Age | Commit message (Collapse) | Author |
|
- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
"GPL-license.txt" is also used in the files below:
- release/windows/installer/00.sconsblender.nsi
- release/windows/specific.sh
but these files should't be affected by this commit, but please check :)
|
|
|
|
color because rgb_to_hsv() was used rather then rgb_to_hsv_compat()
|
|
|
|
* non-rgba passes shouldn't use color correction
|
|
incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
|
|
First commit to make some structure in doc/ directory.
- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
(later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
|
|
- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
|
|
==========
Main changes:
- lines could be partially shown when they starts somewhere behind the upper
boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol
This fixes:
#22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
#21163: Text editor scrollbar problem with word wrap
|
|
|
|
|
|
|
|
from Dan Eicher (dna)
|
|
used for input.
|
|
also made world changes only redraw the 3d view if 'Render Only' option is set.
|
|
files (with fix).
from Sergej Reich (sergof)
Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
|
|
- bpy.app.debug can now be set, removed bpy.data.debug (since this is not blendfile data)
- added bpy.app.tempdir, this is needed because the userpref temp dir isn't always set, $TEMP may be used instead and scripts need temp dir access.
|
|
was missing button for single layer rendering.
also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
|
|
|
|
|
|
an extra pixel was being drawn on a tiled image texture.
|
|
edges/faces.
also remove is_mat4_flipped() from transform_manipulator.c.
|
|
|
|
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
|
|
|
|
disabling GL_Blend at the 2dfilter drawing routine makes the trick here. there is not a clear function invoked before the 2dfilter drawing routine. Therefore I found better to disable alpha blending while we are setting the other OpenGl attributes/matrixes.
We are not re-enabling GL_BLEND after we disable it. We could and it wouldn't hurt but I can't see why to. open to suggestions here of course.
|
|
skip blur x/y when either is set to zero.
|
|
All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
|
|
|
|
Export unit system and scale instead of hard-coded 1 decimeter.
|
|
Whenever using AddObject actuator, this feature gives you control over morbid events (a.k.a. trigger events before the object ends).
Demo file here:
http://blenderecia.orgfree.com/blender/tmp/cube_life.blend
Feature implemented as part of the BGE development workshop in BlenderPRO 2010 - Fortaleza, Brazil
|
|
frame 1 after exiting mesh edit.
* First frame was dropped some times when animation was running because clicking "go to start/end frame" changed the current frame directly.
* Now only the animtimer changes the frame and clicking the "go to" queues the next frame for animtimer.
|
|
|
|
object
* Cloth has to reset itself properly on vertex count changes as it can be after a constructive modifier (unlike softbody)
|
|
key is used to create a character.
|
|
be set.
|
|
Rotation" is disabled
|
|
|
|
The error for heat weighting was only being printed in the console, while the problem remains at least a warning is now given that there was a problem calculating the heat weight.
also fixed a memory leak from the mesh octree not being freed after assigning vertex groups. (ModNode error)
|
|
|
|
fixed by allowing an unselected armature to have its pose bones used in weightpaint mode.
|
|
drawing to draw all edges and better visibility over yellow areas.
|
|
this isnt supported but at least display a warning.
|
|
|
|
|
|
|
|
Import unit_settings to scene.
Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible.
|
|
This patch brings back the old functionality from Blender 2.49.
However we are forcing the format to be PNG only (as we had previously on blenderplayer).
Note: If letterboxing is on, we are recording only the camera area of the canvas (cool hein?).
Note2: I have a feeling that this is faster than what we had in 2.49 (which was really slow imo). Maybe it could be even faster if we disable PNG compression. Maybe an option for the future.
* patch finalized and committed as part of the BlenderPRO 2010 - BGE development workshop :) *
|
|
from Mitchell Stokes (moguri)
|
|
|