Age | Commit message (Collapse) | Author |
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Project the triangle pair into 2d coords before measuring.
before/after - http://www.graphicall.org/ftp/ideasman42/beauty_fill_fix.png
note: I committed this r54403 but it caused eternal looping so I reverted for 2.66 release.
ran extensive tests and its not giving problems so re-applying this improvement.
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- make it clear that navmesh visualize option only works in path mode.
- use 2 decimal places for motion-blur shutter speed (user request).
- use 'const' for some bmesh functions.
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- pan when nothing is under the mouse
- use key binding alt+f
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The way beauty fill was working was too fragile and prone to eternal loops,
Solution used is to is to store previous states and ensure edges don't get rotated back into those.
Also added an optimization to avoid testing the same edge rotation many times - using edge tags to only re-test edge rotations around areas that have been modified.
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rotated, rather then looping over all edges each time.
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since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
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Operator "To Sphere" should only be allowed to be called in 3d view.
Crashed in Image editor.
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mouse drag footage(image sequence)
As those two properties do not need a custom set func, yet need recalc of strips drawing/positions in addition to usual rna_Sequencer_update() (cache invalidating), I renamed rna_Sequence_frame_change_update to do_sequence_frame_change_update, and made a new rna_Sequence_frame_change_update which is directly usable as RNA update func, and call both the strip and cache update funcs.
Thanks to Sergey for advices!
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On screen/area refresh calls the header scroll offset was cleared too.
Probably an old remainder of early 2.5 coding. Should be not needed so much.
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Now prefetching happens from cursor up to scene end frame
and then from cursor down to scene start frame.
Also disabled prefetching for non-unidistorted proxies
because of issues with timecodes (seek horribly fails
in some cases). This seek need to be fixed since it's
actually happens for manual timeline scrubbing as well,
but that's another story..
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When trying to load file below actual sequence range
(like trying to load file for scene frame 10 when clip's
start frame is 20) first frame from file sequence is used.
Before this change first file used to be loaded for every
scene frame below start frame, which polluted memory with
unwanted data.
Now first frame would be loaded only once in this case.
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these "parameters" are interpreted are rather strange, current text should now reflect exactly code's behavior).
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with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context.
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I am unsure if I did catch all problematic code but I ran out of memorybefore the sim started ;)
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but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
Simple fix: don't expand node groups more than once.
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spell check...).
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Also done a few cleanup here and there...
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unique verts between them).
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- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
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anchored.
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or do an undo push)
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from Ralf Holzemer (cheleb)
use Fkey in object mode (since its a mode-less fly).
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Also add random mapping to brushes.
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Checked the size limit on TGA files in svn history and this is was just an arbitrary limit that might have made sense some years back, but not now.
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* delete now acts on selected file(s) rather than the highlighted file.
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And 55555. :D
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also make it more clear args are for rna buttons.
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- Theme color for the brush popup was not correctly coded. Now it follows menu item
style correctly, which also allows all the themes we have to give readable text.
- RMB cancel also added for slider buttons and the color picker.
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* Remove non used booleanops_mesh.c and header, got obsolete with Carve.
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While using number sliders, you can now press RMB to cancel (like ESC)
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Cmd + F for searches.
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In text editor, the CTRL+F find now opens property region (or keeps it) and
activates the search button for input.
That's already nice! But next step should be to do a search on exit of
the button (or while typing). That's stuff I need Campbell to help with though.
Notes:
- Probably Py api for property buttons could get an "operator=" arg?
- The warning menu "not found" should go away
- I also suggest to make "wrap" search default for new editors
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* reset_session() was not taking render percentage into account in case persistent_data was enabled.
* also deprecate old "maximsize" DNA variable.
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strncpy();str[len]=0 with BLI_strncpy() in BLI_stringdec().
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Stick to rev c89cf095c40aa2a518b1104c448825eacc92d174 of opencollada repo, next commit breaks API and prevent blender from building anymore... :(
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did not get their correct default value set. Forgot to add this during r55440 ...
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Mac OS X full screen: the old option to go full screen now didn't hide the
dock/topbar anymore. Also made it use dock auto-hide now, not permanent hide.
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Node Editor and Sequencer were not using grid theme color, but 'back'.
This commit adds versioning to copy background color to grid. I do this
without increasing sub-version, which allows to add correct drawing when
the subversion has to go up anyway for something else.
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* Avoid an unnecessary condition in light.cpp, (totarea > 0.0f) is always true inside the "if(kintegrator->use_direct_light)" branch.
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* Hide Script Constraint from UI, not functional.
* Alphabetical order fix for Motion tracking constraints.
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* Remove already commented "use_radiosity" flag from RNA.
* Remove some commented exceptions for old 2.4x 3D View preview region.
* Remove empty and commented function declarations from 2.4x UI times
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* Remove already deprecated USER_DISABLE_AA flag from code, only commented DNA flag left.
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* Move OpenGL settings out of the film panel into its own.
Imho these should go completely elsewhere, but better separated than mixed with Cycles settings.
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