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2011-11-02Nodes: add support for shader nodes on world and lamps, in addition to ↵Brecht Van Lommel
materials. The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
2011-11-02RenderEngine api: support for viewport rendering, details here:Brecht Van Lommel
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI * This adds a Rendered draw type in the 3D view, only available when the render engine implements the view_draw callback. * 3D view now stores a pointer to a RenderEngine. * view_draw() callback will do OpenGL drawing instead of the viewport. * view_update() callback is called after depsgraph updates.
2011-11-02Projection Paint UI:Thomas Dinges
* Code cleanup, much better to understand what is going on there now. * Stencil menu was mis aligned, fixed it for UI beauty. :)
2011-11-02Sculpt cleanupNicholas Bishop
Replace a use of bglMats in sculpt with ED_view3d_* functions().
2011-11-02Toolbar UI code:Thomas Dinges
* More cleanup.
2011-11-02Small sculpt cleanupNicholas Bishop
Since frontface() is always called with tex_strength(), moved the call to frontface() into tex_strength (required a few new normal parameters.)
2011-11-02World MistThomas Dinges
* Removed some more unused stuff and marked as deprecated.
2011-11-02RenderEngine: steps towards implementation of this proposal:Brecht Van Lommel
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI * RenderEngine is now a persistent python object that exists and retains properties as long as a frame is being rendered. This is mostly useful now that more than one callback will be added. * Added update() callback that should ideally be used to export the scene, leaving only the rendering to the render() callback. This is not required to be used at this point, but separating this will make things more thread safe later on. * Added tag_redraw() and tag_update() functions that will be used for viewport rendering. * Internal change: status text is now retained after update_status calls.
2011-11-02World Stars:Thomas Dinges
* Remove remaining star color code, was unused. Marked as deprecated in DNA.
2011-11-02RenderEngine: add .is_animation and .is_preview properties to detect if it'sBrecht Van Lommel
an animation or preview render that is being done.
2011-11-02Related to #29092: make the working of the Mist Intensity option more clear inBrecht Van Lommel
the user interface.
2011-11-02new math function: Quaternion.to_axis_angle().Campbell Barton
add in safety checks for inf/nan values which could happen in some cases.
2011-11-02minor cleanup for weightpaint fillCampbell Barton
- SCE_SELECT_FACE and SCE_SELECT_VERTEX are mutually exclusive, use a macro to get a single value from them. - was allocating an array for no reason.
2011-11-02Function convertViewVec() contained some piece of code duplicated fourNicholas Bishop
times, pulled out into separate function and cleaned up a bit. Should be no functional changes. Review link: http://codereview.appspot.com/5308073/
2011-11-02fix [#29120] project painting errorCampbell Barton
2011-11-02quiet some warnings.Campbell Barton
2011-11-02Bugfix for [#29055] node editor / texture node / scale nodeThomas Dinges
* Node Vector sockets, don't have a PROP_FACTOR any longer.
2011-11-02Space types:Thomas Dinges
* Some cleanup, removed references to already deleted *_header.c files. * Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
2011-11-01== Removal of SpaceSound ==Thomas Dinges
* Removed old, unused Space Sound space * Removed data struct and Theme settings * Old files with an open Audio window will be loaded as Info Space
2011-11-01== Cleanup of SpaceImasel ==Andrea Weikert
* removed struct for SpaceType and all usages * SPACE_IMASEL in enum nees to be kept to identify it in old files * it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members * also removed theme settings
2011-11-01Fix #29124: Modifying mesh with mirror and solidify modifiers crashes blenderSergey Sharybin
It is corrected fix for #29089 (svn rev 41409). That fix wasn't correct because it used to set face number from derived mesh on which solidify is applying which isn't correct for case of constructive modifiers applied on base mesh before solidify modifier. Actually nothing special should be performed here to set needed original index because of ORIGINDEX layer is getting copyed automatically when when copying faces.
2011-11-01Reverting r41409 (broken fix for #29089)Andrew Wiggin
r41409 can cause a crash if you delete a face of a mesh that has subsurf & solidify modifiers active
2011-11-01Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,Brecht Van Lommel
previous bugfix needed a bit more refining.
2011-11-01Fix #29101: 2D Tilt on Bezier Curve Bug?Brecht Van Lommel
Changing tilt for 2D curves doesn't really hurt, just makes things not so clear tosee what's going on because you're changing value which isn't used at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves. Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar, it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator in toolbar.
2011-11-01correct header, for some reason gcc doesnt warn about thisCampbell Barton
2011-11-01vertex group mirrorCampbell Barton
- now works in vertex select + weight paint mode. - added option not to mirror all vertex groups.
2011-11-01macro to check if an object type supports vgroupsCampbell Barton
2011-11-01added path traversal flag - BPATH_TRAVERSE_SKIP_MULTIFILE,Campbell Barton
so path manipulation functions dont run multiple times on the same path in the case of sequence strips where the one directory is used as the base for many images.
2011-11-01use math functions for mesh subdivide smooth (easier to follow for bmesh, no ↵Campbell Barton
functional changes).
2011-11-01name qtcreator projects based on branch names (if svn is found and its a ↵Campbell Barton
branch), was too confusing with multiple IDE's open calling all projects 'Blender'.
2011-11-01hopefully fix problem with cmake on osx (older gcc version)Campbell Barton
2011-10-31Fix #29084: material/texture nodes crash introduced in 2.60, execdata is beingBrecht Van Lommel
lazely created but this wasn't done in a thread safe way.
2011-10-31Fix crash in texture nodes, when no derivatives available, other nodes alreadyBrecht Van Lommel
did this check.
2011-10-31Fix: selecting with z-buffer hiding did not work when graphics card settingsBrecht Van Lommel
enabled antialiasing, overriding application settings. The fix for this got lost when the FSAA option was added and later disabled again. Added it back now, and also disable AA for UI widgets since it makes them look too blurry, they already do their own AA.
2011-10-31OSX: make ZOOM-gesture on trackpads half the speed, added comment for ↵Jens Verwiebe
experimental all-time-trackpad assumption
2011-10-31Correction to own commit r41169Campbell Barton
2011-10-31fix [#29089] Faces created for "rims" by solidify modifier have incorrect ↵Campbell Barton
visibility
2011-10-31use_verify option to defvert_sync_mapped and defvert_sync was flipped, also ↵Campbell Barton
minor edits to defvert_verify_index() - no functional change.
2011-10-31fix own error r41191 getting id property string lengths.Campbell Barton
2011-10-31Sculpt UI:Thomas Dinges
* Code cleanup.
2011-10-31fix [#29098] File save dialog cannot handle extra periods in file nameCampbell Barton
2011-10-31Another Bconf Feature Request. :) Thomas Dinges
Some UI and code cleanup for the "Symmetry" panel in sculpt mode. * Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
2011-10-31Blender Conference Feature Request by Jonathan:Thomas Dinges
* Made "V3D_BGPIC_EXPANDED" true per default, so when you add a new background image, you don't have to expand the UI to select the image.
2011-10-31WIN32, fix a crash when blender is executed in background mode, patch by kjym3Jens Verwiebe
2011-10-30Change default values for mix node.Sergey Sharybin
Discussed with plenty of artists on De Balie and this values makes much more sense.
2011-10-30make_uv_vert_map() was looping over the texture face for not reason.Campbell Barton
2011-10-30correct flags for older GCC's which dont suppport -Wno-deprecated-declarations,Campbell Barton
detect if the flag is supported before use
2011-10-30Modifier compilation tweaks (Blender conference commit) Thomas Dinges
* Fluid compilation: Inverse the compile flag from DISABLE_ELBEEM to WITH_MOD_FLUID for consistency. (scons/cmake) * Use WITH_BF_FLUID in your user config (scons) * Add support for scons to disable build with Decimate and Boolean modifier. (WITH_BF_DECIMATE and WITH_BF_BOOLEAN)
2011-10-29Fix RelWithDebInfo build.Andrew Wiggin
RelWithDebInfo sets the library path to only include release libraries (e.g. python32.lib) but defining _DEBUG when #include'ing python headers inserts a linker directive to require for python32_d.lib. Additionally, RelWithDebInfo should be different from release build in that it builds debugger symbols (.PDBs), it should not have asserts and other debug code.
2011-10-29bug from revision 2!, error noticed kjym3 on IRC, buffer overrun on lbarray, ↵Campbell Barton
was 30 but 39 items beting accessed, surprising this didnt crash earlier.