Age | Commit message (Collapse) | Author |
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of copy/paste functionality. Instead of making a copy of the active
line set, now the settings of the active line set are copied to and
pasted from a buffer. This allows for copying and pasting line set
settings among different scenes and render layers.
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Conflicts resolved:
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/render/intern/source/pipeline.c
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clipping by near/far Z planes.
Problem report by vicentecarro together with a .blend file to reproduce
the issue, thanks!
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Sensor height isn't supported by motion tracking yet.
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ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.
However, Cycles is currently unaware of muted nodes, will try to address this…
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Bug was caused by workaround for old versions of FFmpeg which aren't supported
anymore due to pts stuff.
Removing workarounds for alpha channels.
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This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
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This fixed two issues:
* RAW DV-seeking has to be done using DTS. Sounds silly, but ffmpeg
tracks internal state in RAW DV format decoder and runs mad, if
we seek by byte. Don't know, why I haven't noticed that, when I
added it.
* real fix(tm) for #29295
problem was: we did AVFrame read ahead, and the pattern
read_frame -> decode -> read_frame -> do color conversion of first frame
works everywhere but RAW RGB-files which do some pointer shuffling
within ffmpeg to save a memcpy...
I removed read ahead completely, since it didn't work like originally
intented. Might come back later, but the original purpose (making
resyncing easier if we are completely lost in stream) it never
fullfilled.
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- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
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The code here was tricky, with ED_region_panels trying to match the complex
logic in uiAlignPanelStep, now refactored the code so it's avoided.
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foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
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Address for active clip used to be updated in direct scene linking,
should be in library linking.
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* Vertex color output now works even if there is a constructive modifier, like ocean sim, before dpaint.
* Fixed a crash when canvas mesh had no vertices.
* Fix: Smudge was also processed for incompatible surface types causing corrupted output.
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- isect_plane_plane_v3 uses better method
- minor refactor - arg name changes & some args as const.
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errors in the console.
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* Code cleanup.
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already loaded.
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engine is choosen.
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why this code is giving issues.
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a light + in it.
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* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
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modifier code file…).
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- Fixed incorrect memory access on distoritons more than 128 pixels
- Do not use UNDO operators flags for delete proxy operator (files can't be restored form disk),
and also do not use UNDO for set as background operator (background images are storing in
3d viewport which isn't getting re-loaded on undo which can lead to incorrect users count
of movie clip user).
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border, now we just get the border coordinates from comparing the viewport and
camera viewplanes.
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constraints/nla/fcurves/sequencer
- report an error if an invalid BGpic arg is given to v3d.background_images.remove()
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code.
also made it so copying camera sets the dof object to extern.
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functional change)
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* Tweak description of sensor fit property.
* Fix sensor display for auto and vertical fit.
* Fix incorrect aspect ratio for camera frame drawing.
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enabled: the bottom-most elements are not shown.
ui_popup_block_scrolltest needs to be aware whether uiblock is flip or not, to avoid hiding irrelevant items in multi-column scrolled menus...
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3d view, deduplicating the complex code for setting up the viewplane.
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description was for the property and which for the item.
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Unfortunately, error was caused by own attempt to deal with some kind of broken
videos when was investigating crashes in sequencer. Issue discovered that time
was related on values stored in timecode index and using them as signed data type
later.
Trying to use unsigned value here leads to signed/unsigned check failures.
Prefer just to pre-process that kind of videos i've been trying to deal with
rather than making more global changes during BCON3.
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of long list of variables everywhere. Intention is to also let 3d view use this
eventually, instead of duplicating code.
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reverted when trunk was prepared for tomato merge.
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reconstructed camera matrix
This makes blender camera:
- Be located on exactly the same position at first frame after applying
Camera Solver constraint
- Be looking in exactly the same direction it used to look before
applying Camera Solver constraint
Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.
Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
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