Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-01-30remove nan-makefilesCampbell Barton
2011-01-30Fix for object-space bumpmapping in GLSL. Fix providedTon Roosendaal
by Morten Mikkelsen in IRC.
2011-01-30Bugfix #25855Ton Roosendaal
New bump code: option "Texture space" only works for image textures. It appears this option is some kind of "fake normal map" actually. Needs nicer name... maybe "Image space". Now it ignores the option when no image texture is used.
2011-01-30Bugfix #25840Ton Roosendaal
UI bug: when a button has an open menu, the menu closed on any mouse-over of other buttons in this panel. That's not too bad, but it didn't check for whether the mouse was already inside the menu itself (respecting safety region). The bug showed error on zoomed in UI, using FPS presets, in case the menu-button was drawing aligned with other buttons. A real boundary case... :)
2011-01-30And here's a decent fix for correctly recognizing the theTon Roosendaal
.blend1 etc backups. Proves again that lazy coders only make bad code :) Implementation note: The filewindow now recoginizes .blend version backups as a special type, so filtering for .blend files themselves ignores it. However, they're recognized correctly as valid .blend files, and draw an icon as .blend file when filtering is off. Can become a distinct icon if we want...
2011-01-30Stupid error in commit to allow .blend1 and .blend2 being dropped inTon Roosendaal
window caused .blend itself to be not seen :) Mea Maxima Culpa!
2011-01-30Better property names for backdrop RNADaniel Salazar
2011-01-30RNA for node editor backdrop zoom and offset. Thanks Moguri for helpDaniel Salazar
2011-01-30Added handy option to delete all vgroups in the dropdown menuDaniel Salazar
2011-01-29Bugfix #25750Ton Roosendaal
CTRL+L link modifiers (actually, it copies!) didn't call an update for new dependencies.
2011-01-29Todo item:Ton Roosendaal
When dropping image on an object, it now sets view to show texture in solid view mode. Nicer interaction, and good for dummies & demos. :)
2011-01-29Todo list fix: .blend backup files are recognized as such now;Ton Roosendaal
for drop inside Blender window and icons. (.blend1, .blend2, etc).
2011-01-29Bug report #25722Ton Roosendaal
Allowing IOR smaller than 1.0. This is for people who want to trace air bubbles under water :)
2011-01-29Fixes for GLSL bump code; it was using calls not supported forTon Roosendaal
older GLSL versions (< 1.3) Thanks Matthew M: - adding mat3 from ma4 function - removal of transpose() And I've hacked in myself a textureSize() replacement, the image size gets passed on to function now.
2011-01-29ISO C90 fixM.G. Kishalmi
2011-01-29matching 3Dview GLSL shaders for the new bumpmapping methodsM.G. Kishalmi
2011-01-29new bumpmapping options for the rendererM.G. Kishalmi
oldbump -> original newbump -> compatible *new* -> default (3tap) *new* -> best quality (5tap) the latter two have an option to apply bumpmapping in viewspace - much like displacement mapping objectspace - default (scales with the object) texturespace - much like normal mapping (scales)
2011-01-29"Whole Character" KeyingSet Bugfix: RNA paths for custom propertiesJoshua Leung
were getting formed wrongly Although the RNA paths for the custom properties could get evaluated correctly, keyframe status highlights in buttons didn't always work correctly, and would lead to a duplicate F-Curve for the same setting getting created.
2011-01-29Character Animation Goodie: "Whole Character" Builtin Keying SetJoshua Leung
This commit introduces a new Keying Set: "Whole Character", which is specially designed for character animators blocking out their animation. It should make animating with rigs such as the Sintel rigs (and other "mainstream" setups, though others may also work with a few modifications) much easier. It automatically determines which properties on every bone in the active rig should be keyframed, avoiding an initial set up step where properties may be missed, or non-animatable properties are also needlessly keyframed. To do this, it relies on several rules: 1) All bones in the armature, regardless of visibility status are considered, so that hiding some layers on some keyframes then keyframing them later won't create problems with earlier poses changing 2) Bones starting with certain prefixes, i.e. DEF, MCH, VIS, etc. (the full list is available in the code for this, and can be/is meant to be modified by riggers in their own versions as they see fit), so that some bones on hidden layers which shouldn't be seen by animators are not keyframed 3) Locked transforms AREN'T keyframed 4) All custom properties ARE keyframed - currently this is the best we can do, as it's hard to tell if they're needed or not, or even if they're already driven.
2011-01-28Fix for [#25825] Boolean doesn't work in command-line rendering (2.56)Janne Karhu
* DAG_on_load_update wasn't called at all for background rendering, so any non-animated object data wasn't updated properly.
2011-01-28Small feature request: using texture buttons (mapping) now updatesTon Roosendaal
GLSL view of texture as well.
2011-01-28Fix for [#25843] Multiple Scene Strip in Sequencer, bad scrubbing for ↵Janne Karhu
armatures in viewport * Sequencer didn't restore the scene properly after drawing a frame other than the current frame.
2011-01-28First step towards having a 2-pass reading of COLLADA .dae files.Nathan Letwory
2011-01-28Make version check more future proof.Nathan Letwory
2011-01-28Fix for [#25713] VSE shows and renders wrong straight alpha gradient even ↵Janne Karhu
after convert to premul is checked * Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice. * Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf.
2011-01-28In the Timeline, keyframe lines are now drawn in front of the frameJoshua Leung
indicator. This is so that it will be possible to see if there is a keyframe on the current frame by just looking in the timeline.
2011-01-28[#25783] Network rendering fails with windows pathsMartin Poirier
Potential fix. Absolute windows path weren't detected as absolute on linux.
2011-01-28[#25671] Network Render freezes/blocks blenderMartin Poirier
Decreasing timeout and increasing refresh period
2011-01-28More logical ordering of Empty draw types. Made Plain Axes default forDaniel Salazar
new empties
2011-01-27And on your left you can see something much nicer (while I fix this here on ↵Nathan Letwory
your right).
2011-01-27Commit to cope with API changes in OpenCOLLADA (latest for Windows right now ↵Nathan Letwory
r827).
2011-01-27Silly mistake in own previous commit, now we have particles again!Janne Karhu
2011-01-27r34526 removed a line which had an unused return value but still needed to run.Campbell Barton
2011-01-27Fixing some clang reported issues in particle code.Janne Karhu
* Not really bugs, but some code cleanup and clarification.
2011-01-27fix for gcc 4.6 commit: this is needed for osx too.Campbell Barton
2011-01-27gcc 4.6 compatibility commit r34520 broke OSX, this should work now.Campbell Barton
2011-01-27internal changes, script writers won't notice.Campbell Barton
disable getattr metaclass forwarding attributes from the python class, eg: bpy.types.Scene.foo != bpy.types.Scene.bl_rna.properties['foo'] ... This was convenient but too tricky to properly maintain with attribute assignment and attributes defined within the class. avoid doubles in dir() by converting to a set and then back to a list.
2011-01-27Bugfix [#25823] When objects are parented to the same objects thatJoshua Leung
they have some rotation-affecting constraint (i.e. Track To and Copy Rotation) targetting, transforming the objects (directly, using GKEY -> grab) becomes unreliable. This was caused by a typo in some code checking for some OB_NO_CONSTRAINTS under "flag" instead of "transflag"
2011-01-27[#25815] Patch gcc 4.6Campbell Barton
with minor edits, made sure it works in CMake too.
2011-01-27Silencing some annoying key-event prints in Win32 console:Joshua Leung
The console was getting flooded with output like g i i ... all as a result of what looks like a debugging print. Whoever put this in, you can get back your debugging prints by enabling BF_GHOST_DEBUG in your local config :)
2011-01-27Bugfix [#25707] / Todo Item: "Local Space" for Object constrainingJoshua Leung
For Constraints, there's now a working "Local" Space for Objects without parents. This is defined as relative to the object's rotated set of axes which results from rotation that gets set via "rotation" transform properties. I'm not sure whether this different behaviour between parented and unparented objects will be too confusing (and thus require separate settings + a round of version patching), so I'll wait until we get proper testing from experienced riggers first.
2011-01-27Usability issue noted while self-testing some stuff...Joshua Leung
Giving modifiers more descriptive tooltips for "Vertex Group" fields than just the useless/meaningless "Vertex Group name" tooltip they used to have.
2011-01-27Bullet-proofing mesh vertex group RNA wrapping, after double checkingJoshua Leung
on whether vertexgroup weight animation worked
2011-01-27bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we ↵Dalai Felinto
have objects too close to the camera fix only in embed bge, blenderplayer seems to be doing differently. -- reported live by Mike Pan
2011-01-27Removing some old stuff from old animation system that isn't neededJoshua Leung
anymore (shapekeys stuff)
2011-01-27"Bugfix" (otherwise known as another ZanQdo Feature Request)Joshua Leung
Shape Key point data can now be animated directly. That is, you can animate the locations that each shape key defines.
2011-01-27Fix #25818: Text Editor holizontal grab invertedSergey Sharybin
Stupid typo. Maybe it's a result of merging two patches related to this part of code.
2011-01-26Bug [#25696] Netrender feedback failsMartin Poirier
Patch by Wintch Analyzer Someone change an attribute name and this wasn't updated
2011-01-26option for blender --addons rigify,io_scene_fbx,add_mesh_gearsCampbell Barton
needed so ctest unit testing can be done on addons that are not enabled by default.
2011-01-26fix from andguent on irc, wasn't checking for property type.Campbell Barton