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2014-07-15No preemptive removal of muted and reroute nodes from compositor nodeLukas Tönne
trees for localization (previews and viewer evaluation). This is handled entirely by the compositor already. Doing this during localization is redundant and risks divergent behavior.
2014-07-15Fix T41067: Muted nodes still do data type conversions.Lukas Tönne
Proxy operations from muted nodes would still create conversion operations where the datatypes don't match, which creates unexpected behavior. Arguably datatype conversion could still happen even when the main operation is muted, but this would be a design change and so is disabled now.
2014-07-15Edgehash: Improve magic number for hashingCampbell Barton
Gives consistently better results. Tested with wide variety of meshes.
2014-07-15Fix T41074: Several Mouse Look actuators not working well together when ↵Mitchell Stokes
reset button are set in one or several of them Fix provided by lordloki (Jorge Bernal)
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
2014-07-15Fix T41044 Cycles Bake: world space location affects object space normal passDalai Felinto
2014-07-14Follow up to previous commit.Antony Riakiotakis
* Expose is_tablet property to events to determine if event contains tablet data. * Expose tablet tilt for events as a 2D vector in python
2014-07-14Feature request:Antony Riakiotakis
Expose pressure from event system to python. This will return the tablet pressure, if a tablet is present, or 1.0 if not.
2014-07-14GHash, EdgeHash: add debugging function to measure the hash qualityCampbell Barton
Can use to check on improvements to hash functions.
2014-07-14Error in last commitCampbell Barton
2014-07-14Py/API: add bmesh.utils.face_split_edgenetCampbell Barton
2014-07-14Tooltip improvements for modifier functionsgaiaclary
2014-07-14Remove redundant NULL checkCampbell Barton
2014-07-14BMesh: avoid redundant normalize comparing anglesCampbell Barton
2014-07-14Math Lib: add compare_len_squared_v3v3 from paint branchCampbell Barton
2014-07-14Math Lib: accept a limit of 0.0 when comparing vectorsCampbell Barton
2014-07-13Tooltip improvements for modifier functionsgaiaclary
2014-07-13Freestyle: minor docstring fixes.Tamito Kajiyama
2014-07-13Followup to rB320b7a59c3eed: also handle background image ID refcount when ↵Bastien Montagne
duplicating/freeing View3D.
2014-07-13Fix T40987: Distant Lamps have no influence on Volumes.Thomas Dinges
Differential Revision: https://developer.blender.org/D639
2014-07-13BMesh: minor speedup to BM_face_split_edgenetCampbell Barton
2014-07-13BMesh: remove error check on radial loops and consistent namingCampbell Barton
2014-07-12Replace BLI_SMALLSTACK_FREE with fake user (quiet warnings in msvc)Campbell Barton
2014-07-12Code Cleanup: use constCampbell Barton
2014-07-12BGE debug API and actuatorHG1
This patch adds some new debug methods to the KX_GameObject for manually adding the debug list and bge.render for controlling the debug visualization. It also adds a new debug actuator, which allows to control the same functions. This patch is a updated version of T33701. Thread on Blenderartists: http://blenderartists.org/forum/showthread.php?264745-Debug-proerties-for-added-objects-patch&p=2256018&viewfull=1#post2256018 Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D635
2014-07-12Correct error in BM_face_split_edgenet when no faces are splitCampbell Barton
2014-07-11Fix potential bug in loop normals code.Bastien Montagne
Even if we cannot use computed lnor, we still have to empty the fan stack of lnors!
2014-07-11Another attempt for T40981, clipping border does not work with GLSL onAntony Riakiotakis
ATIs. This is actually a test to see if this can be enabled on ATI cards. According to various sources, newer ATI cards supporting GLSL 3.0 support gl_ClippingDistance in shaders, which is the forward compatible way to do custom clipping. This fix will bind 6 additional varying variables on ATIs, which may lead to some shaders not compiling due to limiting out of those variables, or to performance degradation. Also I do not have an ATI handy to test. Having those in mind, this commit may well be reverted later. Clipping planes are usually 4 (6 is for cube clipping), but making shaders depend on viewport state is really bad, and would lead to recompilation, so I took the worst case here to avoid that. Hopefully driver does some optimization there.
2014-07-11View3D Walk: Use scene gravity instead of hardcoded value (fix T40921)Dalai Felinto
Differential Revision: https://developer.blender.org/D636
2014-07-11View3D Walk: Rename gravity by gravity_state (cleanup)Dalai Felinto
2014-07-11Fix T41023: Specific material cause bad render result, different on CPU/GPUSergey Sharybin
Issue was caused by too much aggressive optimization, which skipped execution of some nodes leading to an uninitialized memory read in SVM stack.
2014-07-11Fix T41019: Calculate Mass does not calculate actual volume.Lukas Tönne
This was a ToDo item, for mesh-based rigid body shapes (trimesh, convex) the operator was simply using the bounding box volume, which can grossly overestimate the volume and mass. Calculating the actual volume of a mesh is not so difficult after all, see e.g. http://research.microsoft.com/en-us/um/people/chazhang/publications/icip01_ChaZhang.pdf This patch also allows calculating the center-of-mass in the same way. This is currently unused, because the rigid body system assumes the CoM to be the same as the geometric object center. This is fine most of the time, adding such user settings for "center-of-mass offset" would also add quite a bit of complexity in user space, but it could be necessary at some point. A number of other physical properties could be calculated using the same principle, e.g. the moment of inertia.
2014-07-11BLI_array: avoid mixing terms count/lengthCampbell Barton
2014-07-11Fix T40257: Frustum culling not working properlyMitchell Stokes
This is mostly the same fix as before, but now code depending on culling checks is executed after KX_Scene->CalculateVisibleMeshes(). As a side-effect, LoD checks and animation culling now use the current frame's culling information rather than the previous frame's.
2014-07-11WM: add WM_operator_properties_create_ptrCampbell Barton
Call operator types directly and avoid a lookup when their known.
2014-07-11Add mesh tool to split faces by wire edges (face menu)Campbell Barton
This can be used in a similar way to the knife tool, but the edges are manually setup first.
2014-07-11BMesh: new face splitting function BM_face_split_edgenetCampbell Barton
This takes a face and an edge-net, splitting the face into regions defined by the edge-net.
2014-07-10Cycles: Add link to a paper used for Beckmann table calculationSergey Sharybin
This is for those who'll be reading code and trying to improve it.
2014-07-10Fix T41005: Seemingly random crashes with cycles renderingSergey Sharybin
Fix T41013: OSL and Crash Fix T40989: Intermittent crash clicking material color selector Issue was caused by not enough precision for inversion threshold. Use double precision for this threshold now. We might want to investigate this code a bit more further, stock implementation uses doubles for all computation. Using floats might be a reason of bad rows distribution in theory.
2014-07-10Fix for invalid memory access in graph editor when deleting the lastLukas Tönne
vertex in a fcurve.
2014-07-10Fix compilation error with scons when building from detached headSergey Sharybin
2014-07-10Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
This reverts commit 978dba4616852e0b94374f2ae56934049d9b3669. The change still doesn't provide accurate culling information, and actually breaks animation culling.
2014-07-10Need to disable Libmv for cudakernels targetSergey Sharybin
This way no access to automated tests variables will happen. Ideally it should be something more like using blenderlite with just Cycles enabled, but let's keep it for a bigger clean up.
2014-07-10SCons: Hopefully final fix for 32bit linux buildbotSergey Sharybin
No need to run automated tests for cudakernels target. TThis could be harmless because CUDA binaries are built in the another chroot.
2014-07-10Fix T40909: BGE softbodies broken.Mitchell Stokes
Looks like softbody settings got lost in a recent cleanup.
2014-07-10Cleanup: Same thing in path trace setup, we can safely always assign the ↵Thomas Dinges
proper value.
2014-07-10Cleanup: Always assign num_samples, there is no need for this special define.Thomas Dinges
2014-07-10Further tweaks to SCons's auto testsSergey Sharybin
We should do autotests only after setting path to sconsign, otherwise using the same working directory and different build directories will eventually break.
2014-07-10Another attempt to fix issues with 32bit OSX and sconsSergey Sharybin
2014-07-10Attempt to fix compilation error on 32bit OSX and SConsSergey Sharybin