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2019-05-01UI: show UV sculpt panels in the image editorCampbell Barton
2019-05-01Fix line width for image sample size displayCampbell Barton
2019-05-01Eevee: Lookdev: Cleanup implementation & support for Bloom and TAAClément Foucault
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing the motion vectors of the lookdev balls. Rework Lookdev to remove much of its complexity. Use simpler matrices with more understandable setup code.
2019-05-01Eevee: Add support for alpha background in viewportClément Foucault
Viewport now displays alpha checkerboard pattern like Cycles does when film alpha is set to "Transparent". Some small workarounds were necessary for Depth of Field and correct TAA support.
2019-05-01DRW: Draw checkerboard alpha pattern for CyclesClément Foucault
Add checkerboard alpha pattern like it was in 2.79
2019-05-01DRW: Add DRW_STATE_BLEND_PREMUL_UNDERClément Foucault
Just basic alpha under operation with premultiplied source.
2019-05-01Cleanup: long function call in interface_draw.cClément Foucault
2019-05-01Industry Compat Keymap: Support recent feature to deselecting by clicking in ↵William Reynish
empty areas Same as default keymap
2019-05-01Cleanup: Redundant struct specifierSergey Sharybin
2019-05-01Cleanup: use BKE_pchan_mat3_to_rot / rot_to_mat3 utility functionsCampbell Barton
2019-05-01BKE_pchan: add BKE_pchan_rot_to_mat3Campbell Barton
Useful to get the un-scaled rotation from a pose channel.
2019-05-01UI: move image paint panels into the image side-barCampbell Barton
- Move painting brush panels into the image side-bar. - Add active tool panel to the image side-bar.
2019-05-01Fix T64049: Unset space type crashesCampbell Barton
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-05-01Cleanup: comments (long lines) in ikpluginCampbell Barton
2019-05-01Cleanup: comments (long lines) in compositorCampbell Barton
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-05-01Cleanup: redundant lookupCampbell Barton
2019-05-01Fix error storing proportional editing for redoCampbell Barton
Missed in recent changes to proportional edit mode.
2019-05-01Outliner: Fix "Unlink" not working for parented objectsDalai Felinto
How to reproduce it: * Parent an object to another in the same collection. * RMB the child object and try to "unlink" it.
2019-05-01Cleanup: comments (long lines) in modifiersCampbell Barton
Also remove duplicate comments in headers.
2019-05-01Cleanup: comments (long lines) in compositorCampbell Barton
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-05-01Cleanup: indentation from braces in '#if 0'Campbell Barton
2019-05-01UI: Collections Visibility panel tweaksDalai Felinto
1. No need to repeat the title inside the panel (this was needed when we had this as a popup menu). 2. No need to call it "Collections Visibility" since we are already under the "View" category. It is "Collections" now, short and sweet.
2019-04-30Fix broken build from recent rBae7db030dab0.Bastien Montagne
2019-04-30Cleanup/update comment on flag_legacy valuesDalai Felinto
2019-04-30Fix T63343: Duplicated object is hidden whereas it should notDalai Felinto
We were mixing ob->flag and ob->base_flag. We shouldn't be using ob->flag & SELECT in 2.8x.
2019-04-30Stop using deprecated ob->flag & SELECTDalai Felinto
We still have base->flag_legacy & BA_WAS_SEL for the few cases we really need to have a per-object selection check (used in the transform code).
2019-04-30Remove BKE_scene_object_base_flag_sync_from_objectDalai Felinto
Note the fix for T62865 is still working fine.
2019-04-30Refactor: Use object select API - ED_object_base_selectDalai Felinto
We had a mix of BKE_view_layer_base_select (harmless), and places where we simply set the BASE_SELECTED flag with no regard to its selectable state.
2019-04-30Grease Pencil: Fix using wrong flag for selecting objects on convertDalai Felinto
The correct fix should be to use ED_object_base_select() but I'm leaving this to a separate pass.
2019-04-30Cleanup: Object base syncing already happening as part of ED_object_base_selectDalai Felinto
No functional change.
2019-04-30Industry Compat Keymap: Fix Knife toolWilliam Reynish
Was adding new cuts automatically.
2019-04-30GPencil: Small tweak to Dot minimum thicknessAntonioya
This was changed in a previous commit to 1.0, but a value of 0.5 works better.
2019-04-30Fix T63864 Duplicate Data options don't exist for Light Probe and Grease PencilAntonioya
See revision D4766
2019-04-30Select: Add 'deselect on nothing' to NLA editor.Bastien Montagne
Should be last part of T63995.
2019-04-30Tweak to previous 'deselect on nothing' commit for Graph editor.Bastien Montagne
Better code, more in line with the one from action and NLA, and less verbose.
2019-04-30Fix (unreported) two memleaks in clic-select ops of Action and NLA editors.Bastien Montagne
2019-04-30Select: Add 'deselect on nothing' to Action (dopesheet) editor.Bastien Montagne
Also removed annoying console error when clicking outside of valid range of channels, that is no error at all. ;) Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to Graph (fcurves) editor.Bastien Montagne
Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to UV editor.Bastien Montagne
As with mask, when this is enabled there is now a maximum click distance from an item to actually select it. Part of T63995.
2019-04-30Fix proportional editing always enabled if the property exists in thePhilipp Oeser
operator Fixes T64010, T64011 Reviewers: brecht Maniphest Tasks: T64010, T64011 Differential Revision: https://developer.blender.org/D4764
2019-04-30Refactor markers drawingJacques Lucke
This will make it easier to move the markers area somewhere else (to the top) in a separate step. There should be no functional changes, only minor UI changes. Reviewers: brecht Differential Revision: https://developer.blender.org/D4745
2019-04-30Refactor: Separate scrollers from text drawing in APIJacques Lucke
This is a continuation of rB7fdffd735ff24, where I separated the e.g. frame number drawing from scrollers internally. This patch changes the API, so that space draw handlers have to draw these numbers explicitely. This greatly simplifies the scrollers API for all spaces that just need scrollers without any frame numbers. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4747
2019-04-30Fix T63393 Eevee: Specular Shader's Clear Coat does not functionClément Foucault
2019-04-30Sequencer: Scene Strip PerformanceJeroen Bakker
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
2019-04-30Fix T63759 Vertex Bevel works for width and depth offset types.Howard Trickey
From D4719 by George Vogiatzis (Gvgeo).
2019-04-30Fix T64003: cannot enter object dimensions above 10000Philipp Oeser
When this button was still RNA based it was FLT_MAX (that changed to 10000 in rB1b8c3774a86e) Reviewers: brecht Maniphest Tasks: T64003 Differential Revision: https://developer.blender.org/D4763
2019-04-30DRW: Add debug utility for batch cache requestsClément Foucault