Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-11 | Cycles: trick to make building with OSL trunk work as well, it has a different | Brecht Van Lommel | |
name for LoadMemoryShader so we make it call the right name depending on which is available. | |||
2012-12-11 | RNA: add Window x/y position and size access. | Brecht Van Lommel | |
2012-12-11 | Fix issue reported in #32174: IK solver stretch was less stable after a code ↵ | Brecht Van Lommel | |
refactor commit, epsilon was supposed to be 0.01 instead of 0.001. | |||
2012-12-11 | Fix OS X warning on startup about using deprecated function, when building ↵ | Brecht Van Lommel | |
against 10.8 SDK. | |||
2012-12-11 | minor speedup - replace use of smallhash with api_flags for BM_edge_split() | Campbell Barton | |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton | |
2012-12-11 | own cleanup commit in bmesh branch - removed last letters from ends of some ↵ | Campbell Barton | |
comments. | |||
2012-12-11 | was using max short on a float in EDBM_face_find_nearest() | Campbell Barton | |
2012-12-11 | use const char for display device | Campbell Barton | |
2012-12-11 | code cleanup: neareast -> nearest | Campbell Barton | |
2012-12-11 | code cleanup: spelling labda -> lambda | Campbell Barton | |
2012-12-11 | Fix some RNA subtypes for collections' active/active_index props (some ↵ | Bastien Montagne | |
PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;) | |||
2012-12-11 | switch BLI_ghashutil_strhash() to "djb" hash (as used by glib), | Campbell Barton | |
Gives approx 10% speedup in my own micro-benchmark looking up operators. | |||
2012-12-11 | unfreeze blender, back to bcon1 | Campbell Barton | |
2012-12-11 | Bugfix [#33467] Fluid Simulations Speed factor animated wrong result | Daniel Genrich | |
Thanks to Brecht for providing a patch and example blend. I changed and extended it a bit since there was another bug in that loop. | |||
2012-12-11 | Fix #33476: cycles environment texture not showing image sequence options ↵ | Brecht Van Lommel | |
properly. | |||
2012-12-11 | OSL install deps script: set STOP_ON_WARNING to OFF to disable -Werror. | Brecht Van Lommel | |
2012-12-11 | Fix game player still not using fast GPU mipmap generation, user preferencs | Brecht Van Lommel | |
are not actually used here. | |||
2012-12-11 | Splash template XCF file for Gimp. | Brecht Van Lommel | |
2012-12-11 | cmake wouldn't build since it was missing files added in r52858. | Campbell Barton | |
2012-12-11 | update api changelog | Campbell Barton | |
2012-12-10 | Audaspace: | Joerg Mueller | |
Implemented forgotten Calculator classes from boost migration. | |||
2012-12-10 | Fix for maya keymap | Sergey Sharybin | |
2012-12-10 | Splash screen for 2.65, created by Jordan Schur. | Brecht Van Lommel | |
2012-12-10 | Fix cycles OSL + AO enabled in world settings not working correct. | Brecht Van Lommel | |
2012-12-10 | 2.65 commit: version bump | Sergey Sharybin | |
2012-12-10 | Fix shader nodes Normal node not showing right direction choosing widget. | Brecht Van Lommel | |
2012-12-10 | CMake: fix numpy install not getting properly disabled when numpy was not found. | Brecht Van Lommel | |
2012-12-10 | fix for knife when clipping was enabled, The knife would not snap to ↵ | Campbell Barton | |
edges/verts outside the clip area but the geometry would still get cut | |||
2012-12-10 | fix for knife tool when the mouse was moved outside the clipped area the ↵ | Campbell Barton | |
mouse line would reset to 0/0/0 a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped. - added ED_view3d_win_to_segment() - ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before. | |||
2012-12-10 | knife tool was incorrectly moving points into worldspace, then checking ↵ | Campbell Barton | |
clipping against the object space bounds. more fixes needed here but at least correct whats there. also ensure clipping is initialized from the object before handling modal operator events. | |||
2012-12-10 | de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2() | Campbell Barton | |
2012-12-10 | some of the modal knife key bindings didn't cause a refresh until you moved ↵ | Campbell Barton | |
the mouse. - snap, angle snap, midpoint snap. | |||
2012-12-10 | revert most of r52820 (patch to fix [#33452]), this caused a regression in ↵ | Campbell Barton | |
text stepping when ctrl is held. This adds back the problem that double-clicking on a single char wont select it. Double click selection may need its own logic. | |||
2012-12-10 | fix for copying markers to other scenes not working with 10 or more scenes. ↵ | Campbell Barton | |
Regression from r34115. | |||
2012-12-09 | Fix for camera solver not working properly when built with scons | Sergey Sharybin | |
2012-12-09 | make cppcheck run with quiet flag when QUIET env var is set, make ↵ | Campbell Barton | |
bpy.ops.image.project_apply() only use local images. | |||
2012-12-09 | Fix #33454: cycles wasn't hiding the original object used for dupliverts or | Brecht Van Lommel | |
duplifaces like blender internal. | |||
2012-12-09 | Bugfix: softshadow in menus was broken. | Ton Roosendaal | |
Already since like 2.61 - when Array draw was added - drawing only shadow in bottom of menus with bad looking corners. | |||
2012-12-09 | Fix for Render Layers node: when sockets are hidden (by 'hide unused ↵ | Lukas Toenne | |
sockets' operator, ctrl+h), newly enabled render passes will not show up in the Render Layers node. The SOCK_HIDDEN flag cancels out the SOCK_UNAVAIL flag in that case. Disable the SOCK_HIDDEN flag as well when showing new passes to avoid confusion. | |||
2012-12-09 | Further refined the check for GCC 4.2 to not add the flag -Wuninitialized then. | Ton Roosendaal | |
Now it checks for "Not less then 4.3" because it doesnt have >= 4.3. | |||
2012-12-09 | fix [#33442] Units | Campbell Barton | |
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added. Now use an invoke function that scales unset default values. | |||
2012-12-09 | console auto-complete button looked silly when aligned against a menu. | Campbell Barton | |
2012-12-09 | style cleanup | Campbell Barton | |
2012-12-09 | patch [#33452] Double click select does not work properly + patch | Campbell Barton | |
from Tobias Johansson (mutze) with some minor edits (don't treat '!' as an operator - python centric) | |||
2012-12-09 | CMake: | Antony Riakiotakis | |
*Remove WITH_MINGW64 option, automatically test for presence of __MINGW64__ definition instead to determine presence of MinGW32/64. *Placeholder for LLVM libraries (Compiled locally but still crashing on render due to thread issue). | |||
2012-12-08 | bmesh toolflags would use BLI_MEMPOOL_SYSMALLOC when reducing layers only ↵ | Campbell Barton | |
(would use MEM_mallocN in one case but malloc in another). better use blenders MEM_mallocN for both. | |||
2012-12-08 | fix [#33431] Impossible to add "None" string to a property | Campbell Barton | |
2012-12-08 | fix [#33438] Bevel modifier "angle" mode is broken | Campbell Barton | |
bevel modifier was making zero area faces & edges that made scanfill fail (since it no longer removes doubles when filling ngons) | |||
2012-12-08 | update themes with update_themes.py | Campbell Barton | |