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2010-11-04warn if blender is compiled without pythonCampbell Barton
2010-11-04fix to allow [#24009] to be fixed.Campbell Barton
WM_operator_poll() could fail in cases WM_operator_name_call() would succeed because calling the operator would setup the context before calling poll. this would result in python raising an invalid error or menu items being greyed out. now python can also check with an operator context: bpy.ops.object.editmode_toggle.poll('INVOKE_SCREEN')
2010-11-04Fix #24531: UV editor: setting rotating/scaling pivot with [ , ] [ . ] not ↵Brecht Van Lommel
working. Patch by M.G. Kishalmi, thanks!
2010-11-04Fix #24523: deep shadows are rendered although object's shadow casting is ↵Brecht Van Lommel
disabled.
2010-11-04workaround/fix [#24451] Motion path not automatic recalculating + locking ↵Campbell Barton
obj moving Comment from source... /* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451] * this hack re-applies it, which is annoying, only alternatives are... * - dont recalc paths. * - have an object_handle_update() which gives is the new transform without touching the objects. * - only recalc paths on auto-keying. * - ED_objects_recalculate_paths could backup/restore transforms. * - re-apply the transform which is simplest in this case. (2 lines below) */ Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values.
2010-11-04bugfix [#24518] Blender wont compile with -Wall -Werror and COLLADA supportCampbell Barton
fix included in report from Martijn Berger (mberger) made some small changes. - use ints rather then unsigned long for printing, values are not likely to be very large. - CMake remove strict flags from collada build dir since I had warnings in the collada headers. - added xml2 to collada libraries else I couldnt get collada building.
2010-11-04fix for #24428, commit r32757 broke menu bar display for some users [#24454] ↵Campbell Barton
(but not me for some reason). For now revert most of r32757.
2010-11-04workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etcCampbell Barton
the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint. since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint.
2010-11-03Fix for [#21958] Dupli group doesn't show up if linked on a layer that is ↵Janne Karhu
different from the group layer * Object layer flag was set too soon for group duplication.
2010-11-03A few texture node properties still had old rna names in draw code.Janne Karhu
2010-11-03[#23095] If no camera is present, a render starts but does nothing, and we ↵Sergey Sharybin
have no "No camera" warning Improve camera checking and move it before starting render jobs
2010-11-03bugfix [#24508] Render and changing scenes crashes.Campbell Barton
The scenes 'Render' is kept by blender while blender runs but the callbacks were not cleared when the render was done. In this case the callback would reference a freed render job. This isn't normally a problem because on re-rendering new callbacks are set, however the sequencer can render a previously rendered scene without setting up callbacks. Simple fix is to to dummy callbacks applied onto the scenes 'Render' struct once its finished.
2010-11-03bugfix [#24445] NLA reverse option flickersCampbell Barton
UnMapping the reversed NLA strips timing was incorrect.
2010-11-03use c90 compatible static initializers.Campbell Barton
2010-11-03bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow ↵Campbell Barton
axis=(...) attribute the axis was being constantly re-initialized from the view.
2010-11-03bugfix [#24483] Link/Append File Browser TypoCampbell Barton
2010-11-03paint/face mask lasso select was checking for uv coords, which isnt needed, ↵Campbell Barton
also make a mistake on this check last commit.
2010-11-03added metaball lasso select.Campbell Barton
2010-11-03fix [#24499] Consistency Issue with LassoSelect/ExtendOptionCampbell Barton
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03bugfix [#24392] 2d Image paint editor: no clone/smear/soften tools etcCampbell Barton
2010-11-03- remove BLANK* from rna icon enum, would string search this list for every ↵Campbell Barton
python icon button call, enum from 818 down to 444. - remove unused space image members
2010-11-03Oops, particle collisions didn't take simulation subframes into account at all.Janne Karhu
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving. * In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.
2010-11-02Fix for [#24501] Apeend object with cloth sim from another file crash.Janne Karhu
2010-11-02fix for compiling with the c90 standard, support for non-static variable ↵Campbell Barton
initializers is a c99 feature.
2010-11-02Fix #24436: GLSL + Node material gives wrong color.Brecht Van Lommel
2010-11-02Fix #24435: GLSL 3D view lacks refresh on node setups, patch by Lukas Toenne.Brecht Van Lommel
2010-11-02bugfix [#24398] Select NthCampbell Barton
- use first selected if non active (clears confusion since this isn't at all clear) - dont take unselected into account when calculating connectivity, would mess up in many cases.
2010-11-02UI:Thomas Dinges
* Sampled Motion Blur Panel missed check for compatible engines, causing the panel to appear in Game Engine and Netrender as well.
2010-11-02Fix #24485: Applying scale to multires object end up in a blender crashSergey Sharybin
Fixed multires_apply_smat to work properly with different current and total subdivision levels.
2010-11-02bugfix [#24455] Scene is left at last rendered frame from rendering an animationCampbell Barton
2010-11-02Patch [#24497] Fix for [#24484] Right Ctrl for snapping by Alexander ↵Thomas Dinges
Kuznetsov. Thank you! This fixes [#24484] Right Hand Ctrl key none functional for snapping?
2010-11-02patch [#24496] Fix for exporting animations to OBJ format.Campbell Barton
from Keith Astoria (kastoria)
2010-11-02bugfix for exporting an FBX animation for an object that was the child of an ↵Campbell Barton
armature deformed mesh.
2010-11-02use __slots__ for fbx exporter classes, no functional change.Campbell Barton
2010-11-02Recommit sharp font optional code as all Freetype should be above 2.1.10 now.Guillermo S. Romero
If still fails, check & update Freetype (OS one or Blender's lib/).
2010-11-02Add PREFIX support to makefiles.Guillermo S. Romero
2010-11-02Fix #24464: missing icons. It looks like there were some icons still namedBrecht Van Lommel
from the 2.4 them but they were never in the 2.5 theme, so marked as BLANK now.
2010-11-02throw an error is PREFIX isnt defined on X11 systems. defaults to /usr/localCampbell Barton
2010-11-02Fix #24489: decimate modifier: undecimated is "ratio 1.00%".Brecht Van Lommel
Patch by Emil Brink, thanks!
2010-11-02Fix for some enum property identifiers, that were not using upper caseBrecht Van Lommel
with underscore, or were simply not set correctly after code copy/paste.
2010-11-02[#24491] not possible to create a new Rendering preset than "add render ↵Campbell Barton
preset.py" - Setting operator properties was broken because of bpy_types.py meta-classing (surprising this wasn't noticed before!) - Presets now use a dialog with an OK button. - Presets use a check function on the filename so invalid chars are replaced editing. - Submit docs operator was broken.
2010-11-01Sequencer: fix for the fix of: #23318Peter Schlaile
also known as: broken multicam strip caused by other fix. Calculated render_size where it belongs (within the glow effect) and restored old functionality. also: renamed render_size to preview_render_size at all relevant places, where the naming wasn't used correctly. Hopefully it's now a little bit more clear. render_size := render size from scene (just rescales width/height) preview_render_size := preview render size from sequencer preview, controls the resolution and the use of sequencer proxy sources
2010-11-01== FFMPEG ==Peter Schlaile
This fixes a rather subtle seeking issue with ffmpeg and Sony XDCAM-footage. Problem is: MPEG2 streams within an MP4 container can contain a start time - at several places. There is a starttime within the video and audio streams and one within the container. FFMpeg commandline tool only uses the container starttime and we used the stream starttime. The world would be a better place, if those two timestamps always match up, since in XDCAM-footage those two starttimes differ in 4 frames - and the container has the right one. We now always use the container start time as ffmpeg commandline tool does (in the hope, that there is a good explaination for this and this is the right thing(tm) to do). I tested this also with HDV footage, which seems to work with the new code, too. Additional fix: disabled seek_by_bytes again, since it will only work correctly, if ffmpeg guessed the HDV bitrate right (which it doesn't). If you have seeking issues with HDV and have an older version of ffmpeg installed, please upgrade, newer versions have some fixes in them.
2010-11-01"Fix" for [#22537] motion blur render result incorrect when full sample ↵Janne Karhu
anti-aliasing is selected * FSA and motion blur can't work nicely together the way they're currently implemented, so I disabled this in the ui and code. * FSA is used if both are selected. * Also changed the name "Full Sample Motion Blur" to "Sampled Motion Blur" to avoid confusion with full sample anti-aliasing.
2010-11-01== blender file format ==Luca Bonavita
- added a readme so that it's easy to understand how to use the py files. - fixed typos in the usage message.
2010-11-01improvement to axis/angle gimble conversion added last commit. fixed ↵Campbell Barton
flipping problems and enabled for pose bones.
2010-11-01Temporary revert recent changes in blf_glyph.c until its fixed.Thomas Dinges
>> Compile failure on windows platform (see ML for Errors). SVN Revert of Revisions: 32805, 32804 and 32802
2010-11-01bugfix [#24480] Axis Angle + manipulators: bad behaviourCampbell Barton
2010-11-01Patch: [#24479] fix for bug 24474, by Anthony Edlin. Thanks!Thomas Dinges
This fixes [#24474] Pressing <Shift Alt A> or clicking "Play Animation ... reverse = True" does not play animation backwards
2010-11-01bugfix [#24477] Can easily create bones with duplicate namesCampbell Barton
- fixed this error 7 different functions (deform groups, uv layers & similar). - support for numbers over 999. - renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils