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2010-06-06finish cleanup to cmake editors, also removed some stuff from scons thats ↵Campbell Barton
not needed.
2010-06-06- [#22492] [29159] commit breaks importing of script file that has a reload ↵Campbell Barton
to self in it broke when including the blend path in the modules filename. - new function BLI_path_basename(), matches pythons os.path.basename(). replace a number of cases where BLI_split_dirfile was being used to get the filename only.
2010-06-05revert changes in own commit to fix warnings, was giving warnings with a ↵Campbell Barton
newer swscale
2010-06-05Node Editor: link to viewer (ctrl+shift click on node) now cycles throughBrecht Van Lommel
the node outputs instead of always linking the first one to the viewer.
2010-06-05looks like this is needed for MSVCCampbell Barton
2010-06-05get rid of some warnings,Campbell Barton
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
2010-06-05Moving FFMPEG lib path include to first in the list. This might fix ↵Nathan Letwory
'[#21312] 2.5 Fails to Build Against Latest FFMPEG svn' PS. note the nice palindromic bug report number.
2010-06-05Show whether BF_DEBUG=1 or 0 in output.Nathan Letwory
2010-06-05Change to liblibjpeg, otherwise mingw looks for jpeg.lib instead of libjpeg.libNathan Letwory
2010-06-05Fix [#22503] Can't create any objects in new scenes.Matt Ebb
2010-06-05MingW (both native and cross) now use the libjpeg.lib from lib/windows. This ↵Nathan Letwory
is the compiled version from Sergey committed at r29226 (so please update your lib/windows too)
2010-06-05remove cruft from cmake files, more to goCampbell Barton
2010-06-04Fix bug #22153 and #21609Diego Borghetti
Can't leave edit mode if you enter to edit mode and hide the object from the outliner. Also fix the problem if you hide the object and enter edit mode from the outliner. To avoid this problem you can't enter edit mode from the outliner if the object is not visible and also you can't hide the object from the outliner if the object is in edit mode.
2010-06-04SVN maintenance.Guillermo S. Romero
2010-06-04* Fixed a Typo in Convert menu. Thomas Dinges
2010-06-04== python api docs ==Luca Bonavita
- small change to indicate the source file we use the proper :file: directive and we link to proper file in svn check for example http://www.blender.org/documentation/250PythonDoc/bpy.ops.cloth.html#bpy.ops.cloth.preset_add after you rebuild the docs
2010-06-04opengl-render flag wasnt being cleared after rendering.Campbell Barton
2010-06-04missed this in filename --> filepath renamingCampbell Barton
2010-06-04have cmake build editors as different libs like scons and nan-makefilesCampbell Barton
2010-06-04check to avoid divide by zeroCampbell Barton
2010-06-04remove cruft from scons config.Campbell Barton
2010-06-04Fix [#22480] brush/circle select (C-key) causes problems in other modesMatt Ebb
2010-06-04Fix [#22383] 3dView Layer Management (by Mouse) brokenMatt Ebb
2010-06-04support for building with scons & python 2.4xCampbell Barton
2010-06-04solidify modifier wasnt requesting vertex groups when it needed them.Campbell Barton
2010-06-04[#22498] scene.objects.unlink() frees objectCampbell Barton
fix by Dan Eicher (dna)
2010-06-04Made the sample line tool of the image editor use color management if needed.Xavier Thomas
2010-06-04remove unused env vars from --helpCampbell Barton
2010-06-03wave modifier was dividing by zero for each vertex with default settings of ↵Campbell Barton
falloff == 0.0f. annoying with --debug-fpe and better to use multiply in the loop.
2010-06-03disable openmp for blenderlite scons targetCampbell Barton
2010-06-03Merge -c 29009,29081,29189 from COLLADA branch into trunk.Arystanbek Dyussenov
2010-06-03[#22470] bpy.Image.gl_load/free()Campbell Barton
patch from Dan Eicher (dna)
2010-06-03== python api docs ==Luca Bonavita
some more cleanup: - made structure in source/gameengine/PyDoc/bge.events.rst to be able to crosslink properly - cleaned notes and warnings syntax, and also now they are always the last elements after all the other tags - substituted some lists of possible values of a parameter with links to lists of values (not finished) like in bge.types.html#bge.types.SCA_PythonKeyboard - uncertain about some values, like in http://www.blender.org/documentation/250PythonDoc/bge.types.html#bge.types.SCA_ISensor.status (list of KX_SENSOR_INACTIVE,... etc aren't documented or non-existant, will investigate)
2010-06-03search for scripts in the release directory relative to the blender binary.Campbell Barton
2010-06-03fix for buffer overrun with making a path relative.Campbell Barton
would only happen when the names of the path and the relative location matched which isnt likely but happened today when Soenke somehow made a file link to its self.
2010-06-03Copy Game Properties Operator: fix for "default enum value" out of the ↵Dalai Felinto
range. I removed one item from the Enum and forgot to change the default.
2010-06-03Logic Editor: more datablock lookups :)Dalai Felinto
Now all the material properties have the nice Datablock Lookup menu (thanks a lot Matt !). They still store the property as a string, therefore if you change a material name the logic bricks using it don't get updated. it would be nice if we had a way to communicate that in the interface. The only "datablock" field that doesn't have lookup is "property" in collision and ray sensors and Constraint Actuator. The reason being is that there is no global ListBase to gather the properties of all the objects in the scene. And it may be too overkill to create a list with all the properties on-the-fly only for that (it would be cool though)
2010-06-03silly compile fixMatt Ebb
2010-06-03Small memory management tweaksMatt Ebb
2010-06-03Reworked the non-blocking reports display in the info header:Matt Ebb
* Now it displays the last report from the global list, not just from operators * Rather than disappearing when a new operator is run, it stays until it times out or a new report is added * Fun animated transitions ;) http://mke3.net/blender/devel/2.5/reports_header.mov Now need to investigate report usage with popups. Ideally we can have most reports non-blocking, so they're less intrusive, only popping up for dire errors. Problem is many things in Blender right now are marked as RPT_ERROR when probably RPT_WARNING is more appropriate. Should probably keep RPT_ERROR for things that demand immediate attention.
2010-06-03Logic Editor: clear properties operator + logics in the object menuDalai Felinto
clear properties operator - now it's not part of the copy properties anymore (Matt's suggestion). If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-06-03== python api docs ==Luca Bonavita
- now that I've made syntax changes in the previous commit I moved blocks to to have sensors/actuators grouped together - added sections to have a nice table of contents - formatted 2 lists and links to classes
2010-06-03== python api docs ==Luca Bonavita
* source/blender/python/doc/sphinx_doc_gen.py changed syntax for declating attributes type to use :type: instead of *type* os it * source/gameengine/Ketsji/KX_PythonInit.cpp While documenting I've found that we have two naming conventions for constraints in BGE python api, example: KX_CONSTRAINTACT_DIRPZ and KX_ACT_CONSTRAINT_FHPX: the right convention is KX_CONSTRAINTACT_xxx After talking with dalai and cambpell we agreed that this kind of change is better suited for NExyon GSoC so I marked as TODO Also, found 2 duplicate rows, fixed after askin nexyon * source/gameengine/PyDoc/bge.logic.rst there were 2 blocks for constraints, I've put them together in docs and fixed some other lines * source/gameengine/PyDoc/bge.types.rst first cleanup: mainly started using ":type:", it was mixed usage of *type* and **type** started cleaning some bullet list in a way that varibles link to the constant in appropriate page I'll continue later
2010-06-02error in last commitCampbell Barton
2010-06-02Sculpt & modifiers: patch by Sergey Sharybin, with modifications by me.Brecht Van Lommel
Fixes various crashes and redraw problems, most noticeable new feature is that you can now sculpt on a multires mesh with deforming modifiers preceding it. I've left out support for sculpting on multires with enabled modifiers following it, in this case only the base mesh can be sculpted now. The code changes needed to do this are just too ugly in my opinion, would need a more torough redesign which I don't think we should try now. In my opinion this is also not really an important case, since it's going to be incredibly slow anyway to run a modifier on a high res mesh while sculpting. So, to summarize current state: * Fastest sculpting: base mesh with no modifiers or multires with only modifiers preceding it. * Slower sculpting: base mesh with modifiers, depends on the speed of the modifiers. * Not supported: multires mesh with modifiers following it.
2010-06-02rename some rna properties filename --> filepathCampbell Barton
* filename == "foo.ext" * filepath == "/path/to/and/including/foo.ext" this was alredy followed in some places not not everywhere.
2010-06-02BGE: Moving Constraint Actuator Defines. It was leading to some errors in ↵Dalai Felinto
documentation
2010-06-02Constraint UI:Thomas Dinges
* Alphabetical order fix: [P]ivot comes before R and S ;-)
2010-06-02Avoid reset the H and S value in the color picker when V is equal to zero!Diego Borghetti
Small change to keep the value of H and S when V come to zero, take care that only work if you keep the color picker open. When the color picker is closed, the H and S value are reset to zero this is because the color picker is used in a lot of different place and this value need to be reset. (BTW reset to zero only when V is equal to zero!)
2010-06-02include the blendfile name when executing python scripts, so when using ↵Campbell Barton
libraries you can tell where the script is stored which raises an error.