Age | Commit message (Collapse) | Author |
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bpy.ops.mesh.dupli_extrude_cursor() )
also found curve click-extrude was always aligning the new points depth to (0,0,0), now work the same as mesh edit - align to the selected point or the cursor if none are seleted.
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length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
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FFMPEG was reallocating buffers it didn't own and wasn't allowed to. This workaround should work now flawlessly.
Also fixing a bug regarding unpacking sounds, the UI stated unpacking to //audio/filename while it was unpacking to //sounds/filename
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Compositing, lens distortion node: it delivered RGBA out with alpha zero,
making it not draw previews, violates both premul or straight alpha usage.
Now it just sets alpha to 1 for entire output.
Cleaned code readability a bit as well.
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rescale of B-Bones and offset of attached objects
bbones now get scaled too, but the attached objects still get offset.
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problems?)
When I wrote that code main.name wasn't set correctly and I had to use G.main.name; now it seems to be the other way round :-)
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blenderplayer wasn't finding bundled python, eg: ./2.57/python/lib
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- allow building blenderplayer with redcode.
- when ffmpeg is enabled remove strict compiler errors for imbuf and blenkernel since its hard to avoid these warnings across ffmpeg versions.
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lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199
now apply units after python evaluation for unit buttons.
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could get collision data for eg.
now check for mesh types only.
any other type will return None.
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use object.collision rather then object.modifiers[...].settings
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Clamped the maximum displacement distance to 4 x the input image dimensions - prevents hanging when vary large values are mistakenly plugged in, such as Z buffers,
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[#26945] Hue Correct doesn't Hue But Rather Saturate
thanks!
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with python fails, in rare cases its possible a valid python expression could get units applied to it.
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Not sure what's the uint of step argument for RNA_def_property_ui_range, but
i just set the same values as in other cases used (like Camera.draw_size)
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Fixes Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to pr
(see revision: 34540, fix by Janne)
By not breaking the seqcache interface API.
Added comments to header file, so that it is easier to understand, how the
cache API is supposed to work.
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spotlights halo and intensity tooltip had "(buffer shadow)" in there,
while it works just fine with no-shadow and ray-shadow.
the volumetric "step" property is only visible with buffershadows
anyways.
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Use BF_NUMJOBS from user cinfigs rather than passing it as
command line argument.
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- use cores+1 threads
- do not clean build directories
- separate build directories for blender and blenderplayer
This should make compilation much faster and buildbot rebuild tag could
happen more often
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Text editor used to add extra indentation when inserting new line from
line with dictionary. Also, fixed extra indentation when comma is inside string.
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Brecht: reverting this change you made r22532, which I cant see a reason for.
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- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking.
- disable panorama button in ortho mode.
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can't test but this avoids using strncat which is giving problems.
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ensure start of text is always visible.
- also left in test for fix [#26933] which left it broken.
- quiet warning in AUD Py API.
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decimals like in image editor
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lookup for tangents, orcos and normals.
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derivatives from reflected duplis were not taking object instance transformation into account.
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mesh just disappears.
Redraw issue was caused due to different redraw rectangles used for 3d view redraw and
gathering PBVH nodes to be re-drawed. I moved redraw rect expansion with rect from
previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned
some commits ago -- redraw everything to which is inside currect rectangle and rectangle
from previous stroke step -- this still prevents artifact caused by fast strokes but
mesh doesn't disappear.
Brecht, Nicholas: it's the simpliest fix i could suggest atm. I've got some more
ideas with additional node flags, but it looked more complicated for me and
made code more difficult to understand. If you could see something better (like
revert all this redraw fixes for fast strokes) please tell me.
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official
own fault with fix [#26885] for selected edges having de-selected verts in some cases.
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release doesn't get 404's.
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copying the files to a subdir.
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Image Editor.
There's already a flag in use for tagging the "special drawing in
Image Editor" case, so make use of that now.
Most of the changes here are just whitespace tweaks...
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large (bigger then the image).
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commit r28002 was attempting to run do-versions on an invalid pointer.
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fixes python non-utf8 path access for file selector 'files' property.
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and last commit (Tooltip error in Splash Screen) ?
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