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2013-02-20edits to document uploading script so the latest release docs can always be ↵Campbell Barton
found at: http://www.blender.org/documentation/blender_python_api Easier for linking wiki docs.
2013-02-20Quick fix: translating header's string with some languages (complex scripts, ↵Bastien Montagne
like Japanese or Hindi) generates a very odd segfault! Have really no time to fix now, will try in a few hours, but safer to do this for now!
2013-02-20Raise a bit Header string fixed length, else some translations (e.g. ↵Bastien Montagne
Japanese) have not enough room!
2013-02-20Fix for blenderplayer build after recent motrack changesSergey Sharybin
2013-02-20Fix shadow pass issue with non-progressive render shadow pass with emittingBrecht Van Lommel
meshes and world MIS.
2013-02-20Made ldl code a part of extern_ssba library, otherwise gcc fails toSergey Sharybin
find ldl symbols because order of libraries seems to be critical for gcc linker. A bit stupid, but that's how linker works.. Both CMake and SCons shall work fine on linux now.
2013-02-20Correction to previous release -- scons on linux was brokenSergey Sharybin
2013-02-20Fix #34299: Motion Tracking 20x slower under WindowsSergey Sharybin
Root of the issue goes to SSBA library which didn't work properly when using optimization in MSVC. It was worked around by disabling optimization for libmv, which is in fact shame and shouldn't have been done. It seems after some changes optimization does not affect on SSBA code, but enabling optimization could be risky so close to release. For now solved by splitting SSBA to separate CMake/SCons library, disabling optimization only for this particular library and enabling optimization for rest of libmv. Tested on all files which used to fail with optimization enabled in SSBA and all of them works the same as before. Tracking speed is significantly higher now. After release we'll enable optimization for SSBA as well, so there'll be no crappy build setup. Later we'll replace old SSBA library with new BA code based on Ceres. Bundle script would be broken for until then, so better not to use it.
2013-02-20Fix drawing of translated strings (can't use _ascii version of BLF_draw in ↵Bastien Montagne
these cases, when WITH_INTERNATIONAL is defined we need unicode support).
2013-02-20fix [#32294] Navmesh crashed if on creation navmesh is also selectedCampbell Barton
thanks to Sv. Lockal for investigating and providing the fix.
2013-02-20remove unneeded call to RNA_property_enum_get(), the icon was always ↵Campbell Barton
overwritten after.
2013-02-20rigidbody: Properly handle constrained objects not having rigid bodiesSergej Reich
This is a pretty rare case that can be triggered by switching rigid body and constraint groups before simulation was validated. Code checked for existing physics objects but was missing else block.
2013-02-20change to proportional editing suggested by Jeroen Hoolmans,Campbell Barton
don't interpolate projection, just project all points within the PET radius.
2013-02-20fix #34049: Collada importer doesn't import armature. Added some comments to ↵Gaia Clary
the program code for better understanding.
2013-02-20fix #34049: Collada importer doesn't import armature. Added support for ↵Gaia Clary
'rootless' armature similar to Maya.
2013-02-20rigidbody: Don't run simulation if cache is bakedSergej Reich
In rare cases this would allow the simulation to run before being initialized (if cache is baked and reading cache fails after undo or loading a file).
2013-02-19fix [#34244] Snap to face projection - Entire mesh is affected by projection ↵Campbell Barton
when Proportional Editing mode is active, regardless of influence radius
2013-02-19fix [#34275] Text autocomplete cuts words with accents or special charactersCampbell Barton
autocomplete is now unicode aware, using python api's checks for now. eventually we should have our own.
2013-02-19set unicode conversion errors as UNLIKELYCampbell Barton
2013-02-19step over unicode characters with autocomplete (correctly this time).Campbell Barton
2013-02-19Add CTX_wm_operator_poll_msg_set as auto-detected func for translations.Bastien Montagne
2013-02-19Another huge bunch of new UI translations (some reported by Leon Cheung, ↵Bastien Montagne
thanks!)...
2013-02-19bpy.props.RemoveProperty() py api docs were still incorrect.Campbell Barton
2013-02-19internal: add include so blender builds against libpng1.6 Campbell Barton
2013-02-19fix [#34033] Mesh customdata settings are missingCampbell Barton
Mesh edge number buttons were removed when the custom-data layers weren't present. More of a usability regression than a bug.
2013-02-19fix for apply rotation/location failing for surface object types (were ↵Campbell Barton
recognized as 2d curves).
2013-02-19internal: increase error threshold for normalize assert since normals ↵Campbell Barton
converted from shorts are not always exactly unit length.
2013-02-19Small correction to make strict compiler setup be happySergey Sharybin
2013-02-19revert own commit r54625, broke autocomplete.Campbell Barton
2013-02-19Remove define which is not actually needed and could have beenSergey Sharybin
conflicted with one from IMB_colormanagement.h
2013-02-19Fix #34315: memory leak cancelling move to layer operator, after change to makeBrecht Van Lommel
it not execute immediately when opening the popup.
2013-02-19make asserts that check for unit length vectors into a macro.Campbell Barton
this was really not nice logic to try to fit into an assert.
2013-02-19patch [#34320] Cross compiling with mingw-w64 on ubuntuCampbell Barton
from Martijn Berger (juicyfruit) applying since this is only corrects header case which is ignored on windows anyway.
2013-02-19Style tweak - missing bracesJoshua Leung
2013-02-19Remove ztrans_hack. Looks like just keeping the angles compatible works wellJoshua Leung
enough.
2013-02-19Fix #34249: collapse edges crash blender with a specific meshSergey Sharybin
OpenMP block was using shared variable, which for sure leads to threading issues.
2013-02-19fix [#34295] Color picker brightness to infinityCampbell Barton
simply clamp the color to the buttons softrange since color conversion can cause the value to scale outside the intended button limits.
2013-02-19Fixes for alpha mode do_versions codeSergey Sharybin
Before this change only old flag "Premultiply" was used to detect alpha mode, which is not enough actually. Now the logic here is: - If "Premultiply" was enabled it is likely float image with straight alpha, which shall be premultiplied before usage. In this case image/sequence Alpha Mode is set to Straight. - Otherwise use default alpha mode for image format based on an extension. This could fail in some cases like TIFF, but this wasn't handled fully correct in older blender anyway. Initial discovered issue was that EXR images saved in older Blender versions were set to Straight alpha mode, which is obviously a straight way to lots of headache.
2013-02-19fix for [#34283] wasn't working in my tests (attached to original report),Campbell Barton
made bone roll get compatible angle values with the original roll.
2013-02-19Bugfix [#34283] armature bones losing their roll setting upon translation inJoshua Leung
edit mode My earlier fix for [#33974] (in r.54061) was causing some problems where manually specified roll values on horizontal or angled bones were getting reset. This could be nasty as you might not notice the changes for a while (especially when using stick bones without axes displayed). I've now put in place a hacky compromise solution which should catch both of these situations nicely. For z-axis (i.e. vertical) movements, the r.54061 fix is used, while for everything else (moving or just touch-n-go), the old setting is used.
2013-02-19bpy.props.RemoveProperty() had incorrect docstring.Campbell Barton
2013-02-19minor change to own recent commit with transform fcurve centers and some ↵Campbell Barton
style edits and typo corrections.
2013-02-19Fix for [#34099] Particles leaking from moving meshesAlex Fraser
This was caused by a floating point precision error. During collision detection, Newton-Raphson iteration is used to find the exact time of the collision. But when using subframes, the initial Newton step was too small. Now the initial step is given in absolute units. When subframes = 0, this should behave almost the same as before. Thanks to Janne Karhu, Lukas Toenne and Ton Roosendaal for their help with this patch, and to AutoCRC for funding.
2013-02-19Fix for [#34308] only half width of material list row is used for material name.Thomas Dinges
* Issue was caused in r54393.
2013-02-19Themes: disabled items on menus were using a color mix of text and ↵Pablo Vazquez
text_selected, this didn't work nice with dark themes and text shadows and overall didn't make much sense. Now, disabled items use a mix of text and menu item background (inner) color. Same results, but allows dark themes with bright selected text to use shadows. Example case: http://pasteall.org/pic/show.php?id=45697
2013-02-18Force movie clips always use default alpha mode, before this straightSergey Sharybin
alpha was used for them which doesn't work for cleaned footage stored in EXR file format. Perhaps we need to support configurable alpha mode for clips, but that's for later (maybe even after release),
2013-02-18Correction to own r44749 -- layers from view were always used,Sergey Sharybin
shall use active layer now for real.
2013-02-18Fix wrong alpha channel for OpenGL render results with transparent textures orBrecht Van Lommel
materials, the typical glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); blend function does not give correct destination alpha.
2013-02-18fix [#34303] Rotation fcurves don't work with transforming with individual ↵Campbell Barton
centers
2013-02-18checking for V3D_LOCAL was duplicated in transform.c, and both checks not ↵Campbell Barton
quite correct. - When checking edimode, make sure its mesh editmode. - Graph editor supports this option but wasn't being checked.