Age | Commit message (Collapse) | Author |
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This way, we will be able to use it in non-UI parts of the code too.
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OpenEXR, Game Engine and Player, enable latest features, and solve link order for gcc. So MinGW is right now fully supported as a build system for release type builds. Debug builds not tested.
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GSoC11-Pepper changes forward to the version patch in place for Cycles +
Tracking.
It turns out that the original version patches introduced for these settings
were being done for the wrong version, and hence did not show in trunk as they
should have (2.59 came out before the branch was merged, so this kindof slipped
under the radar). The affected settings were:
- default handle-type (which was supposed to be "auto-clamped" but was "auto" in
trunk)
- theme settings for these handle colours
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in french...
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Regarding merge status, there should be no build failures, but cycles may not
be enabled in your build, we are still solving:
* Windows: CUDA kernel compile at runtime is failing, probably will have to
do precompiled kernel again.
* Mac: scons is not building cycles yet.
* Linux doesn't have boost + openimageio libs available in lib/ yet, so it
requires manual install of those libs still.
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* Scons: Disable Cycles per default on Linux/Mac for now until compile issues have been sorted out.
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* Fixing x64 compile with Cycles.
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* Fixed Boost libs names after upgrade to 1.47
* Remove old reference to space_sound from cmake.
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No CUDA compiling yet, will be added later.
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The __imp__ prefix on glew lib linking errors should have been a good indication: the code was looking for the glew dll.
Bypassed by adding GLEW_STATIC to the definitions.
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builder is supposed to be able to set.
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* It seems we have a problem compiling the CUDA kernel at runtime on Windows,
will need to investigate more how to solve this best, CPU render should go
fine though.
* Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
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Documentation:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles
Cycles is available is an extra render engine from the top header. It's not
feature complete, consider this as a first preview release. Known bugs:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/KnownIssues
Building currently only works with CMake, SCons support is being worked on
and should be available soon.
Also missing still is precompiled OpenImageIO and Boost for Linux, these will
be added later in lib/linux*, if you do not have these installed on your
system, Cycles will simply not be available.
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to enable from python:
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
from C:
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_PRESET;
- added context member 'active_operator'
- enable this for 'Add Torus' for testing.
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AUD_JOSResampleReader.cpp)
Patch from nico_ga, thanks!
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Just another not very smart check for "boundary" case of usecase.
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pass it to ld.
*CMakefile: Update boost and OpenImageIO libraries for MinGW like in the cycles branch
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it to ld
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Not sure why, but doing the same things as in script from FontForge UI, there's
no issues described in report. Probably matter of some default settings.
Hope it works now fine for everyone.
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noticeable on large files.
- also netbeans project file generator now uses branch name for project.
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* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
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It was an mistake in join tracks operator which lead to reading unitialized memory.
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effect for a render engine using new shading nodes. In short:
* No longer uses images assigned to faces in the uv layer, rather the active
image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
the texture tab in the properties editor. These do not use new shading nodes
yet.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
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label.
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that use the new shading nodes system. Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
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- Fixed inconsistent data type used for pts number in ffmpeg_fetchibuf
and stored in timecode structure. Not really issue for "correct" movie files,
but probably can help for "broken" one
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Thanks Campbell to point on this issue.
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- Assume all areas are using valid MovieClipUser when using functions from movieclip.c
- Set active scene clip to movie-related nodes in compositor rather than checking
if there's only one clip in datablocks
- Fixed users count issue when solving camera motion
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* Typo fixes for space_clip.py, patch by Mike S on the mailing list.
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transform code again
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