Age | Commit message (Collapse) | Author |
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
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* Use NULL in AUD_Reference.h
* Use SETLOOPER in sound.c
* Move flags to the end of Speaker struct.
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It was introduced in rev33603 with not good patch -- release event
was catching by outliner after clicking on menu item.
Use KM_CLICK instead of KM_RELEASE to deal with icon drag/drop.
This not changes drag/drop behavior, but prevents unneeded event be handled.
Also make consistent behavior of activating and extending selection.
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Added callback to drawMappedFaces which checks if two faces have got equal draw options.
After discussion with Brecht we found it's nicest solution for now:
- Disabling VBOs in edit mode for this case wouldn't be nicer for this case -
some additional flag stored in DM should be added in this case.
- Adding new callback in DM isn't nicer that this solution.
- Handling face selection in drawobject would lead to duplicated code
which is also not nice.
Hopefully, this callback could handle all cases in the future.
Also, Brecht mentioned current VBO implementation isn't perfect, so maybe
when we'll redesign this area dealing with edit mode wouldn't be so tricky.
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* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
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* Naming/style changes
* Taking advantage of switch statements
* Removing unneeded NULL checks
* etc
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the uniquename was never fully implemented for sensors and actuators, only for controllers.
at some point we either get rid of all of them, or bring them all on.
For now removing the "unique name" of controllers
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from Tom Edwards (artfunkel), with minor edits.
This patch makes the following improvements to environment map scripting:
* Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering.
* Adds a "clear" RNA function to envmaps. Deletes any envmap image data.
* Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.)
* Updates bpy.ops.texture.envmap_save with configurable layout support as above.
These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
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fixed crash pointed out by blendervse:
100%-proxy could lead to a segfault under certain conditions.
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This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
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* Fixing ffmpeg-0.8 errors.
* Fixing Ketsji paths.
* Removing DoSound from BGE.
* Fixing audio scene update to use only current scene objects.
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strings with ", \n etc), also fixed a bug in string escape length limit.
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- use NULL rather than 0 when used as pointers.
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math functions rather then double since the noise functions range is already limited by casting to ints in many places.
- gives a very small speedup.
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http://projects.blender.org/tracker/download.php/9/498/28388/17476/screen_bad.png
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Change hotkey for new textblock to Ctrl-N.
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- use implicit examples rather than .. code-block::
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going to give issues.
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added some examples & notes too.
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- replace (strlen(str) == 0) with str[0]=='\0'
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- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
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This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
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bug is in trunk too but fixing here because this code will replace whats in trunk.
also make initializers less verbose for ipo transform assignment.
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also remove redundant assignment.
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overwriting with 255).
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inspecting the exception for the path assumed utf8.
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Patch from Juha Maki-Kanto
- initgrabz was called with local space coord.
- Brush radiu was multiplying by 2.0 for grab and snake brushes.
Not sure why this was needed. Made some tests and didn't notice
any regressions without this multiplication.
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