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2014-04-28New icons for texture painting by Pawel Lyczkowski.Antony Riakiotakis
Task: https://developer.blender.org/T37960 Thanks a lot :) Those only cover the current set of brushes, soc-paint brushes will be commited on that branch
2014-04-28Two changes:Antony Riakiotakis
* Buffer icons are usually in straight space (since we load from pngs) so use src_alpha in OpenGL for blending. * Allow blending for preview icons. This will be useful for the next commit...
2014-04-28Fix T39692: Text fields in datablocks editor are brokenBastien Montagne
Make RNAPointer props un-editable here, we simply cannot handle this. Also correct previous commit, asking for autonaming for all items was a bit extreme, this is only needed for enums!
2014-04-27Fix another part of T39692 Text fields in datablocks editor are broken.Bastien Montagne
Broken enums widgets was a sequel of rBe5e0888a8f02 (when we want auto-naming, we have to pass NULL, not and empty string!). Now remains the RNApointers issue...
2014-04-27Fix part of T39692: Text fields in datablocks editor are brokenBastien Montagne
Text field part. Issue with enums dropdowns remains a mystery currently. As for pointer fields, afaict they have never worked here, though it should not crash. UI_EMBOSS are values, not bitflags (own fault, most likely)... Note we should probably get rid of UI_EMBOSST, it is used nowhere in UI code (set in one place only, used nowhere).
2014-04-27Editmesh: Update tooltips for vert/edge/face buttonsCampbell Barton
2014-04-27RNA: Use unsigned ints when bit-shiftingCampbell Barton
2014-04-27Code cleanup: avoid warning about bit-shift outside int rangeCampbell Barton
2014-04-27Fix T39921: Collada export creates invalid XML when using Track To constraintBastien Montagne
Constraints are no ID...
2014-04-27Final overlooked cleanup for last commitJens Verwiebe
2014-04-27Revert the testing sculpt openmp thread control and limit for OSX to ↵Jens Verwiebe
physical threads as in 2.70a tag
2014-04-27Fix T39919: Collada export crashes blender when using a "Copy Location" ↵Bastien Montagne
constraint
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer ↵IRIE Shinsuke
and material light group. This change makes lighting in GLSL preview more accurate, though it still doesn't support material's "Exclusive" option. Technical note: Changes in view3d_draw.c are not essential, these avoid preparing unused shadow buffers. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D457
2014-04-27Code cleanup: style, unused importCampbell Barton
2014-04-27Correct some errors in auto-cleanupCampbell Barton
2014-04-27Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline ↵Joshua Leung
viewable keyframes Made the timeline option to only show keyframes from selected channels/data be a per-scene setting instead of the per-timeline option it was previously. This makes it easier for animators working on rigs with multiple bones (especially during the polishing phase), since now the timeline and jump to keyframe operators use the same setting to decide which subset of keyframes they need to consider. By default, this option is enabled by default. TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
2014-04-27Code cleanup: const args and arraysCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, ↵Campbell Barton
modifiers, nodes)
2014-04-26Code cleanup: use 'const' for arrays (bmesh)Campbell Barton
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-26Code cleanup: use 'const' for arrays (render)Campbell Barton
2014-04-26Code cleanup: use 'const' for arrays (windowmanager)Campbell Barton
2014-04-26Code cleanup: use 'const' for arrays (python)Campbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenlib)Campbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenkernel)Campbell Barton
2014-04-26Cycles: avoid some CUDA performance on scenes without deformation motion blur.Brecht Van Lommel
2014-04-26Avoid integer overflow in build_implicit_tree_helperCampbell Barton
2014-04-25Fix T39896: lock view rotation, behavior not consistentCampbell Barton
2014-04-25Outliner: avoid using bitshift when hashing (which could use negative numbers)Campbell Barton
2014-04-25Fix for transform local-axis calculation with zero length normalsCampbell Barton
2014-04-25Always init pointcache frame step to 1.Bastien Montagne
Note it was already the case for many simulations (cloth, rigidbody, etc.), just doing this systematically in BKE_ptcache_add() now, will avoid us some recurring bug reports. Advanced users will know when they can/have to raise this parameter!
2014-04-25Fix T39895: Displaying the armature layers popup in edit mode always fails.Bastien Montagne
In fact, armature layers operators (set layers, and show all) were kind of messy and broken in Edit mode (Select layers had two different operators for Pose and Edit modes, both using the same funcs that could only work in Pose mode, Show All was supposed to be used in both modes but again, its exec code could only work in Pose one). Fixed that by: * Using only one op for each task, for both modes (with adapted poll func). * Replacing 'object from context' access by an helper that returns the right Armature object in both Edit and Pose modes.
2014-04-25BoxPack: replace macros with functionsCampbell Barton
also correct error merging vertices
2014-04-25Fix T39843: cycles memory leak rendering with high transparent depth.Brecht Van Lommel
2014-04-25Add message for constraint pollCampbell Barton
Was confusing for Python devs when these fail silently
2014-04-25Revert previous change after discussion with CampbellSergey Sharybin
Let's just be really verbose and it some compiler gives issues tell him NOT to do this. We shouldn't really workaround compiles' idiocy..
2014-04-25Fix strict flags compilation error in box packSergey Sharybin
No need to check q >= 0 in quad_flag() since q is an unsigned int argument.
2014-04-25Fix T39799: Backdrop (compositor) ignores alpha.Lukas Tönne
This issue is because of a somewhat "special" behavior in old code, which got lost during rB09874df: There was a variant of the `relinkConnections` function which would leave the socket completely unconnected. This is not a valid state really (given that each unconnected input must otherwise connected to a constant `Set` type node), but was used as a way to distinguish connected alpha/depth sockets in composite and viewer output nodes. https://developer.blender.org/diffusion/B/browse/master/source/blender/compositor/intern/COM_InputSocket.cpp;28a829893c702918afc5ac1945a06eaefa611594$69 After the large cleanup patch ({D309}) every socket is now automatically connected to a constant, such that `getInputSocketReader` will never return a NULL pointer. This breaks the previous test method, which needs to be replaced by more explicit flags. Luckily this was done only for very few output nodes (Composite, Viewer, Output-File). These now use the regular SetValueOperation default in case "use alpha" is disabled, but set this to an explicit 1.0 value instead of mapping to the node socket.
2014-04-25Fix T38924: wm.link_append() could fail to appendCampbell Barton
When the library path was changed by BLI_cleanup_path appending would fail.
2014-04-25Fix T39886: Transformed parents of Rigid Bodies cause problems with Bake To ↵Sergej Reich
Keyframes Need to convert transforms to parent space for objects with parents.
2014-04-25Fix T39880: Cancelling transforms in Graph Editor does not restore F-Curves ↵Joshua Leung
to original state Since autosnap was being applied during the flushing step for various practical reasons, it wasn't possible to restore keyframes and handles to their original values, as these would always get overwritten before getting a chance to be written back to the keyframes.
2014-04-25Spelling error fixesJoshua Leung
2014-04-25Freestyle: Fix typos in a tool tip.Tamito Kajiyama
2014-04-24Code cleanup: unused python vars & importsCampbell Barton
Use frosted rather then pyflakes
2014-04-24Fix T39874: Bone roll resets if bones are moved in edit modeBastien Montagne
Own stupid typo in rBee387c6addb2, sigh...
2014-04-24Quiet warningsCampbell Barton
2014-04-24BoxPack: add bias, fixes erratic placement with identical boxesCampbell Barton
2014-04-24BoxPack: remove unusable vertices while packingCampbell Barton
avoids having to check placing boxes there.
2014-04-24BoxPack: add support for merging verts as they are packed inCampbell Barton
Reduces the number of vertices to pack boxes into.
2014-04-24BoxPack: flag verts used in packed boxesCampbell Barton