.
|
|
Generate bounding boxes for frustum culling
|
|
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125
The vertex paint routines were storing red in the blue channel, and blue in the red channel.
|
|
fix memory leak in vector module. Memory allocated by vector constructor
was not being freed.
|
|
|
|
|
|
first commit for review and improvements on OSA (anti aliasing) in
Blender.
http://www.blender3d.org/cms/Rendering_engine.320.0.html
Most relevant changes:
- full check on subpixel sample locations
- all subpixels are fully rendered (gives spec AA, procedural texture AA)
- also unified render uses it
- removed double-used code for unified render
Whether or not this will be optional (better pics, but in some cases slow)
is to further evaluate. For raytracing - for example - this cannot be simply
done, since the new sampling system made raytrace code much simpler.
|
|
- updated sizePreset() to deal with borders.
|
|
- object's matrix is not updated until redraw. pymatrix returned is updated to reflect current variables.
|
|
|
|
for texture paint mode.
Also adds paint and properties to the view menu in image window.
|
|
|
|
People might want to check it. :)
|
|
.blender/.bfont.ttf in cwd.
|
|
Don't apply friction to external velocities. The means motion actuators that set linV will work, without having to be repeatedly triggered.
|
|
build for debug still to be completed
|
|
|
|
|
|
prevent hanging on optimized windows build. That's going to be tested
now!
|
|
* Added the axis constraints (and fixed a bug) in the newly
added View3D transform menus, and in doing so removed
some duplicated code from toolbox.c
* Cleaned up text labelling
Hint:
Remember to use Title Case for menu labels, and only use
an ellipsis (...) when the menu opens up another new
dialog like a panel or a pupmenu(). The ellipsis indicates
"there is something more to come" and that no action,
mode-change, whatever will be executed immediately.
|
|
Object.setEuler() was not accepting old style args of 3 floats.
|
|
|
|
|
|
- grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder)
- added missing hotkeys to 2 toolbox items
|
|
That feature is not available... and I doubt that'll be soon. :)
|
|
|
|
in file selector.
Thanks Joilnen for pointing to this line.
|
|
- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
|
|
Reported by Grogilius. Thanks!
|
|
- check to make sure $HOME/.blender exists before returning that
as the home
|
|
Bug 1258: selecting objects with text drawing (axis, or as draw extra)
causes crashes in IBM cards. Has been tested & verified. A crash on
selecting Empty is often reported... so I just disabled drawing of
text when in selecting-draw mode.
Added comments in code to note it clearly.
|
|
Normals for mball where flipped, when using displace mapping.
Fix is both flipping normals, and flipping flip flags.
|
|
When Traceable was off, and the rendered pixel outside Octree, the
intersection was going wrong. Due to the many samples taken not easy
to see, but certainly causing extra noise.
|
|
When in texture buttons, selecting Lamp, Camera or other Object didnt
update the shown texture correctly. Now it nicely switches.
|
|
|
|
When zooming in extreme, scaling things outside of view caused dashed
line to be wrong... it used shorts for screencoords. Made it a float.
|
|
Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)
Anyhoo. This also fixes #1267, reporting that 'sync' option didnt work.
|
|
- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
|
|
with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale)
and with unwanted CVS dirs and DS_Store files removed.
binary is also stripped before inclusion in Bundle.
|
|
For example when no Texture exists, and you switch from material to
texture buttons.
|