Age | Commit message (Collapse) | Author |
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verts since the face stores these already.
also remove ScrArea.cursor, historic runtime variable.
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Fixes [#34043] "Dyntopo: noise appear during sculpting (parasite edges)"
projects.blender.org/tracker/index.php?func=detail&aid=34043&group_id=9&atid=498
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each other depending on the view)
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also removed duplicate break;, probably error from merge.
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already does this.
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of those strips occurred on the same side of CFRA indicator as the mouse
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getting set to CONSTRAINT_TYPE_KINEMATIC.
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triangle primitives
When using triangle primitives this fix enables 'closed tip'.
UVs and vertex colours are added when using triangle primitives for hair.
Two new preset modes have also been included to allow easy access to curves and triangle planes.
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multiple lamps.
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Patch [#34075] by Davis Sorenson (dsavi), thanks.
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to indicate bugs, left a comment about those.
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This modules does not depend on any blender-specific data
structures or algorithms and due to our policy better be
placed to intern/
Shall be no functional changes, tested CMake and SCons on
Linux, hopefully other platforms will work as well.
P.S. SVN history shall be preserved for the files.
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trackpad to wheel events.
if you moved your mouse fast over a button the event would get converted to a wheel, even if the input event wasnt a MOUSEPAN event.
When Alt was held this was noticable because Alt+Wheel changes button values.
added an assert to avoid this happening again.
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checking that they are not modified).
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was becoming annoying to remember all of them.
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flipped and in proportional vertex slide mode.
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* Added missing define into SConscript file. This also makes r54232 obsolete, so removing this again.
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53132 which changed the RNA index to -1 for these. Also made it so that these
buttons no longer display "Insert Single Keyframe" and only "Insert Keyframe"
as you can't edit individual components here so it's only confusing.
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work so was just wasting CPU time.
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this patch enables the translate node to wrap around the image borders. This is especially needed if the translate node is not used to position elements on a layer but when it is used instead for seamless backgrounds like mountains or clouds that should be repeated over time (by animating the x/y values).
No trunk without docs! So here is my documentation: http://wiki.blender.org/index.php/User:Plasmasolutions/TranslateNodeExtension
The code is properly documented and should be easy to read and understand. When there are any problems or issues, please comment, I'll tackle them right away!
Greetings, Thomas Beck
* optimized determination dependant areas
* fixed some issues with scale node
There are still some issues when scaling very small values (x=0.0001)
- At Mind -
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and Gabriel Gazzán on ML, and lockal on IRC, thanks).
The problem is that, when HAVE__BOOL is not defined (as it is the case in scons currently), BLI_utildefines.h defines bool as a standard type. Was using signed char, which makes eg "bool foo = 1024" be false (overflow)! Especially nasty when using bitflags (think we have been lucky to not have worse bugs because of that)!
So changed fallback bool type to unsigned int.
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can't not have an active UV map.
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The code for making a rounded profile edge at a vertex needed
a special case for when that profile is on the third face
(the one not touched by the beveled edge) when only one edge
is beveled and the three faces are not orthogonal.
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'/usr/lib' lib search path, in last position! Previously we could have a bunch of those, even in first position, which would e.g. prevent linking against a custom boost in /opt/lib/boost if you had a system boost installed...
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simple and does whats needed.
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should (previously would include all monitors).
Now the active monitor size is used on startup.
Currently the cursor position is checked for intersection with the monitor bounds to find the active screen.
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This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib).
carbon/cocoa are TODO, they still use getMainDisplayDimensions().
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windows. (linux/win only)
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from Peter Staples (batfinger)
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cutting
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maximize - causing noticeable flicker.
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Minimal change to stop blender window opening across all monitors.
Workaround the problem by starting maximized, and using sane defaults for non maximized window.
I checked on a few different solutions to this, Using Xinerama works OK, but with different size monitors
and not knowing which one the window-manager will pick in advance - this can be wrong too.
Now instead of opening with the screen size, just start maximized and use a default size for the non-maximized window (clamped by the screen size).
This isn't perfect since you could have 2x monitors at 1024x768, open blender, un-maximize - and blender window would cross over into the second monitor.
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* One more fix for Boost Linker errors with new OSL master branch.
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array (utility function currently unused).
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