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AgeCommit message (Expand)Author
2011-06-19Fixed Armature Import Without Skin controllers. Armatures and animations get ...Sukhitha Prabhath Jayathilake
2011-06-19(no commit message)Sukhitha Prabhath Jayathilake
2011-06-18unskinned armature import improved but unfinished.Sukhitha Prabhath Jayathilake
2011-06-17creating armatures for bones which are not skinned( in progress )Sukhitha Prabhath Jayathilake
2011-06-17Added calculation to determine change in root translation when retargeting - ...Benjy Cook
2011-06-16Reverted Exporter unit conversion modifications. Sukhitha Prabhath Jayathilake
2011-06-16AnimationExporter - Quaternion to euler conversion ( in progress )Sukhitha Prabhath Jayathilake
2011-06-163D Audio GSoC:Joerg Mueller
2011-06-16== Simple Title Cards for Sequencer ==Joshua Leung
2011-06-16BGE_Animations: Removing the Fcurve Actuator as a possible actuator type, but...Mitchell Stokes
2011-06-16BGE Animations: Making sure the Action Actuator has a valid action before att...Mitchell Stokes
2011-06-16BGE Animations: FCurve Actuators are now converted to Action Actuators in do_...Mitchell Stokes
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This stil...Mitchell Stokes
2011-06-153D Audio GSoC:Joerg Mueller
2011-06-153D Audio GSoC:Joerg Mueller
2011-06-15New Animation Import system. Only Mesh object animation import support implem...Sukhitha Prabhath Jayathilake
2011-06-143D Audio GSoC:Joerg Mueller
2011-06-14Merge with trunk r37475.Joerg Mueller
2011-06-14fix [#25423] Mirror clipping is ignored with single vertex extrusion when usi...Campbell Barton
2011-06-14Bugfix: Distance DVar doesn't work with new Local SpaceJoshua Leung
2011-06-14Bugfix #27573Ton Roosendaal
2011-06-14fix [#27659] Segfault when adding None to a groupCampbell Barton
2011-06-14include some useful info in bge docs, by ZiauddinMK on IRC.Campbell Barton
2011-06-14Fixed weird assignment inside condition statement.Sergey Sharybin
2011-06-14revert own fix for [#27648], looks like this needs to work differently to be ...Campbell Barton
2011-06-14own mistake in recent mask commit.Campbell Barton
2011-06-14edit DAG defines to make it easier to add more & modify.Campbell Barton
2011-06-14mask modifier: replace bone hash lookup with a boolean array to quickly check...Campbell Barton
2011-06-14mask modifier was taking into account zero weighted verts.Campbell Barton
2011-06-14fix [#27648] Weird shading behind grayed out negate checkboxCampbell Barton
2011-06-14cmake: correct uninitialized varsCampbell Barton
2011-06-14Since scene sequence strips use the 'use_sequencer' setting, make it availabl...Campbell Barton
2011-06-142.5 Camera:Thomas Dinges
2011-06-13BGE Patch: [#27425] Allow to change the damping of the camera actuatorDalai Felinto
2011-06-13Fix [#27463] COLLADA light quadratic attenuation exported wrong?Nathan Letwory
2011-06-13Fix #27540: bug with bump mapping + reflection texture coordinates + nodes.Brecht Van Lommel
2011-06-13Fix #27570: apply button for modifiers required the modifier to be enabled, weBrecht Van Lommel
2011-06-13Transformation Channel Driver Variables - "Proper Localspace"Joshua Leung
2011-06-13Fix #27594: non-active object in weight paint mode doesn't free memory.Brecht Van Lommel
2011-06-13Bugfix #27537Ton Roosendaal
2011-06-13Fix #27635: GLSL filter uniform variable not set for group instance.Brecht Van Lommel
2011-06-13Turn off Quicktime support by default. Will be phased out soon.Nathan Letwory
2011-06-13minor updates to the cmake checkerCampbell Barton
2011-06-13Elbeem / Fluidsim:Daniel Genrich
2011-06-13Elbeem / Fluidsim update:Daniel Genrich
2011-06-13Fix/Workaround for [#27643] drawing glitch:Thomas Dinges
2011-06-12Bugfix #27519Ton Roosendaal
2011-06-12Quick Explode operator:Janne Karhu
2011-06-12Bug fix: keyed physics didn't work properly if the first key wasn't the keyed...Janne Karhu
2011-06-122.5 Image Buttons:Thomas Dinges