Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-12 | use a more direct way to get the active UV and VCol layer | Campbell Barton | |
2010-02-12 | scons option - WITHOUT_BF_OVERWRITE_INSTALL | Campbell Barton | |
only use this if your not making packages for others. | |||
2010-02-12 | Lowering latency of jack a little depending on buffer size. | Joerg Mueller | |
2010-02-12 | Bugfixes: | Joshua Leung | |
1) Summary channel in DopeSheet was using uninitialised color for backdrop, resulting in weird/wrong colours 2) Commented out the view2d hotkeys added earlier, since they currently cause some conflicts for animation editor hotkeys (namely NLA) | |||
2010-02-12 | button to save edited textures in texture paint | Campbell Barton | |
2010-02-12 | fix for depth drawing + clipping | Campbell Barton | |
2010-02-12 | Quicky View2D commit: | Joshua Leung | |
Page Up/Down hotkeys for working with scrolling View2D views | |||
2010-02-12 | FModifier drawing typo: | Joshua Leung | |
All F-Modifiers were had their RNA pointers initialised as "Function Generator" modifiers when drawing. | |||
2010-02-12 | Tweak to the changes from r26820 (nuking scons install directory): | Joshua Leung | |
Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files to get copied over again at the end, or else I'd have to manually go scouting out files to copy over. Now, made this only nuke the scripts directory there which IMO solves the main issues that the original commit intended to solve (outdated scripts lingering in that folder, and mixing with the new ones). If there are complaints that only doing the scripts dir is not enough, then we better just make this destructive stuff an optional thing (i.e. by default, nuking will still occur, but at least developers can disable) | |||
2010-02-12 | Align Objects operator: added selection center as align center | Daniel Salazar | |
2010-02-12 | BGE: linear velocity and angular velocity are attributes now | Dalai Felinto | |
... what lead me to wonder if we should remove obj.setAngularVelocity, obj.setLinearVelocity, obj.getLinearVelocity and obj.getAngularVelocity. * this was so Copy and Paste ... anyways tests are welcome (I never used those methods in python myself). | |||
2010-02-12 | Bugfix #21094: | Joshua Leung | |
Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details). | |||
2010-02-12 | Align Objects operator: adds option to align relative to 3D cursor as | Daniel Salazar | |
well as Scene Origin | |||
2010-02-12 | Bugfix #21051: Restored 'Playback FPS' | Joshua Leung | |
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View. The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable. | |||
2010-02-12 | New Align Objects operator. Currently it has very little functionality but | Daniel Salazar | |
already does alignment operations that are very hard to do manually | |||
2010-02-12 | Clean up of tooltips in py operators and better operator name for | Daniel Salazar | |
randomize transform | |||
2010-02-12 | another vc9 projectfile fix | Lukas Steiblys | |
2010-02-12 | updated VC9 project files | Lukas Steiblys | |
2010-02-12 | Clear scons installation directory when WITHOUT_BF_INSTALL is disabled. | Campbell Barton | |
After discussion with Brecht and Martin we agree this is best long term. Also fixed "scons blenderlite" for python and fluid. | |||
2010-02-12 | (no commit message) | Lukas Steiblys | |
2010-02-12 | - select active camera operator | Campbell Barton | |
- calling menu use exec rather then invoke | |||
2010-02-11 | Fix for a glitch in a console tooltip | Daniel Salazar | |
2010-02-11 | 2.5 Audio: The jack backend is now realtime capable and will not produce so ↵ | Joerg Mueller | |
much xruns anymore. :-) | |||
2010-02-11 | fix for flag being used in the wrong place with recent ApproxAO option. | Campbell Barton | |
2010-02-11 | Line up RNA property with the rest of space | Daniel Salazar | |
2010-02-11 | Compile fix | Daniel Salazar | |
2010-02-11 | fix for crash when running in background mode and adjusting materials | Campbell Barton | |
2010-02-11 | Theme support for console background. Thx cam for help! | Daniel Salazar | |
2010-02-11 | Fix #20139: toggling mipmaps in user preferences did not refresh textures. | Brecht Van Lommel | |
2010-02-11 | Added an option "Cast Approximate" to control if a material should cast | Brecht Van Lommel | |
shadow when using approximate AO, separate from "Traceable". | |||
2010-02-11 | COLLADA exporter (in trunk): write 1 normal per flat face instead of 3 or 4. | Arystanbek Dyussenov | |
2010-02-11 | fix for own mistake [#21088] comb mode broken? | Campbell Barton | |
2010-02-11 | bpy.utils.home_paths, use this to get script paths for the user/local/system ↵ | Campbell Barton | |
blender paths. | |||
2010-02-11 | [#21095] r26789 'copy vertex group to selected' crash blender | Campbell Barton | |
2010-02-11 | panorama UV projection, only when projected from a camera with panorama ↵ | Campbell Barton | |
enabled, ortho and perspective supported, camera aspect ignored at the moment. also fixed bugs ortho camera projection which wasnt ever used and had the ortho camera size inverted. | |||
2010-02-11 | console needs a background color, can use instead of padding. | Campbell Barton | |
2010-02-11 | Padding fix by phonybone. | Joerg Mueller | |
2010-02-11 | scons linux config: only BF_OPENCOLLADA needs to be user-set, ↵ | Arystanbek Dyussenov | |
BF_OPENCOLLADA_INC is derived. | |||
2010-02-11 | BGE: rna update for Logic Bricks | Dalai Felinto | |
New Actuators done: * EDIT_OBJECT * SHAPE_ACTION Actuators to be done: * CONSTRAINT Actuators done already: * ALL THE OTHERS 16 + some DNA padding There is one Actuator left. This one is tricky because (as many others) the tooltip changes according to the actuator type value. Not sure how to solve this yet. I'll probably have to make different rna properties for the same values (it includes some enums this time). Not so animated to finish this one :/ | |||
2010-02-11 | BGE API DOC update - scene add/restart/end. patch by Gomer | Dalai Felinto | |
2010-02-11 | Added theme support for vertex normals display alongside face normals. | Daniel Salazar | |
This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265 | |||
2010-02-11 | More tooltip editing | Daniel Salazar | |
2010-02-11 | Operation Dot-Kill finished | Daniel Salazar | |
2010-02-11 | Removing more dots | Daniel Salazar | |
2010-02-11 | Bugfix for [#21086] Audio continues to play unsynced. | Joerg Mueller | |
2010-02-11 | Killing more dots! | Daniel Salazar | |
2010-02-11 | batch remove .'s used with RNA_def_struct_ui_text | Campbell Barton | |
2010-02-11 | Bugfix #21081: auto ik option not work for proxy object | Joshua Leung | |
Several properties of armatures were being checked for proxy-suitability with too-harsh criteria. Softened this on a few properties to make them usable again. | |||
2010-02-10 | Increased camera angle to allow for the wildest super telephoto lenses | Daniel Salazar | |
Sincronized millimeters - angle limits Better tooltips Removed dots at end of tooltips in camera rna file too (as discused with Ton and DingTo on irc) | |||
2010-02-10 | object bound box access from rna | Campbell Barton | |