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2011-02-27doxygen: blender/blenloader tagged.Nathan Letwory
2011-02-27doxygen: blender/blenpluginapi tagged.Nathan Letwory
2011-02-27doxygen: blender/collada tagged.Nathan Letwory
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27doxygen: blender/gpu tagged.Nathan Letwory
2011-02-27doxygen: blender/ikplugin tagged.Nathan Letwory
2011-02-27doxygen: blender/imbuf tagged.Nathan Letwory
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-27doxygen: blender/nodes tagged.Nathan Letwory
2011-02-27doxygen: blender/python tagged.Nathan Letwory
2011-02-27doxygen: blender/quicktime tagged.Nathan Letwory
2011-02-27doxygen: blender/readblenfile tagged.Nathan Letwory
2011-02-27doxygen: blender/render tagged.Nathan Letwory
2011-02-27doxygen: fixesNathan Letwory
2011-02-27== CMake Win ==Andrea Weikert
* remove copying of libjack dll's, libjack is statically linked now.
2011-02-27== UI icons ==Andrea Weikert
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27== UI icons ==Andrea Weikert
* Moved two #defines out of the enum to make code more readable.
2011-02-27Bugfix, own collection.Ton Roosendaal
Curve widget editing used bad pointer, unsure in which cases it would crash though...
2011-02-27Info > Help Menu:Thomas Dinges
Finally, the Blender icon can be used for the splash screen menu entry, on own todo for almost 1 year! Thanks to elubie for fixing this in the code. :)
2011-02-27== UI icons ==Andrea Weikert
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id. * This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-02-27Fixes for undo when suclpting on deformed mesh:Sergey Sharybin
- Invalid shape when deformation mesh was disabled befoe undoing - Crash when deformation modifier was enabled before undoing Still got problems with undoing multires changes when toggling modifiers.
2011-02-27replace import *'s with named imports (using * is convenient for some ↵Campbell Barton
scripts but considered bad practice by python devs)
2011-02-27lazy load modules for more scripts.Campbell Barton
2011-02-27lazy load pydoc module. move help() replacement into console code rather ↵Campbell Barton
then on startup since importing pydoc pulls in lots of other modules too.
2011-02-272.5 Transform Operator:Thomas Dinges
* Added a NC_OBJECT|ND_TRANSFORM notifier to it, so we get a refresh when using the operator from python console. Issue reported by calli in IRC.
2011-02-272.5 particle UI File:Thomas Dinges
* Code cleanup and some assignment names fixes. We still have the code guidelines. http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts So please only use subsub if absolutely necessary!
2011-02-272.5 Constraint Ui File:Thomas Dinges
* Minor fix for my commit yesterday, label in FLOOR constraint was missing for location property.
2011-02-27small UI cleanup - "Mouse Cursor" instead of "Show Mouse" and s/subcol/sub ↵Dalai Felinto
and a new line in the end of constraints ui file
2011-02-27BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge ↵Dalai Felinto
limits etc) by Juha Mäki-Kanto + ui changes pour moi From the tracker::: Issues fixed: - ConeTwist-constraint's params weren't making it to the CcdPhysicsEnvironment, also added Hinge's params. - UI wasn't using angles where applicable. - btHingeConstraint's constructor can create frame-matrices which don't align so the hinge doesn's start at 0 degree tilt. This is an issue when setting limits. Changes: - UI: Hinge limits can be set (and disabled). - UI: ConeTwist only has max-limits and only the twistX can be disabled - PyApi via rna_constraint.c: added the functions limit_xyz_min, limit_xyz_max (for 6dof), limit_angle_xyz_min, limit_angle_xyz_max (for 6dof), limit_angle_x_min, limit_angle_x_max (for hinge). - PyApi: dropped python-function limit_cone_min. .:. Extra: UI Changes: - renamed "RigidBody Joint" to "Rigid Boidy Joint" - reorganized UI to conform with other parameters (e.g. Limit Rot) - added dis/active all over the place :)
2011-02-27pedantic warning cleanup, also remove texspace_edit() since its been added ↵Campbell Barton
using a different method.
2011-02-27- use Py_CLEAR for python internally referencing other PyObjects (supposed ↵Campbell Barton
to be safer). - detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
2011-02-27cyclic gc support for KX_PythonSeqCampbell Barton
2011-02-27Grease Pencil stroke smoothing cleanup - making this less susceptibleJoshua Leung
to sequential error by adopting a two-pass smoothing strategy instead. This seems to give some minimal reductions in the amounts of unwanted shrinkage that occurs
2011-02-27Small animation tweaks:Joshua Leung
- Fixed problem where just trying to replace existing keyframes would result in the intepolation set on that keyframe to get lost. This was mostly an issue if trying to re-block some animation in the middle of a shot, with the rest of the keys set to Bezier, but the first keyframe in this new segment needing to be Constant so that we don't get sloppy automatic interpolation in the way - Hooked up Media-Play/Stop/Next/Prev controls to animation playback and keyframe jumping functionality in default keymap in addition the existing controls. I'm also considering whether to migrate Next/Prev Keyframe key mappings off the Ctrl-PageUp/Down keys for a more ergonomic option (i.e. shift <, shift >)
2011-02-26Image Editor:Thomas Dinges
* Added back selector for active UV texture. IRC Request by _BigWings_ :)
2011-02-26Sampling float colors in Image Editor only showed 3 digits precision.Ton Roosendaal
Let's make it four! :)
2011-02-26clean whitespaceCampbell Barton
2011-02-26port of function from 2.4x's BPyMesh.py thanks to 'merlin_' on IRC.Campbell Barton
2011-02-262.5 UI Scripts:Thomas Dinges
* More code cleanup. When removing the narrow_ui feature, a lot of split functions were kept. Changed them to rows, which are more easily readable. Check out properties_data_lattice.py for a good example.
2011-02-26Bugfix #26231Ton Roosendaal
Mesh editing: operator "Blend From Shape" had blending off as default. A bit weird... so let's change :)
2011-02-26fix for 'live edit', running python scripts as you typeCampbell Barton
- errors would jump to the line which gets in the way. - the window wouldn't always redraw.
2011-02-26use const char for return values of getenv().Campbell Barton
2011-02-26Bugfix #26221Ton Roosendaal
Two bugs in one: - Lukas commit monday for new group/socket handling accidentally removed to set socketype in stacks, which as used by (texture) nodes to detect whether value, color or vector had to be read. Result was that all texture nodes were rendering as B&W - Old 2.5 bug: preview renders for texture nodes didn't call a NodeEndExec function, which gave crashes on deleting nodes. The change in interface_hanlers.c is only a comment to explain how keymaps are being found.
2011-02-26fix [#26227] "Sequence must have 2 items total, not -2"Campbell Barton
2011-02-26qtcreator project generator now includes defines and correct include paths.Campbell Barton
2011-02-26Bugfix: In Action Editor, when "show pose markers" was enabled, allJoshua Leung
markers were always drawn as local pose-markers, even when they were not.
2011-02-26Added operator which makes selected scene markers into local 'pose'Joshua Leung
markers. This is useful for when working with lipsync shots, where you've used markers for noting down key syllables and want to separate these out into chunks to manage things better.
2011-02-26recent changes to svn broke rpm builder, also include rpm version infoCampbell Barton
2011-02-25SVN maintenance.Guillermo S. Romero
2011-02-25Fix #26158: The layer hight of the layer tool cannot longer be controled by ↵Sergey Sharybin
the strength of the brush, as it was in 2.49 Layer height used to be controlled with brush radius, quite confusing decision. Added new property for brushes - height for adjusting affectable brush height (it could be not only layer height in the future).