Age | Commit message (Collapse) | Author |
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- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.
- fixed some warnings.
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- more strict warnings for gcc/unix, still <50 for a clean build.
- install files to /usr/local/share/blender/2.53 rather then /usr/local/share/blender/.blender
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statements that were restricting the GNU GPL, which is not
allowed for binaries. Now the text restricts to summarizing
the freedom of GPL and a disclaimer.
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rather then the entire file.
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modules are parsed rather then being imported since it become quite tricky to import once without registering the classes, then again in a way that registered the existing modules classes without a reload() - which had problems too.
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- removed the immediate option from C/api and now store in python only, when python loads modules it sets it to False.
- unloading a module would clear the entire TypeMap for all modules, only remove the module types that is being unloaded.
- added some checks for bad class registering, report errors rather then crashing.
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registered as well as its children which crashed running the poll() function.
theres not much point in having 3 classes here, just use 1.
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See mailing list posts for details [1][2][3]
Addons still need to be fixed; Campbell said he'd do it today.
See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).
[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
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Removing Povray from here, it is now an addon in bf-extensions (after discussion with Campbell).
This will let us manage better the transition to PovRay3.7 and later versions.
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Loads addons from usual .blender/scripts/addons but also from .blender/scripts/addons_contrib if this folder exists
To get latest contrib scripts, we can checkout
https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/
into release/scripts/addons_contrib/
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quat * quat was returning the dot product (a float), rather then the cross product.
Use BLI_math's mul_qt_qtqt() function.
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from Dan Eicher (dna)
- image.gl_load() was using GL_UNSIGNED_INT rather then GL_UNSIGNED_BYTE channel type.
- changed image.gl_load() to use the image clamp settings (patch had this as an extra argument).
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Chingiz can you please check?
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own recent commit introduced this bug. would like to have this working correctly but for now commenting.
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- Bugfix for not cleared smoke sim when doing alt-a and waiting for 2 sim cycles to complete
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- made int buttons round floats better 10.6 --> 11
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recent commit cleared the __main__ namespace once a script finished which meant classes defined there would loose their namespace.
now inset a new __main__ module into sys.modules for every script that runs, any classes that are registered will hold a reference to that modules namespace.
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or get it from the context instead.
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- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
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blender (thanks for spotting Luca).
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[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin
- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
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- draw text boxes with the offset applied.
(abologies for making font.c even more confusing)
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now used and toggled independently.
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Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
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- small fix, doing F8 complains during the unregister phase
- hey Campbell, also netrender complains during F8, prints lots of
"AttributeError: 'Scene' object has no attribute 'network_render'"
I tried to track this down with no luck, bpy.types.Scene doesn't seem
to have a network_render method anymore? I'll investigate later if it
won't be fixed already :)
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the gamma was inverted. fixed.
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- remove debug print for left/right name flipping & commented test from the sequencer.
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work linear/srgb conversions need to be done which that nice since it has to convert from/to the color spaces each time, after quite a lot of testing I think its the best way to go.
The problem was that typical lift values (0.5 - 1.5, in our case ) would over saturate shadows so that even minor adjustments would give unusable results.
tweaking the input lift to compensate for this helped with the shadows but would loose the color adjustments for the mid-tones.
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render flags in scene by Peter Schulman
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* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway.
* Deleted some ifdef checks from space_buttons.c for the py header.
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*Removed the old header menu code, replacing with Python menus.
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* Made a "View" Menu in the Text Editor, these settings don't belong into a "Text" Menu.
* Added "Properties" Operator into the VSE "View" menu.
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in many cases, and also gave incorrect rim lighting.
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