Age | Commit message (Collapse) | Author |
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- A bit more reasonable name for the estimation option
structure and estimation functions.
- Get rid of unclear function and parameter tolerance,
it wasn't clear at all in which units they are.
Now we've got expected_average_symmetric_distance as
an early output check and as soon as average symmetric
error goes below this threshold refining finishes.
This distance is measured in the same units as input
points are.
It is arguable whether we need callback for this or not,
but seems Ceres doesn't have some kind of absolute
threshold for function value and function_tolerance
behaves different from logic behind expected symmetric
error.
- Added option to normalize correspondences before
estimating the homography in order to increase estimation
stability. See
R. Hartley and A. Zisserman. Multiple View Geometry in Computer
Vision. Cambridge University Press, second edition, 2003.
https://www.cs.ubc.ca/grads/resources/thesis/May09/Dubrofsky_Elan.pdf
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There was a bug in how the iterators of STL list was used when erasing during iteration of a list, which was triggered by the STL implementation of MSVC, but hid well with gcc.
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Pretty much likely happened because of arc utility included this
changes by accident and there were local commits in a local tree.
Not sure about how to prevent this from happening yet, just be
careful for now.
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* Remove "Edge" post processing effect and the corresponding render layer.
Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again).
Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14
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- Use -M suffix if working tree does have uncommitted
modifications.
- Local commits are considered local changes as well
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Developer Note:
* minmax & centroid was being calculated when creating trans-verts but never used.
* static vars removed, replace with TransVertStore stack var.
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directory if name was not fully matched
When hitting tab to complete a directory name in the filepath field in the
filebrowser Blender shows a "create new directory?" popup, if the beginning
of directory name typed in the field matches many entries. For example if you
have directories in the open directory called "test123" and "test456", typing
"te", tab would complete up to "test", but ask to create a new folder with the
name "test".
This patch unsets the boolean storing the info about changing filepath if the
folder with the completed name does not exist.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D10
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Consider this configuration final-1 for the migration,
Linux and OSX slaves seems to be fine, Windows slave
would need some changes from the slave side.
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Summary:
Before this adding Surface type of force field and removing
this field would leave Surface modifier alive in the stack.
This might be really misleading and annoying.
Now removing force field will ensure no modifiers needed for
it are remained in the stack.
This also fixes missing notifier to redraw modifier stack
when changing force field type.
Reviewers: brecht, campbellbarton
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D13
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in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
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Need this so checkout of existing svn does not
interferes with new git checkout which would
need to be done.
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Pretty much sure more tweaks would be needed,
but need this to get started.
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LOCK_DRAW_IMAGE used to be unlocked twice. Now made it
so all the thread-unsafe code is inside a single lock/
unlock section.
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Developer note:
BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh
bvh-trees, this could cause index lookup errors in editmode.
Fix by adding a new type for editmesh so theres no confusion.
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Also fix for missing draw-handler free.
Delay activating until we know 'stitch_init' succeeds.
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This was more a missing feature then a bug, the modifier never handled
existing faces however with ngons its possible to get more useful
results. Also order edges from the faces (if available),
gives control over the face-winding-direction.
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with scons.
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another object is parented too
Armatures used to check if any of their meshes were culled to see if they needed
to be updated. However, this meant armatures with no meshes would never update,
since non-mesh objects are always considered culled. Instead, if a non-culled
child was not found, we now check to see if the armature contained only
non-mesh objects. If this is the case, always update the armature. If this
becomes a problem, we can look into being able to cull non-mesh objects.
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to respect
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all others.
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The vehicle constraint is now properly removed if bge.constraints.removeConstraint()
is used or the object is deleted. This also fixes a memory leak with the
vehicle wrapper.
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by default now
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Issue was in fact caused by wrong DNA storage, which
apparently was considering unsigned long as just 4
bytes here.
Now use uint64_t to be sure timestamp does fit into
storage on all the platforms.
Thanks Campbell for help looking in the issue.
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GE was copying the pose channels without increasing user counter for a
custom bone shape object. Freeing copied pose will for give decrement
errors.
The same increment issue seems to happen in BKE_pose_copy_data, which
is also solved now.
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Image empties don't actually support mipmaps right now, but the user preference
doubles as a way to disable any kind of interpolating in texture filter and just
show nearest neighbour filter, so for this is a bit more consistent.
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Issue was caused by wm->defaultconf being NULL when in
background mode which made keymap modifications from a
script crash.
Reviewed by Brecht, thanks!
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Once again, when you remove operator make sure keymaps we've
got in master branch keeps working.
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Need to mark display buffer as out-of-date.
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Baking job is owned by scene but only need to update image space
contexts. This leads to job progress bar stuck in node editor.
Made it so node editor does not display baking jobs now.
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This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.
Ref T37477.
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Seems to be a regression when Campbell was working on T24009.
Bind operator exec handles curves nicely, could not see reason
why to disable this with a poll function.
From quick tests everything seems to be just fine.
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