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2012-08-04Code cleanup:Thomas Dinges
* Remove BSP_GhostTest, not used and working for ages, approved by Sergey.
2012-08-04Revert part of r49504 by Genscher:Thomas Dinges
* MSVC Paths were put into the MinGW block, so Mingw did not work anymore. * Also fix paths for vc2010 libs now, so they should work now with cmake.
2012-08-04Camera tracking presetsSergey Sharybin
- Fix for copy default settings from active track operator - Add meaningful tracking presets API changes: - Added parameter exact to Marker.find_frame, so now it's possible to get estimated marker - Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04code cleanup: use camelcase for struct name.Campbell Barton
2012-08-04dont re-combute composite nodes when knife and add-socket operators don't ↵Campbell Barton
add any links.
2012-08-04allow editing masks in an image space when there is no image.Campbell Barton
also simplify image listener.
2012-08-04code cleanup:Campbell Barton
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)). - reduce some double promotions.
2012-08-04fullscreen mask editing now works in the image space over a viewer node.Campbell Barton
2012-08-04mask transforming when a mesh object was in editmode (but had no UV's), failedCampbell Barton
2012-08-03change blender minversion because of BMesh data.Campbell Barton
2012-08-03fix/edits to vector font handlingCampbell Barton
- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk). - when fonts are freed their temp data is now freed too. - assigning a new filepath to a font now refreshes the object data.
2012-08-03add option to link fonts in make links menu.Campbell Barton
2012-08-03font filepath wasn't editable from python.Campbell Barton
2012-08-03DO not draw active outline for collapsed nodes when they're not selectedSergey Sharybin
Also made corrections to currently unused code
2012-08-03Fix for node placement when copying to/pasting from clipboard. Child node ↵Lukas Toenne
location is always relative to parent nodes (if the parent is also copied) and must not be offset. Also takes the offset of the edited node group in the editor into account now.
2012-08-03style cleanup: compositorCampbell Barton
2012-08-03Fix for node clipboard copy operator for Frame nodes. Was redirecting the ↵Lukas Toenne
parent pointer of the original instead of the copied nodes.
2012-08-03fix for bokeh blur using uninitialized memory - it would cause some tiles ↵Campbell Barton
not to be blurred. was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03code cleanup: remove unused includesCampbell Barton
2012-08-03Typo fix, sorry. :/ Thomas Dinges
2012-08-03code cleanup: move node background image operators into node_view.cCampbell Barton
2012-08-03Code cleanup:Thomas Dinges
* Removed some remaining defines for AVI_CODEC (from the old 2.4x days and windows only), because only some defines were left, no underlying code to bring back, so just as good remove for good.
2012-08-03rename node_state.c --> node_view.cCampbell Barton
2012-08-03code cleanup: double promotion warningsCampbell Barton
2012-08-02Remove old boolean operation moduleSergey Sharybin
Carve proved it's a way to go, so the time have came to get rid of old boolean operation module which isn't used anymore. Still kept BOP interface but move it to BSP module. At some point it could be cleaned up further (like perhaps removed extra abstraction level or so) but would be nice to combine such a refactor with making BSP aware of NGons. Tested on linux using both cmake and scons, possible regressions on windows/osx. Would check windoes build just after commit.
2012-08-02fix for crash when node groups loose their ID pointer references (when ↵Campbell Barton
linked libs don't load)
2012-08-02Node selection: make node active before it could be unselected by extendingSergey Sharybin
selection, which matches behavior of all other areas in blender.
2012-08-02Fix #31753: GLSL not updated after deleting lights in multiple-scene settingSergey Sharybin
2012-08-02OpenEXR: Enable again for MSVC 2010Daniel Genrich
2012-08-02code cleanup: remove redundant float castsCampbell Barton
2012-08-02fix for own regression in avi header writing.Campbell Barton
2012-08-02improve not very helpful error message.Campbell Barton
2012-08-02Fix #32236: unstable z-buffer or z combine composition nodeSergey Sharybin
2012-08-02Clipboard feature for nodes. With the Copy operator a copy of all selected ↵Lukas Toenne
nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet. Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02Buildbot: package softwaregl scripts for buildbot buildsSergey Sharybin
Uses the same libs as release environment does
2012-08-02code cleanup: headersCampbell Barton
2012-08-02Bugfix: High resolution "exploded" when using uneven resolutions, sometimes ↵Daniel Genrich
with specific object scaling. Part of Smoke Development Phase III. Credit also goes to MiikaH: It was a teamwork effort and took days to track down. :)
2012-08-01Fix #31800: Blender crash by rendering in connection with linked groupsSergey Sharybin
Seems the issue was caused by render layer node overwritng active scene when render button is clicked. It lead t situations when job was adding with owner of rendering scene, but modal callback was checking for render jobs existing for current active scene. There was no such jobs so operator used to finish at this point and free report list used by render pipeline. Solved by storing operator owner in operator's custom data. Probably there's nicer way to do fix this issue but currently can't think of it.
2012-08-01split node_edit.c into separate files (add, group, relationshops), was ↵Campbell Barton
almost 5000 loc.
2012-08-01game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfoSergej Reich
The functions had no effect because m_solverInfo wasn't used anywhere. Now we get the solver info from the dynamics world directly instead of using our own copy.
2012-08-01fix: column flow layout wrongly calculated height of second and subsequent ↵Andrea Weikert
columns when used with more than 2 columns. * discovered while playing with the column flow layout in asset branch.
2012-08-01fix for assert when going from edit mode directly into sculpt mode.Campbell Barton
the tessellation faces were not pre-calculated.
2012-08-01game engine: Use flags instead of hardcoded numbers for rna propertiesSergej Reich
2012-08-01Fix own regression in cycles frame node caused by recent node rna changesSergey Sharybin
-- svn merge -r49465:49466 ^/branches/soc-2011-tomato
2012-08-01rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND.Campbell Barton
2012-08-01replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with ↵Campbell Barton
'offsetof(BHeadN, bhead))'
2012-08-01fix some more crashes when running skin operators on a mesh with no skin layerCampbell Barton
2012-08-01Code cleanup: silence some -Wnarrowing warnings from C++11Sergey Sharybin
2012-08-01Cycles:Thomas Dinges
* Removed outdated OpenCL comments, kernel features are defined in kernel_types.h now.
2012-08-01fix crash in sorting mesh elements when called without a viewport.Campbell Barton