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2007-02-15added a reference to the original scripts location to comply with the GPL.Campbell Barton
2007-02-15* renamed to 'Consolidate into one image' and improved tooltipsCampbell Barton
* check for the faces TEX mode as well as the image * use Scene.objects * use 2 threads for rendering
2007-02-15Simple Fix: Compo AlphaOver Fac socket and Texture node socketsMatt Ebb
accepted more than 1 input.
2007-02-15Bugfix #6049Ton Roosendaal
Calling a pop_space_text(st) crashed in Python code that was drawing areas. Why this was there? No idea... remainder of NaN days. Ugly, bad, go away!
2007-02-15Bugfix (via email)Ton Roosendaal
Bake crashed when baking to float images. Caused by an Imbuf call not handling float imbufs well.
2007-02-15Added text noting this is a modified work, to comply with the GPL.Campbell Barton
2007-02-15re-enabled printing text to the console (since its optional)Campbell Barton
Also added some descriptive text to the option and renamed "display time" to "Display Update" - since it also redraws in the 3d view.
2007-02-15Commiting JMS's Latest KMZ minor changes.Campbell Barton
* Redraw the 3d view only when importing. (Not all windows) * Select all verts at once rather then 1 by 1. * dont print polygons when importing. (Would be better to use the progress bar for this)
2007-02-14bugfix #6047Ton Roosendaal
Provided by Juho: proper softbody panel button refreshes.
2007-02-14=== bugfix ===Andrea Weikert
- possible fix for crash mentioned in [ #5781 ] Sculpt Brush Tool not working correctly - workaround for possible compiler glitch with floating point conversion.
2007-02-14Python APIKen Hughes
---------- Bugfix for problem reported with ac3d importer; Object_getData() wasn't setting the real object type before calling EXPP_add_obdata().
2007-02-14Bugfix #6038Ton Roosendaal
Viewplane shift X,Y added to Ikey menu in camera buttons.
2007-02-14Bugfix #6042Ton Roosendaal
Shadeless material did not show correct in Shade View3D (Shift+z).
2007-02-14Bugfix #6044Ton Roosendaal
OnlyShadow material: was giving shadow on backfacing faces... should not. Do note that on boundary cases ("terminator") this isn't well defined. This feature was meant for simple flat shadow planes, comprende?! :)
2007-02-14Bugfix, email report.Ton Roosendaal
Copying texture space from Mesh to Curve crashed. Bad code. cleaned up.
2007-02-14Sculptmode fix:Ton Roosendaal
Texture brushes were writing outside of array boundary. Might be the bad one as reported for windows...
2007-02-14Regression test fixes:Ton Roosendaal
- New Softbody panel now is named "Soft Body Collision" (instead of II) Also made it start tabbed, and made Fluids panel start untabbed. - Infowindow: skip drawing buttons when width is smaller than 320 pixels.
2007-02-14Added GPL Headers to some of my scipts that were missing it. also changed ↵Campbell Barton
the header of a few others. Only code change is cookie cut from View now only uses 3d curves to cut.
2007-02-13removing this script- has been added back with correct spelling.Campbell Barton
2007-02-13Scripts:Willian Padovani Germano
- A few imported .ac models had wrong uv's, as reported by Melchior Franz (thanks). Well known reason: the vertex indices order in new faces is rearranged if the 3rd or 4th vindex is equal to 0, because of how Blender checks for tris/quads. Fixing with that old trick of adding a vertex at index 0 in mesh.verts, adding 1 to each face vertex index, then removing the extra vertex after the model has been imported.
2007-02-13This fixes a bug in the mplayer bug tracker ;)Kent Mein
http://bugzilla.mplayerhq.hu/show_bug.cgi?id=642 Help provided by Reimar Doeffing. It removes two special cases which were creating empty huffman tables. So videos would play all black in players that were working correctly and looking at the tables if they exist. I also deleted commented out malloc statements that seem to be working just fine(they were replaced with MEM_mallocN statements). If people need them they can just look at cvs to see how they were done before. I also removed an empty else statement. (This fix does not fix the black bar in the sequencer with blender made avi's but I hope to have a fix for that later today) Kent
2007-02-12Scripts:Willian Padovani Germano
- Minor updates to the ac3d importer to support bad files (with more data than reported, this time) and properly handle texture paths with win separators ('\') and spaces. Again, thanks Melchior Franz for testing and reporting.
2007-02-12Horrible raytrace bug!Ton Roosendaal
Flipping the facenormal into direction of ray accidentally did not work anymore, the normal was initialized again in nice new code. This made objects in mirror appear shaded wrongly.
2007-02-12== Multires ==Nicholas Bishop
Fixed bug #5990, Adding 5 levels of Multires crashes blender 2.43rc3 * Caused by old values in hashedgetab hanging around after all the edges were deleted. Fixed by just calling free_editMesh before building an editmesh from multires.
2007-02-11Incorrect default value for new materials' transmissivity. Default valueEd Halley
should match "classic" non-transmissivity materials.
2007-02-11Tiny cleanups of marker drawing code. Shouldn't cause any problems.Joshua Leung
2007-02-11Made multires and shape keys throw errors when adding if the other existed ↵Campbell Barton
(so both can never coexist) documented this too.
2007-02-11Addition to last bugfix:Brecht Van Lommel
Give the correct error message on saving instead of simply defaulting to "not enough diskspace".
2007-02-11Fix for bug #5910:Brecht Van Lommel
Saving in sculpt mode with partial visibility would give "not enough diskspace" errors. That wasn't the error at all though, but blender gives this diskspace error message on any error (this is for another commit to fix though). The cause of the error was that with partial visibility it saved the MEdge and MFace arrays as if they had the full length, which is not the case, so it was reading past the end of the array. I added an exception for these. Also removed the oldstyle tface saving, this was only there to provide temporary upward compatibility until release.
2007-02-10=Armature Undo Fix= Joseph Eagar
I forgot a few hide functions that needed undo pushes, and misnamed an undo push in one of them.
2007-02-10=Armature Undo Fix= Joseph Eagar
Armature undo was incomplete; no less then 6 places needed undo pushes. Added undo pushes, and made sure deselectall_armature/posearmature played nice and only did undo pushes when they're called with AKEY. This seems like a fairly old issue. I guess people just didn't notice it enough to file a bug report. :)
2007-02-10Fix for bug #5980:Brecht Van Lommel
Baked textures not updating in the 3D view. This bug was a side effect of the image not being marked as loaded after changing parameters (uv test grid, size) of a generated type image.
2007-02-10Scripts:Willian Padovani Germano
- Fixing bug #5950 reported by Stewart Andreason (thanks): http://projects.blender.org/tracker/?func=detail&atid=125&aid=5950&group_id=9 Importing .ac models created Blender objects with user count equal to 2, instead of 1 (so they couldn't be deleted in Blender), because the script kept a second reference to each created Blender object and so Python didn't deallocate things properly at the end of the script. Now these extra references are deleted in the script, preventing the problem. But this is surely something to fix in the API itself.
2007-02-10Fix for bug #5975:Brecht Van Lommel
Clear location and rotation confirmation dialogs were shown in edit mode but did nothing. These should be disabled in edit mode.
2007-02-10Fix for bug #5976:Brecht Van Lommel
Object separated from mesh in edit mode did not draw in the correct green wire color when part of a group.
2007-02-10Fix for bug #5891:Brecht Van Lommel
Knife cut didn't always subdivide UVs properly with degenerate triangles.
2007-02-09==== bugfix ====Andrea Weikert
- fix for #5955 - fixing too short pathnames causing memory overwriting when starting blender from a path with a very long name.
2007-02-09Bugfix:Ton Roosendaal
Sculpt Multires render: the Orco table should be made based on 'render' level, not on '3d view' level. Now, how this could have worked even... Nick, could you check?
2007-02-09Bugfix: texture paint brushes didn't work correct with multipleBrecht Van Lommel
texture channels.
2007-02-09Fixed extra tab at beginning. Don't know how that got there.Robert Holcomb
2007-02-09Bugfix #5969Ton Roosendaal
Sculpt: option "Partial Draw" was hanging, causing wrong mesh drawing outside of sculptmode (and no visible faceselect etc).
2007-02-09Bugfix #5971Ton Roosendaal
Crash in retopo paint, caused by missing NULL test. Fix provided by reporter, thanks Stephan Kassemeyer!
2007-02-09Bugfix #5866Ton Roosendaal
Report showed a Mesh that crashed on entering editmode and use some tools. Appeared to be a mesh index 4 equal to one of the other indices (which makes a corrupted quad). Fix is a sanity check in addfacelist() for enter editmode.
2007-02-09Bugfix #5909Ton Roosendaal
UV Image editor: the Nkey panel did now show the buttons for UV values anymore (was moved to "game properties", incorrect).
2007-02-09Bugfix #5959Ton Roosendaal
Save .blend file: when setting option "Relative Paths", blender tried to save in the root directory. Saving .blend files is always with a real path, do the relative option should be skipped. Also removed the totally annoying error popup when trying to save something before you saved a .blend. That warning was almost never correct. I left in this warning for loading files btw.
2007-02-09Bugfix #5962Ton Roosendaal
New Image texture option for "Repeat Mirror" didnt work when the texture "Map input" had a translation.
2007-02-09Bugfix #5941Ton Roosendaal
When making an area fullscreen, the 3d preview render should be reset. This already worked correct in 2.42, but stopped working after bugfixes!
2007-02-09Action Editor Bugfix:Joshua Leung
Right-clicking in either the horizontal/vertical scrollbars now works correctly again. What damage 1 little number can do ;-)
2007-02-09Bugfix #5949Ton Roosendaal
Ambient Occlusion: with option "Sky color" a material "Only Shadow" did not render correct; it should use in that case AO type "Plain".
2007-02-09==== icon themes ====Andrea Weikert
fix for potential issue with very long pathnames to the blender executable