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2011-09-19/blender/makesrna: Removed final points in UI strings and messages.Bastien Montagne
Plus a few splits of very long lines…
2011-09-19Sequencer: switching to preview mode works fine againSergey Sharybin
2011-09-19Move function out of mathutils to: BLI_math_rotation --- ↵Campbell Barton
single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().
2011-09-19/blender/editors: Removed final points in UI strings and messages.Bastien Montagne
Plus a few cuts in very long lines…
2011-09-19remove Buffer.list, deprecated before 2.59 release.Campbell Barton
2011-09-19Curve back/front fill changes:Sergey Sharybin
- Use enum instead of back/front flags combinations. - This flags behaves differently for 2d/3d curves so use different enums for them. - This commit shouldn't change existing files.
2011-09-19Fix for add hook/vertex parent for meshesSergey Sharybin
The only way to achieve this is to re-load editMesh. After this commit you can't iterate through vertices and insert hooks/parents from script anymore -- this operators are now treated as topology-changing and shouldn't be used when iterating via geometries.
2011-09-19replace WORDS_BIGENDIAN with __BIG_ENDIAN__Campbell Barton
2011-09-19cleanup endian handlingCampbell Barton
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons. - ENDIAN_ORDER is now a define rather than a global short. - replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__) - remove BKE_endian.h which isn't used
2011-09-19remove WITH_* defines from image formats, instead just dont build the files ↵Campbell Barton
at all.
2011-09-18update glew from 1.6 to 1.7:Campbell Barton
from their site: adds support for OpenGL 4.2, new extensions, fixes bugs remove ChangeLog, its missing from the 1.7 bundle, also remove html doc dir.
2011-09-18add back GPL2+ header to paint_utils.c, copied from editface.c since some of ↵Campbell Barton
its functions trace back to that file from 2.4x. (imapaint_tri_weights for eg).
2011-09-18add old style nan GPL2+ header to sound.c since this file is from rev2 and ↵Campbell Barton
should have had this header added.
2011-09-18patch [#28684] Image pack/unpack() implementation.Campbell Barton
from Bill Currie (taniwha)
2011-09-18replace strnlen with BLI_strnlen & some style changes.Campbell Barton
2011-09-18fix for crash loading a file saved with fluidsim when blenders compiled with ↵Campbell Barton
it disabled. also remove unneed class prefix on function name for itasc.
2011-09-18blf - further shrink drawing functions & some style changes.Campbell Barton
2011-09-18blf code - no functional changes.Campbell Barton
- remove saniy checks from blf_font.c, the callers now check instead. - move duplicate code into defines (may move into static functions). - move kerning checks into const values set at the start of the function, rather then checking on every character.
2011-09-18Fix for [#28672] Blender segfault after exiting a game that was opened with ↵Joerg Mueller
autoplay on (Blender, not blenderplayer) Autoplay misses uninitialisation, I'm just fixing the reported crash, it still misses all other frees, but as the program exits, we don't care?
2011-09-18Minor: Other UI strings typos and tweaks.Bastien Montagne
2011-09-18Console Scrolling - reset while typing.Campbell Barton
patch from Damir Prebeg with some edits. Also made it so resizing the console view keeps the lower part of the text in view (could be annoying when you needed to scroll because of a resized view).
2011-09-17image button was hard coded to draw the splash screen which it loaded from ↵Campbell Barton
PNG data on every draw. now pass the ImBuf when callign the image button so we could have different images in buttons later on.
2011-09-17Recast/detour: fix some property enum identifiers to follow conventions.Brecht Van Lommel
2011-09-17Nodes: fix nodes in groups not getting socket templates verified, and reserveBrecht Van Lommel
some socket flags for cycles to avoid conflicts.
2011-09-17Speedup for font drawing, every letter was character was calling:Campbell Barton
glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex); ... with shadow enabled glGetFloatv(GL_CURRENT_COLOR, color) was called twice per character as well. Now only call glGetFloatv(GL_CURRENT_COLOR, ...) once per string and only when drawing with shadow or blur, texture bind is stored in the font. Gives 8% overall FPS speedup when displaying heavy UI in my test.
2011-09-17Minor: fixing other UI typos.Bastien Montagne
2011-09-17use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0Campbell Barton
2011-09-17Minor: fixing an UI typo.Bastien Montagne
2011-09-17use const and array size in function definitions, no functional change.Campbell Barton
2011-09-17correction to recent commit, wouldnt have given any troubles but was ↵Campbell Barton
assigning the 4th component of a float[3].
2011-09-17more mini optimizations - don't call UI_ThemeColor 4 times per curve handle, ↵Campbell Barton
instead get all colors at the start and index them when drawing curves in editmode. also remove redundant NULL check.
2011-09-17micro optimization for circle drawing.Campbell Barton
- use vertex array for drawcircball() - add circball_array_fill() and call from drawcircball(). - for object center's rather than drawing 2 circles, create the array and reuse it.
2011-09-17use less confusing array syntax for circle drawing, no functional changes.Campbell Barton
2011-09-17BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist ↵Mitchell Stokes
(fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager().
2011-09-16BGE fix: Font Objects not showing up in the dome modeDalai Felinto
geez, who coded the font object? or even worse, who did the dome code? Don't coders talk? tsc tsc ... Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.
2011-09-16SVN maintenance.Guillermo S. Romero
2011-09-16WeightVG: added WeightVG icon for outliner (don’t know when that where ↵Bastien Montagne
lost...).
2011-09-16- fix for memory leak in findFreeNavPolyIndex()Campbell Barton
- also correct own script for running cppcheck.
2011-09-16Fix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)Sergey Sharybin
Initially problem was caused by updated version of mingw-runtime which changed behavior of snprintf and vsnprintf so %lf isn't anymore valid for doubles. According to manpages, %f is a correct format for snprintf for doubles.
2011-09-16correction for my fix for [#28668], would crash when there were no editbones.Campbell Barton
2011-09-16use replace 0 with NULL for pointers, set some functions staticCampbell Barton
also fixed own errors in recent static check commit.
2011-09-16new convenience makefile targets for static source code cheching: ↵Campbell Barton
check_splint/check_sparse/check_cppcheck
2011-09-16replace macros with math lib functionsCampbell Barton
2011-09-16- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)Campbell Barton
- remove redundant NULL checks on old code where it would crash if the result was NULL later on. - add some missing NULL checks.
2011-09-16- remove deprecated pose channel membersCampbell Barton
- change short -> char for flags that support it. - add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-16fix [#28668] Crashes entering edit mode on ArmatureCampbell Barton
2011-09-15WeightVG: Made Edit and Proximity also use the new weightvg_update_vg ↵Bastien Montagne
MDeformWeight** parameter (to avoid another vgroup searching). Also added to Proximity a check in case vgroup would have no vertices in it. Plus a few minor edits...
2011-09-15SVN maintenance.Guillermo S. Romero
2011-09-15- include enum names and descriptions in sphinx generated documentationCampbell Barton
- add descriptions for operator bl_options
2011-09-15WeightVG utils, weightvg_update_vg func updates.Bastien Montagne
* Added an optional array of MDeformModifier pointers, to avoid another search based on defgrp_idx. * Split out "add/remove verts from vgroup" functions, preparing their move to deform.c (if their current form is validated!).