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AgeCommit message (Expand)Author
2013-06-28view-select wasn't working for metaballs.Campbell Barton
2013-06-28fix [#35901] Hooks on armature bones are calculated in wrong spaceCampbell Barton
2013-06-28avoid crashes running screendump and screen editing operators in background m...Campbell Barton
2013-06-28Fix #35808: blender internal viewport with freestyle would keep continuouslyBrecht Van Lommel
2013-06-28fix for out of bounds read in BLI_path_relCampbell Barton
2013-06-27IK plugin range check was wrong, could do out of bounds reads.Campbell Barton
2013-06-27Fix: Check for locked Vertex Group (returned true where false was expected)Gaia Clary
2013-06-27fix for memory leak in vgroup_copy_active_to_selCampbell Barton
2013-06-27Cycles / Ramp closures:Thomas Dinges
2013-06-27Code cleanup / Cycles:Thomas Dinges
2013-06-27correct previous startup.blend - r57698 (which disabled cycles by accident).Campbell Barton
2013-06-27Fix #35809: dragging a non-active node in the node editor did not work reliably.Brecht Van Lommel
2013-06-27Fix #35802: searchbox menu not opening when opened from a popup near the bottomBrecht Van Lommel
2013-06-27Fix #35890: memory leak in OS X ghost locale detection.Brecht Van Lommel
2013-06-27Blender 2.68 Release maintenance:Thomas Dinges
2013-06-27Fix a few DPI/retina scaling issues in the graph editor and movie clip editor.Brecht Van Lommel
2013-06-27fix [#35884] evil bge.types.BL_Shader.setUniformMatrix3()Campbell Barton
2013-06-27Changed Tool Tip for clarityGaia Clary
2013-06-27fix for adding nodes with a DPI besides 72 causing offset.Campbell Barton
2013-06-27Added checks to Vertex Groups panel to respect locked Vertex GroupsGaia Clary
2013-06-27make screenshot poll for background mode.Campbell Barton
2013-06-27fix for crash reading from a freed scene when exiting blender.Campbell Barton
2013-06-27fix for recently added active-vertex weight operators crashing on lattice obj...Campbell Barton
2013-06-27fix for incorrect selection when running MESH_OT_loop_to_region, running wire...Campbell Barton
2013-06-27use common suffix's for exec/poll functions in recently added vertex-group op...Campbell Barton
2013-06-27fix for zero length normalize before scanfill for meshes and other minor chan...Campbell Barton
2013-06-273d text tool - 'insert lorem' was crashing, also add this to the text menu.Campbell Barton
2013-06-27fix for old bug, select more in a nurbs surface would crash (under allocing).Campbell Barton
2013-06-27pep8 cleanupCampbell Barton
2013-06-27- remove edge collapse loop operator (now replaced by dissolve).Campbell Barton
2013-06-27fix for python api bug: assigning the wrong size array to an RNA property was...Campbell Barton
2013-06-27remove redundant castsCampbell Barton
2013-06-27Cycles:Thomas Dinges
2013-06-27Code cleanup: cyclesBrecht Van Lommel
2013-06-27* Comment out change from r57790 to fix compilation for now. Thomas Dinges
2013-06-27Cycles / Brick texture:Thomas Dinges
2013-06-27Added checks to vertex Weight editor to respect locked Vertex GroupsGaia Clary
2013-06-27Cycles / SSE2:Thomas Dinges
2013-06-27BM_face_legal_splits - perform calculations in 2d (was using 3d vectors for a...Campbell Barton
2013-06-27avoid calling axis_dominant_v3_to_m3 twice from BM_face_legal_splitsCampbell Barton
2013-06-27Fix #35882: render to image editor, ctrl+up fullscreen, click back to previousBrecht Van Lommel
2013-06-27Further fix for #35880: theme color of enabled option buttons in popups was s...Brecht Van Lommel
2013-06-27remove bmesh arg from BM_face_legal_splits(), don't use a bmesh iterator.Campbell Barton
2013-06-26Fix #35883: freestyle + envmap render crashed.Brecht Van Lommel
2013-06-26fix [#33068] Can't paint weights of some vertices in some situations.Campbell Barton
2013-06-26remove unused structCampbell Barton
2013-06-26Fix #35365 Texture cloning not behaving correctly in perspective viewAntony Riakiotakis
2013-06-26Style cleanup (indent of switch/case in own code).Bastien Montagne
2013-06-26Update osl magic number when updating version ;)Bastien Montagne
2013-06-26Fix #35879: missing 3D viewport redraws when changing lamp settings, after re...Brecht Van Lommel