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2013-02-18Bug fix #34292Ton Roosendaal
CTRL + MMB zoom in 2d editors now depends on 'max zoom' level. This makes zooms in UI (very limited) go smoother, but for fcurve or timeline it's same.
2013-02-18Fix some popups being too small on retina display, among them the new image ↵Brecht Van Lommel
dialog.
2013-02-18Fix #34290: backface culling option in 3d view was not interacting well with theBrecht Van Lommel
option in the material in texture draw mode, now it always overrides the material.
2013-02-18fix bpy_extras.mesh_utils.edge_face_count_dict() helper api function.Campbell Barton
it was using tessfaces when theres no need to.
2013-02-18Fix #34276: OpenGL render not doing color space conversion to linear correctlyBrecht Van Lommel
with transparency, would show as too dark colors on edges. Found a strange issue here though, the alpha value in the OpenGL render result is not the same as the one specified in the material. It's not clear to me why this happens, color space conversions should not influence the alpha channel.
2013-02-18Make list_id mandatory when using default UI_UL_list class for a template_list.Bastien Montagne
2013-02-18pointcache: Set start frame soft limit to 1Sergej Reich
Right now most simulations can't handle cache start frame < 1 unfortunately. There are two main problems: 1. frame 0 is a special case so some simulations will just pop back to their initial state on frame 0. 2. blender doesn't allow playing the animation starting from negative start frames, so most simulations only work when baked and not during regular playback. Just change soft limit since sart frame < 1 can work in some cases, but this needs to be fixed properly in the individual simulations if we really want to allow it.
2013-02-18Fix #34289: Wrong grid color on light backgroundSergey Sharybin
Grid was blending with wrong theme color. Since r53636 TH_HIGH_GRAD is used as a background and this color shall be used for blending. This is possible other usages of TH_BACK are wrong here as well, but would want Antony to check on this.
2013-02-18Minor precision in template_list doc, to always use a custom list_id when ↵Bastien Montagne
using default UI_UL_list class.
2013-02-18Fix [#34300] Slider for list of particle systems (keyed particles) is not ↵Bastien Montagne
doing anything. Navigating a list of more than 5 elements requires keyboard. Systematically adding some custom id to template_list using default UI_UL_list class, this one is commoly used more than once in an area, yielding collision issues if they do not have a custom id...
2013-02-18make autocomplete use unicode character stepping (needed for bugfix).Campbell Barton
2013-02-18Correction to previous commit, needed to tweak some includeSergey Sharybin
directories after shuffling order of subdirectories and compiler flags tweaks.
2013-02-18Correction to cmake rules for libmv/ceresSergey Sharybin
libmv still requires optimization switched off because of some incompatibility of SSBA and MSVC optimizer which makes bundle adjustment work just wrong. This shall not be an issue for Ceres and no need to disable optimization for extern_ceres
2013-02-18Correction to r54600Sergey Sharybin
Calculate dependent area based on distortion model rather than using 15% of image resolution for this. Some assumptions here: - We're assuming real-life camera calibration is used here - Maximal undistortion delta would be achieved on frame boundary - Distortion fully goes inside frame This makes it possible to approximate margin for distortion by checking undistortion delta across frame boundary and use it for dependent area of interest. We do not use any formula-based equation here because we're likely support other distortion models and in that case it'll be stupid to try detecting formula here.
2013-02-18resolve build error in MSVC, was using a GNU C extension for ternary ↵Campbell Barton
conditional.
2013-02-18fix [#34279] Python console: Selected region is not highlighted when using ↵Campbell Barton
white background color
2013-02-18== Sequencer ==Peter Schlaile
Made my last fix a little bit faster and more elegant by not playing around with seq->tmp (only reseting it to NULL, like the old code).
2013-02-18== Sequencer ==Peter Schlaile
This fixes a bug in sequencer cut tool: * if you cut two strips of the same name class (MVI_XXXX.MOV and MVI_XXXX.001) the two new generated strips will end up with the same name. (easy test case: add a MOV file with it's accompanying audio track to the timeline and then cut both strips at once into two pieces) * visible problem: your animation data will get messed up on the way, since the animation system doesn't know, which strip it should assign the animation. Problem was caused by generating a new list of sequences within the cut_seq_list() function: Since dupli_seq() can't see the members of the new list of sequences, it won't be able to assign unique names in all cases.
2013-02-17rigidbody: Fix regression in background scene fixSergej Reich
Since BKE_object_where_is_calc() might be called outside of scene_update_tagged_recursive(), we need to fall back to the scene's rigid body world.
2013-02-17Bug fix #34281Ton Roosendaal
The RNA path interpretor code was using a function to get the portion between quotes, this function was not even checking if there *are* quotes at all! Causing bad memory allocs or crashes.
2013-02-17fix #34284 Collada: update problem for vertex weights directly after import.Gaia Clary
2013-02-17ribidbody: Fix setting "Bake to Keyframes" start frame above 2Sergej Reich
Simulation needs to run from the beginning to work properly.
2013-02-17Minor fix...Bastien Montagne
2013-02-17Fix #34285: sculpt/paint radial control F key operators did not adjust brush ↵Brecht Van Lommel
size to retina pixel size correctly.
2013-02-17remove stipple from console selection drawing.Campbell Barton
2013-02-17Fixes for BMO_error_raise extraction regex, and add hindi to "active" ↵Bastien Montagne
translations. Also enhanced the ugly py ast parsing code, so that it now can handle (up to some extent) "name" function nodes, and add bpy.app.translations.pgettext func familly to extracted ones... This ast py parsing becomes more and more ugly, should probably try to refactor it a bit. :/
2013-02-17Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, ↵Bastien Montagne
Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks!
2013-02-17code cleanup: operator/function mismatchCampbell Barton
2013-02-17vertex slide: dont write clamped value back into TransInfo.values,Campbell Barton
this meant toggling clamp didn't take any effect until the mouse was moved. (annoying glitch)
2013-02-17allow alt or Ckey to toggle clamping for vertex slide.Campbell Barton
2013-02-17BLI_mempool totalloc was being used un-initialized, normally this would ↵Campbell Barton
cause bugs but turns out its not used, ifdef'd it out but keep in the struct in BLI_mempool for now.
2013-02-17code cleanup: missed r54603, arg reordering.Campbell Barton
2013-02-17code cleanup: change order of args in void ↵Campbell Barton
BKE_object_where_is_calc_time_ex() so extra arg is at the end (loose convention for *_ex() funcs). also some style cleanup.
2013-02-17Fix for harmless uninitialized-variable warningNicholas Bishop
2013-02-17Fix performance regression with anchor brush in sculpt modeNicholas Bishop
When restoring coordinates in sculpt mode (used for several brushes including anchor brush), can use sculpt_undo_get_node() for non-dyntopo sculpting instead of sculpt_undo_push_node(). This should bring speed of anchor brush back to 2.65 level for regular mesh/multires sculpting. Fixes projects.blender.org/tracker/?func=detail&atid=498&aid=34208&group_id=9
2013-02-17Fix for [#34182] Movie Distortion and Bilateral Blur doesn't work togetherJeroen Bakker
* added area of interest based on a radius around the input tile. If someone can implement a correct formula (based on K1, K2 and K3) and send it to me, I will be happy to apply it! - At Mind -
2013-02-17Added option for group node buffering in the compositor.Monique Dewanchand
Justa cluster did not have enough memory to handle all Mango 4k scenes. Option is default disabled and can be enabled in the performance panel. - At Mind -
2013-02-16rigidbody: Fix [#34277] Deleting a copied bullet scene crashes blender.Sergej Reich
Copying scenes didn't handle rigid body worlds previously. Since we use groups to keep track of objecs in the rigid body sim it's tricky to do the right thing here since groups aren't duplicated. One option would be to create new groups and add the duplicated objects into those but that has other drawbacks. So the rigid body world isn't copied for now. TODO find a better way of handling this.
2013-02-16Code cleanup, remove redundant function wrapperSergej Reich
2013-02-16rigidbody: Further fix for background scenesSergej Reich
Since rigid bodies need their world to be be updated correctly we now pass it alongside the parent scene in scene_update_tagged_recursive(). Add BKE_object_handle_update_ex() as well as other object functions that take a RigidBodyWorld for this. Ideally this shouldn't be needed but we'd have to restructure scene handling for that. It's not a small taks however and definitely not something that can be done before release. Thanks to Campbell for review.
2013-02-16Adding a missing end paren to the Use Material Caching tooltip.Mitchell Stokes
2013-02-16BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if ↵Mitchell Stokes
you UV mapa a face of a cube" reported by joaclint. Material caching can now be disabled for Multitexture and GLSL Materials.
2013-02-16rigidbody: Avoid unnecessary simulation updatesSergej Reich
Now we flag the world for update on frame change and only call BKE_rigidbody_do_simulation() when needed.
2013-02-15And more UI messages issues fixing... Thanks again to Gabriel Gazzán and ↵Bastien Montagne
Leon Cheung!
2013-02-15Fix part of #34239: crash with cycles textured draw mode + dynamic topology ↵Brecht Van Lommel
sculpt.
2013-02-15'Reset to Default Theme' wasn't taking into account those themes that enable ↵Pablo Vazquez
panel header/background.
2013-02-15Fix: Collada Import files with X_UP and Y_UP axis where imported with wrong ↵Gaia Clary
orientation
2013-02-15Add some more detailed CUDA error prints to try to debug #34166.Brecht Van Lommel
2013-02-15Various fixes for UI translation issues (reported by Leon Cheung on ↵Bastien Montagne
bf-translations ML, thanks!).
2013-02-15revert own commit r54450, this works on X11 but not in Windows and caused ↵Campbell Barton
bug [#34255] (which may be a bug in windows ghost?, not getting key release for modifiers). Cross platform modifier keys on activating window better be handled at ghost level anyway.