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2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-10-10Now append/link will start at current blend file directory, if available ↵Bastien Montagne
(lastest used lib keeps priority).
2011-10-10add in empty modifier slot so dynamic paint files don't break.Campbell Barton
2011-10-10Fix #28863: Inconsistent UI inside of the UV/ImageEditor windowSergey Sharybin
Make panels which are on left be toggled by T, and which are on right by N.
2011-10-10updates to navmeshCampbell Barton
- 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10edit error macro formatting (confuses some editors)Campbell Barton
2011-10-10fix for using uninitialized stack memory in ↵Campbell Barton
mesh_foreachScreenFace__mapFunc(), used for face selection.
2011-10-10update to cmake doc, still needs more work but update references to CVS and ↵Campbell Barton
MSVC2005 and Python3.1
2011-10-10- for some reason navmesh wasnt drawing when VBO was enabled.Campbell Barton
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10fix documentation error - [#28862] Method 'difference' doesn't exist in ↵Campbell Barton
Quaternion object.
2011-10-10bug #28848 also mentions Ctrl+Backspace isnt working.Campbell Barton
added support for ctrl+backspace/delete.
2011-10-10fix [#28860] CRASH loading sceneCampbell Barton
Sequence strips with missing scenes were missing a NULL check.
2011-10-10add 3 PLY and STL export tests.Campbell Barton
2011-10-10mesh VBO drawing code was swapping red/blue vertex colors - this is ↵Campbell Barton
confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places.
2011-10-10fix for editmode opengl drawing (bug from own recent optimization), need to ↵Campbell Barton
set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-10fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.Campbell Barton
also minor cleanup.
2011-10-10move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵Campbell Barton
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09Fix for update_msg.py, wasn’t filtering out prop names identical to prop ↵Bastien Montagne
identifiers (e.g. "float_array"...). Also updated french po & mo.
2011-10-09increase the hit radius for vertex selection in weight paint mode - ↵Campbell Barton
increased to 50 (same as editmode), was 3.
2011-10-09replace sprintf with strcpy where no formatting is done and return value ↵Campbell Barton
isn't used.
2011-10-09clear some warnings.Campbell Barton
2011-10-09correction to RNA class api references (only used for docs)Campbell Barton
2011-10-09fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group ↵Campbell Barton
properties
2011-10-09text edit: selecting zoomed in text with the mouse had an incorrect offset.Campbell Barton
2011-10-09text editing: make jumping left/right both act the same way (was skipping an ↵Campbell Barton
extra char when jumping left).
2011-10-09button text editing: home/end were not moving the cursor position, only the ↵Campbell Barton
selecton.
2011-10-09fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as ↵Campbell Barton
Ctrl-Arrows.
2011-10-08fix [#28821] Whole Character keying set ignores non animatable propertyflagCampbell Barton
2011-10-08use newly added ID_BLEND_PATH() in more places.Campbell Barton
2011-10-08fix [#28846] Relative paths on linked scene failsCampbell Barton
2011-10-08fix for align objects with non mesh objects.Campbell Barton
2011-10-07Patch [#28660] x64 thumbnail handler not being installed in CMake builds by ↵Thomas Dinges
Tom Edwards.
2011-10-07Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated ↵Bastien Montagne
french po & mo.
2011-10-07Scene.GameData DNA alignment nitpickingDalai Felinto
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData) removing some unecessary pads. Moving others to make pad counting easy. (although this patch is not highly needed in trunk it will help cucumber merging) This could probably fixed the problem address at rev.40084
2011-10-07fix for own bad mistake, broke vector curve handles.Campbell Barton
2011-10-07fix [#28800] Scene NULL in frame change callback, crashes on property update.Campbell Barton
2011-10-07rna_ParticleDupliWeight_name_length was returning an incorrect value. ↵Campbell Barton
Zealous debug checks are testing the (buf[len] == '\0')
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-10-07spaces -> tabs (only whitespace changes)Campbell Barton
2011-10-06fix [#27071] Random crashes when altering a mesh vertex vector in BGECampbell Barton
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer ↵Sergey Sharybin
(2.6rc1) Caused by recent bump maps flip commit. If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06Fix #28805: Add mesh, align to view, un check align to view. not updating.Sergey Sharybin
Re-set rotation property when "Lock to View" property changes. This makes proper updates without breaking behavior.
2011-10-06set mikktspace functions as static which are not used externally.Campbell Barton
2011-10-06hide 3d view header `use_pivot_point_align` button in editmode since its not ↵Campbell Barton
used there, also remove unneeded copy() funcs from quick effects.
2011-10-06texface fix: if material is not used by mesh set default bge mat flag ↵Dalai Felinto
(backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well.
2011-10-06fix [#28113] ZTransp flag is not imported correctly from 2.49 filesCampbell Barton
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06Object Menu Edits:Campbell Barton
- add quick effects to object menu, these are too useful to hide in search menu. - set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item. - move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
2011-10-06fix for error in own edits to recently applied select link sequencer patch.Campbell Barton
2011-10-06fix for weight paint with face mask enabled drawing with lights.Campbell Barton