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2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable. This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
2004-05-25bugfix: #1322 minor tweaks to the documentation for Draw module.Stephen Swaney
Blender.Draw.Button() was not showing up. Seems to be an epydoc issue with Button() being both a module method and the name of a class. I changed Button to Button_ and added a usage note. Yes, this is lame.
2004-05-25Changed parameters names in addCurve function (suggested by Paolo)Jacques Guignot
DLoc* --> dLoc* DRot* --> dRot* DSize* --> dSize* updated doc (Ipo.py)
2004-05-25Fixed a potential bug in the uv editor transform function, a check if the tfaceBrecht Van Lommel
might be only an edge was missing in one of the loops. Fix a crash that would sometimes happen when clicking the texture painting button in the image window header. Made headerbuttons_packdummy a static variable again. The uiDefBut call for the texture painting button stores a reference to it, so it must be kept in memory.
2004-05-25BPython:Willian Padovani Germano
- Campbell Barton contributed another function (thanks again), the Image.reload method: with this a script can keep an image that is being edited and saved by an external program updated in Blender.
2004-05-25* Added support for python scripts to register themselvesMatt Ebb
in the UV/Image editor 'UVs' menu Script authors can use: Group: 'UV' in the headers of their scripts to let them appear in this menu. * Updated the UV Face Layout script to reside in the UVs menu, rather than the (incorrect) File->Export menu.
2004-05-25- documentation update for new functionsJoseph Gilbert
- error corrections in NLA about dictionaries
2004-05-25- added Boneclass supportJoseph Gilbert
- ability to get a bonespace/worldspace bone matrix - get ik flag - some tweaking to matrix updates for addBone()
2004-05-24After hearing that the reason for do_common_editbuts being in ↵Nathan Letwory
buttons_object.c I decided to move it to buttons_editing.c, where it logically belongs. Matter of copy and paste (and deleting from buttons_object.c :) Now poor newcomers can more easily find the editing buttonevent handling code.
2004-05-24Added the hotkey for Bevel in the menusMatt Ebb
2004-05-24Game Python Reference Manual.Kester Maddock
This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc. Missing: Actuator & Controller reference.
2004-05-23Changed two shorts in int, for calculation of distance between bezier pointTon Roosendaal
and mouse coordinate in selecting routine. Caused selection not to work in extreme zoom ins. (Thanks OOPz!)
2004-05-23BPython:Willian Padovani Germano
- updated docs with recently added functions - dynamic menu entries now are sorted (alphabetically, of course) - added new menu categories for scripts: Wizards, Modifiers, Generators, Materials, Animation: only added to list of options, didn't mess with any Blender header. They are already available from the "Scripts" menu in the scripts win, but not elsewhere. - added option 'datadir' to Blender.Get(option): so scripts can use .blender/bpydata for reading / writing their data files.
2004-05-21near & far are reserved words on MSVC. Don't use them as variable names.Kester Maddock
2004-05-21Cunning hack for Blender python module in the game engine - just don't ↵Kester Maddock
unload it before running the game!
2004-05-21Frustum sphere culling.Kester Maddock
Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test.
2004-05-21Fixes for Camera objects and python:Kester Maddock
Normalise clip planes for sphere testing. Do a frustum-sphere <-> sphere test Reference count all python objects (!)
2004-05-21Query GL for max number of lights to use.Kester Maddock
2004-05-21Depth sorting for alpha mesh objects.Kester Maddock
- Mesh Objects are sorted by depth (based on object centre.) Using object centre means the user has control over the sort. - Polygons are not sorted. - Polygons are not split. - O(nlog(n))
2004-05-21Added Shift C 'Center Cursor and View All' to View -> Align View menuMatt Ebb
2004-05-20A few hotkey additions/corrections to the toolbox and 3d view menus.Matt Ebb
2004-05-20add some explanation about Object.Layer being a bitmask.Stephen Swaney
2004-05-20removed unused var in Object.getBoundBox()Stephen Swaney
bugfix: #1212 changing object's layer had no effect.
2004-05-20MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were ↵Martin Poirier
missing from the project files.
2004-05-20Bug #1289Martin Poirier
Mirror menu missing in the Header Menu for most object types in edit mode http://projects.blender.org/tracker/index.php?func=detail&aid=1289&group_id=9&atid=125
2004-05-20UV_Export script update. Typo fix and add tga extension automaticly.Martin Poirier
2004-05-19Removed a bzero from octree-filling, replaced with exact code whatTon Roosendaal
needs cleared. Timings go down nice: octree new 2.33a 128 0:04.2 0:07.5 256 0:06.5 0:20.0 512 0:18.0 2.06.9 Time is including initialize renderfaces etc. 100k quads.
2004-05-19BPython:Willian Padovani Germano
-- Added two new functions to the Draw module, to display int and float popup buttons: Both contributed by Campbell Barton, thanks! -- Fixed a couple warnings.
2004-05-19Removed double #defines from include, added some comments in code, andTon Roosendaal
added define for future use to bring back old (fast) AA.
2004-05-18Patch provided by Matthew Plough for better view zoom with CTRL+middleTon Roosendaal
mouse. For me it's a good replacement, and more intuitive & compatible. Now let's wait for the storm of reactions...
2004-05-18Forgot to add PyMath.cpp and .hNathan Letwory
2004-05-18Modified .vcproj files to include files for scenegraph, and remove a ↵Nathan Letwory
redundant file from render
2004-05-18BPython:Willian Padovani Germano
- Finally added Blender.Load function for loading .blend files, useful for demos, for example. - Moved data from Blender.h to Blender.c. We'll keep doing this where it applies and someday remove all unused files at once.
2004-05-18Compiler portability fixes (MSVC 6)Kester Maddock
2004-05-18<blush> this should have been part of render commit of some days ago.Ton Roosendaal
This fixes errors in quads that are non-planar...
2004-05-17Tweaked the display and positioning of tooltips so they aren't obscured by ↵Matt Ebb
the mouse pointer. This is addressing bug #952
2004-05-17Same again - change static const for MSVC++Kester Maddock
2004-05-17Fix for MSVC .NET, which can't handle static const declarations in classes.Kester Maddock
Make it static, and define in SM_Object.cpp
2004-05-17Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try.Kester Maddock
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The member names of MCol are wrong, so we will convert to unsigned char* like the rest of blender.
2004-05-16Rewind of change in MCol structure.Ton Roosendaal
Kester: since this is in DNA, it backwards converts all R into B now, which isn't the bug. On big endian systems (OSX) there engine colors are OK, which indicates the conversion of MCol goes wrong on the engine side, by using some endian-sensative approach. The main confusement is, that the MCol struct isn't in use for read or write in Blender, only for a save in files. The contents of that struct is wrong, yes. See note in vpaint.c top.
2004-05-16Drawing cylinder & cone bounding objects according to how they will act in ↵Kester Maddock
the physics simulation.
2004-05-16Port closest points fix from tuhopuu - should return positive distance.Kester Maddock
2004-05-16Cleanup unused/commented out code, compiler warnings, coding standards etc.Kester Maddock
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16Changed Python _getattr/_setattr methods to use const STR_String& instead of ↵Kester Maddock
char* - makes using these methods much nicer.
2004-05-16Up the maximum triangles in a bucket.Kester Maddock
GPUs can do more now.
2004-05-16Use safe_normalized instead of normalized in shadow cast.Kester Maddock
Should fix crashes reported by Calli
2004-05-16Inline accessor methods used by armature deformation.Kester Maddock
2004-05-16Use const for SetProjectionMatrixKester Maddock
Remove warning printf.
2004-05-16Use bitset instead of mucking around with <<, | and &Kester Maddock