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2012-10-22Fix #32522: Object's diffuse color not showing in Sculpt ModeSergey Sharybin
Added option to display object's diffuse color multiplied by sculpting mask. This option could be found in Options panel of toolshelf when in sculpting mode. Thanks to Nicholas and Brecht for reviewing the patch!
2012-10-22decimator - small optimization on check for degenerate edges.Campbell Barton
2012-10-22code cleanup: check defgroup_name_index() return value != -1, rather then ↵Campbell Barton
checking >= 0. also remove unused bmesh decimator code.
2012-10-22Apparently msvc doesn't have isnan.Sergey Sharybin
2012-10-22add vertex group option to decimate modifier, handy if you want to pin some ↵Campbell Barton
parts of the geometry.
2012-10-22Bugfix #30378 Ton Roosendaal
Full Sample Antialiasing render gave fireflies with halos - especially on edges of polygons. Reason was FSA exception case in code, using uninitialized color array. Probably these fireflies were hunting us already for many many years.
2012-10-22Fix for inline functions of new cineon librarySergey Sharybin
2012-10-22Update of the tools for the new "dynamic" i18n menu, to generate the ↵Bastien Montagne
languages file into locale dir...
2012-10-22Fix related to #32929: update list of available devices for cycles renderingBrecht Van Lommel
while Blender is running, not only on load. It might help a case when Blender is started before the CUDA driver is fully initialized.
2012-10-22New "dynamic" i18n menu.Bastien Montagne
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way: * No more need to edit Blender code each time we want to add an new language or reorganize the existing menu; * Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender! Remaining todo: * Commit i18n py tools * Update wiki doc!
2012-10-22Some more fixes for cineonSergey Sharybin
2012-10-22Compilation fix for windows platformSergey Sharybin
2012-10-22Compilation error fix for scons caused by recent dpx commitSergey Sharybin
2012-10-22style cleanup: use more const's in BLI_heap & dpx/cineon style cleanupCampbell Barton
2012-10-22Patch #27397: Improved DPX/Cineon codeSergey Sharybin
Patch by Julien Enche, thanks! From the patch comment: It allows Blender to load: - 1, 8, 10, 12 and 16 bits files. For 10 and 12 bits files, packed or filled type A/B are supported. - RGB, Log, Luma and YCbCr colorspaces. - Big and little endian storage. - Multi-elements (planar) storage. It allows Blender to save : - 8, 10, 12 and 16 bits file. For 10 and 12 bits files, the most used type A padding is used. - RGB and Log colorspaces (Cineon can only be saved in Log colorspace). For Log colorspace, the common default values are used for gamma, reference black and reference white (respectively 1.7, 95 and 685 for 10 bits files). - Saved DPX/Cineon files now match the viewer. Some files won't load (mostly because I haven't seen any of them): - Compressed files - 32 and 64 bits files - Image orientation information are not taken in account. Here too, I haven't seen any file that was not top-bottom/left-right oriented.
2012-10-22Fix #32947: cycles color to float conversion issue after integer socket commit.Brecht Van Lommel
2012-10-22style cleanupCampbell Barton
2012-10-22fix for own error in BLI_heap_new_ex() when zero size is passed.Campbell Barton
2012-10-22Support for connected style proportional editing in UV editor. Now when ↵Antony Riakiotakis
connected proportional editing is on, only UVs on the same island will be proportionally moved. The implementation simply rejects UVs whose island does not belong to islands of selected vertices and decrements the total count of transform elements appropriately. Memory usage could be better but it would require some more preprocessing.
2012-10-22Fix [#32884] select by group not working when active object in more than one ↵Bastien Montagne
group. Would have liked to rework this whole area, but it's kind of tricky, so better to first fix that bug!
2012-10-22Revert part of r51487 (those files are needed by the boolean ops code, ↵Bastien Montagne
/intern/bsp/...)!
2012-10-22small optimization for BLI_heap(), give some speedup in decimeter.Campbell Barton
- use unsigned ints only (where mixing signed/unsigned) - turn heap_swap into an inline function, add SWAP_TVAL macro to swap values using a temp value as storage. - added type checking SHIFT3/4 macros also style cleanup for CTR_Map
2012-10-22remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also ↵Campbell Barton
remove CTR c++ classes that are no longer used.
2012-10-22Tooltip/Description fixes for recent "tweaks"Joshua Leung
1) "AnimData" is a technical term used for a specific entity in the system. "anim data" is mangled fluff. 2) Old tooltip for DopeSheet.source is no longer valid. It's nearly always used to represent the current scene now.
2012-10-22enable bmesh decimator by default.Campbell Barton
2012-10-22fix own mistake - passing wrong argument to bmesh decimator when calculating ↵Campbell Barton
boundary quadric.
2012-10-21Fix for [#32931] Crop node resets values to 0Jeroen Bakker
Patch done by Markus Kasten Thanks for that!
2012-10-21bmesh-decimator updateCampbell Barton
- update face normals when triangulating. - avoid divide by zero when interpolating customdata on a zero length edge. - replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error. also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function.
2012-10-21== filebrowser ==Andrea Weikert
* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks). * Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
2012-10-21A final bunch of UI messages fixes and tweaks, and some ↵Bastien Montagne
BKE_report()<->BKE_reportf() fixes.
2012-10-21Bugfix #27504Ton Roosendaal
Render error. Particle systems that duplicate group instances were setting the wrong layer to the instanced objects, the correct layer is the particle system itself - as being shown in the viewport correctly already. Old report from May 2011 :)
2012-10-21bmesh decimate fixesCampbell Barton
- don't collapse boundary verts into non boundary edges (was ugly causing spikes) - handle degenerate cases better, rather then removing double edges after collapse, check before collapsing that there won't be any degenerate faces/edges.
2012-10-21Texture UI:Thomas Dinges
* Use the full space for the Texture ID Block.
2012-10-21Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be ↵Ton Roosendaal
2.62. This define means "the minimum version of Blender that can read the current .blend" In 2.62 there's compatibility code to read BMesh, not in 2.61.
2012-10-21Fix for OSL closure base class. The 'blur' method is not implemented and ↵Lukas Toenne
must be declared pure virtual ('= 0') to avoid compiler error (on Ubuntu 12.04, gcc 4.6.3).
2012-10-21Fix [#32934] Some UI texts translated/untranslated regardless of "Interface" ↵Bastien Montagne
checkbox. Patch [#32935] by Shinsuke Irie, thanks!
2012-10-21Fix blenderplayer build (more stub funcs...).Bastien Montagne
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-21Bugfix [#32932] Can't see the Speaker properties when using CyclesJoshua Leung
2012-10-21BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.Benoit Bolsee
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
2012-10-21code cleanup: spellingCampbell Barton
2012-10-21style cleanup: commentsCampbell Barton
2012-10-20Atempt to get rid of those ugly "long locales" under windows. Tested by me ↵Bastien Montagne
(win7 64, VC2008) and by Sergey. However, older OS (XP) may not work... The idea behind this is that gettext lib has a func that mimics usual setlocale, but doing also the conversion to windows locale names. Let's hope it works everywhere!
2012-10-20Fix for r51447 (my CMake 2.8.9 did not like it, looks like with quotes it ↵Bastien Montagne
suites it...).
2012-10-20style cleanupCampbell Barton
2012-10-20bmesh-decimator, skip recalculating face normals on each edge collapse. ↵Campbell Barton
(they are not used so faster to avoid)
2012-10-20Cycles / OSL:Thomas Dinges
* Fix Mapping node, used wrong identifiers for Vector In/Out.
2012-10-20bmesh-decimate now only does CustomData_has_math for loop layers, add ↵Campbell Barton
CustomData_has_interp() for vert & edges.
2012-10-20bmesh decimator support for loop & edge customdata. (most importantly UVs ↵Campbell Barton
and vertex colors).