Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-28Fix for r35524. Thanks Jeffrey Hoover for reporting.Alexander Kuznetsov
WM_SIZE is dispatched before full init.
2013-05-28Quick addition to the node sidebar "Active Node" panel: draw input socket ↵Lukas Toenne
values in addition to non-socket settings. This makes it possible to actually use the sidebar for all node settings without having to go to the main area for changing socket values. This patch should be considered a temporary solution. The Active Node panel is a horrible mess and needs to be split up and cleaned. It should probably be moved to python as well.
2013-05-28QTKIT: as per Ideasman's suggestion, include BLI_utildefines.h in ↵Jens Verwiebe
sourcefiles where needed and reorder (must be before BKE_global.h)
2013-05-28Cycles OpenCL: disable requirement of enabling Experimental, environment ↵Brecht Van Lommel
varibale already adds an extra step. Also list all features for OpenCL AMD to make testing easier.
2013-05-28Since have_quicktime is now a bool, need extra include for stdboolJens Verwiebe
2013-05-28bmo_subdivide_edgering.c now builds with release+debuginfo, also remove ↵Campbell Barton
unused defines and correct include guards.
2013-05-28fix [#35509] MedianPoint choice has bad normalsCampbell Barton
2013-05-28Cycles: normal maps are now backwards compatible again after recent fix, withBrecht Van Lommel
a separate Blender Object/World Space that is compatible with Blender render baking and uses the YZ flipping convention.
2013-05-28code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵Campbell Barton
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28Hopefully scons+llvm works again.Sergey Sharybin
2013-05-28rename references to faces in docs.Campbell Barton
2013-05-28reorder includes for winCampbell Barton
2013-05-28Added missing recalculate of normals after mesh importGaia Clary
2013-05-28code cleanup: remove old/unused bmesh bevel transform mode, remove commented ↵Campbell Barton
character list UI widget and the members these used in 'G' global.
2013-05-28fix for missing normalize with recent optimizations.Campbell Barton
2013-05-28Fix #35473: Using Redo panel in View3D after Grease Pencil action moves GP ↵Sergey Sharybin
layer to that area Remove REGISTER flag from GP draw operator, so redo wouldn't screw up regions.
2013-05-28Fix for node menu: Show the group input/output nodes in the Input/Output ↵Lukas Toenne
categories respectively, so they can be added with the usual UI in case the user deletes them. These nodes are polled out for non-group trees (node trees not in the bpy.data.node_groups collection) to avoid confusion. For that purpose a new optional poll function argument has been added to NodeItem, which allows selectively polling individual items in an otherwise static list.
2013-05-28Fix #35547: incomplete tooltips in node editorSergey Sharybin
Descriptions were missing since PyNodes integration. Thanks to lukas for patch review!
2013-05-28Fix #35513: Multires modifier normal corruption on apply baseSergey Sharybin
Seems it was simply missing mesh normals update in multiresModifier_base_apply.
2013-05-28Fix: smoke initial velocity didn't work with the new custom size particles.Miika Hamalainen
2013-05-28code cleanup: comment/remove unused definesCampbell Barton
2013-05-28Fix for crash in Freestyle with sketchy chaining and Bezier Curve geometry ↵Tamito Kajiyama
modifier. When the sketchy chaining is used, stroke geometry may contain a 180-degree U-turn. If the 'error' parameter of the Bezier Curve geometry modifier is small (e.g., 10), Bezier curve fitting will recursively split the original stroke into two pieces. This splitting may take place at a U-turn point, causing a numerical singularity issue that leads to a crash. Problem report by edna in the BA Freestyle thread, with an example .blend to reproduce the problem. Thanks a lot!
2013-05-28fix [#35543] Bezier curve width and twist fail to apply when more than 1 ↵Campbell Barton
point is edited
2013-05-28fix [#35544] Boids Segfault of frame advance using cursor keysCampbell Barton
caused by partial revert of r56073.
2013-05-28fix [#35503] Bug with BMesh and Mirror Modifier (Blender 2.67)Campbell Barton
regression with bmesh - extruding was creating faces where it shouldn't.
2013-05-28optimize mirror merging, remove array reallocation, replace with fixed size ↵Campbell Barton
arrays.
2013-05-27fix error in own recent commit, also other minor changes.Campbell Barton
2013-05-27view3d buttons, internal change: make act_vert_def vertex argument optional.Campbell Barton
2013-05-27Picky UI message fix...Bastien Montagne
2013-05-27Fix #35505: cycles object space normal mapping did not match blender internal.Brecht Van Lommel
Now it uses the same (strange) YZ flipping convention.
2013-05-27Fix #35506: enter local view, enable render draw mode, exit local view. In thisBrecht Van Lommel
case the render engine would keep working invisible in the background.
2013-05-27Cycles / OpenCL:Thomas Dinges
* Use advanced shading for nvidia as well, works fine on my Geforce 540M with sm_21. I tested the files from regression suite.
2013-05-27Particles: patch #35205 by Jakub ZolcikBrecht Van Lommel
The Emission panel now has a Use Modifier Stack option to emit particles from the mesh with modifiers applied. Previously particles would only be emitted from faces that exist in the original mesh. There are some caveats however: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68/Tools#Particles
2013-05-27Cycles OpenCL: patch #35514 by Doug GaleBrecht Van Lommel
* Support using devices from all OpenCL platforms, so that you can use e.g. both Intel and NVidia OpenCL implementations if you have them installed. * Fix compile error due to missing fmodf after recent math node change. * Enable advanced shading for Intel OpenCL. * CYCLES_OPENCL_DEBUG environment variable for generating debug symbols so you can debug with gdb. This crashes the compiler with Intel OpenCL on Linux though. To make this work the preprocessed kernel source code is written out, as gdb needs this. * Show OpenCL compiler warnings even if the build succeeded. * Some small fixes to initialize cdDevice to NULL, add missing NULL check when creating buffer and add missing space at end of build options for Apple OpenCL. * Fix crash with multi device + opencl, now e.g. CPU + GPU render should work. I did a few tweaks to the code and also: * Fix viewport render failing sometimes with Apple CPU OpenCL, was not taking workgroup size limits into account properly. * Add compile error when advanced shading in the Blender binary and OpenCL kernel are not in sync.
2013-05-27now an addons preference are available when it start,Campbell Barton
this change is made so addons may initialize their own settings.
2013-05-27Fix #35480: object without material crash blender when starting game engineSergey Sharybin
Was a missing NULL-pointer check. No idea why it took so long to figure issue out -- apparently there was no crash in linux for me and msvc didn't show any backtrace :S Also corrected weirdo way of bit flag check which was: !ma->mode & MA_FACETEXTURE better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT.
2013-05-27And add Aarch (tested with amd64). Everything should be functionnal now...Bastien Montagne
2013-05-27Fix for #35495, Material preview do not update. This was caused by a line ↵Lukas Toenne
inserted by pynodes merge that would cancel all running preview jobs on each node area refresh. Not sure what the rationale for this behavior was, but it certainly doesn't work correctly.
2013-05-27modification to r57023, use active color but only draw face-stipple when ↵Campbell Barton
selected. (active-unselected isn't in common usage for mesh editmode).
2013-05-27bmesh optimization: use offsets for deform-vert lookups to avoid customdata ↵Campbell Barton
layer lookups within loops.
2013-05-27Cycles / Passes:Thomas Dinges
* Some closures (Toon, Diffuse Ramp) were not assigned to a CLOSURE_IS_* define, which made them invisible on render passes. * Westin closures had wrong type, Sheen is Diffuse, Backscatter is Glossy.
2013-05-27Fix #35504: Blender crashes on separating curves with different Evaluation ↵Sergey Sharybin
Time / keyframes Used slightly different approach from what was discussed with Campbell, and the reason of this is slightly better support of curve point animation re-mapping. There're actually some limitations which better be discussed bewfore 'b': - If there're no point animation, spline separation goes just fine. - If there're animated points in the curve, blender will preserve animation for currently editing curve. But, since new curve created by Separate operator shares the same AnimData, it'll be animatied in a weird way. So not sure whether it's better to preserve animation for current spline but require switching animationdata for new spline or resetting animation for current curve's animation data.
2013-05-27style cleanup: nodesCampbell Barton
2013-05-27style cleanup: nodesCampbell Barton
2013-05-27fix [#35518] UV Mapping crashes the Blender with specific image fileCampbell Barton
2 bugs here - missing NULL check in IMB_colormanagement_display_settings_from_ctx() - deadlock in draw_image_paint_helpers() Simple solution is to not draw paint helpers for render/viewer images.
2013-05-27Cycles / Fresnel:Thomas Dinges
* Avoid redundant assignment and use correct Normal for Ray Differentials.
2013-05-27Cycles / Hair:Thomas Dinges
* Fix a condition in the hair BVH code.
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-05-26the viewport align-active option was flipping the viewport direction,Campbell Barton
now you can add an object, enable align to view, then align the view back to the object without flipping.