Age | Commit message (Collapse) | Author |
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It's the same filter which is used by default by Blender Internal renderer
and it gives crispier edges than gaussian filter.
Default filter for Cycles is unchanged because it's unclear if new filter
gives more noise or not. After some further real production tests we can
consider making Mitchell filter default for Cycles as well.
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This way it's easier to extend bitfields and see when we start running
out of free bits.
Plus added brief description of what SD_VOLUME_CUBIC flag means.
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Still need to keep enum definition in sync with the python code,
but the code itself is a bit more clear to understand now.
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It is per-material setting which could be found under the Volume settings
in the material and world context buttons.
There could still be some code-wise improvements, like using variable-size
macro for interp3d instead of having interp3d_ex to which you can pass the
interpolation method.
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This is the first step towards supporting cubic interpolation for voxel
data (such as smoke and fire). It is not epxosed to the interface at all
yet, this is to be done soon after this change.
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Quite straightforward change, don't think some extra explanation is needed.
This gives about 15% speedup of the modifier evaluation on my laptop.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D836
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This commit switches meshdeform modifier to use threads to evaluate
the vertices positions using the central task scheduler.
SO now we've got an utility function to help splitting the for loop
into tasks using BLI_task module which is pretty straightforward to
use: it gets range (which is an integer lower and higher bounds) and
the function and userdata to be invoked for each of the iterations.
The only weak point for now is the passing the data to the callback,
this isn't so trivial to improve in pure C.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D838
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Also name 'children' is normally used for a list
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When resetting edit bones on cancel, they also have to reset connected
parent and child bone tips and heads respectively, since these can be
modified during the transform.
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UVLayers
This is only an indirect fix, in fact: this commit adds a public API to check
the maximum number of a given layer type (`CustomData_layertype_layers_max()`),
and uses it to forbid too much layer creation in `CustomData_merge()`.
This only affects UVs/VCol data though, but merge behavior in itself is not a bug
actually, how user managed to get thousands of different UV layer names remain
rather mysterious...
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Cursor mode
Eraser was not aware of possible transform matrix for the strokes.
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Curve parent requires valid path to exist for curve. If the path is disabled in
the curve settings, displist evaluation will check the dependency graph whether
the path is needed for parenting.
The issue was that changing relations in the scene chagned need of the curve path
but nothing tagged the curve to update it's path.
For now use direct call of DAG_id_tag_update from set_parent(). In the bright
future we might detect such a need in flush automatically in the depsgraph.
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tangents are directions and should be transformed like directions.
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Vertex parent was using original non-modified nurbs list, simply because
it didn't have something else to operate with.
Now we've got deformed by pre-tessellation modifiers nurbs in the curve
cache which might be used y the vertex parent.
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position.
Main moving logic is moved to new `BKE_keyblock_move()`, which makes it available from anywhere.
In addition, move code was reworked so that it only loops once on whole keyblocks list,
and it accepts arbitrary org and dest indices, not only neighbor ones.
Partly based on work by revzin (Grigory Revzin) in his soc-2014-shapekey GSoC branch, thanks!
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given list.
Can be much simpler and quicker than using remlink/insert functions.
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It should no be longer needed. If it causes the issues please let me know
to find a more cleaner solution.
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Don't allow the add paint slot operator to redo. Also guard better against
excessive slot addition
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Effects strips in metastrips could be erratic.
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Passing 'ar' to snapObjectsRayEx would apply a ray-offset.
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The trim tool (T key) allows users to change the position of the
contents of a strip without moving the strip itself.
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This helps compiler to do detect stuff which might be inlined,
gives around 30% speedup on my laptop with test files from ZanQdo.
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Own mistake - not copying enough data.
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Thanks to mont29 for finding the cause.
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I would not have endured such a critical and monstruous bug one more femtosecond!
And even worse - active color was awfully wrong too! Shocking!
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The issue here is that if no matching winid is found, we destroy all
windows and their context with them. This will also delete the OpenGL
textures associated with the initial context, thus we lose the icons.
This patch makes sure a window is always kept for later so the initial
context does not get lost.
Thanks to Campbell and Ton for the discussion on the issue.
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wrong values.
From soc-2014-shapekey branch, with minor edits by mont29 (Bastien Montagne).
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This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f.
This completes reverting D785
This feature is to be reworked into an addon.
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This reverts commit 490f2aeb8247463a7ea1a86a3a8c4246fcf45f23.
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This reverts commit db249b787fe0875944e00df1a3d12a58d9a07249.
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This reverts commit 3cbb066b838b4d52673f3fd76c2f695a3491b8b6.
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This reverts commit 06cdc35a68d9a0bd2a84fd92bda2be11318d46ff.
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This reverts commit fc7752b53c793a6985525d4c099108a97cd7867e.
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This reverts commit c35a649a0a6c3c07bb8d56caba680887f726b9e9.
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Helps troubleshooting indirect links.
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Loading XML module, registering etree namespaces... etc
on startup for everyone on chance someone may want to export
an SVG from Freestyle is unacceptable.
This shouldn't have got through the review.
also disable loading when built without freestyle.
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