Age | Commit message (Collapse) | Author |
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Make Lookdev works with bloom and TAA by rendering it before TAA and fixing
the motion vectors of the lookdev balls.
Rework Lookdev to remove much of its complexity. Use simpler matrices with
more understandable setup code.
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Viewport now displays alpha checkerboard pattern like Cycles does when
film alpha is set to "Transparent".
Some small workarounds were necessary for Depth of Field and correct TAA
support.
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Add checkerboard alpha pattern like it was in 2.79
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Just basic alpha under operation with premultiplied source.
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empty areas
Same as default keymap
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Useful to get the un-scaled rotation from a pose channel.
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- Move painting brush panels into the image side-bar.
- Add active tool panel to the image side-bar.
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Prepare for enabling ReflowComments.
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Missed in recent changes to proportional edit mode.
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How to reproduce it:
* Parent an object to another in the same collection.
* RMB the child object and try to "unlink" it.
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Also remove duplicate comments in headers.
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1. No need to repeat the title inside the panel (this was needed when we
had this as a popup menu).
2. No need to call it "Collections Visibility" since we are already
under the "View" category. It is "Collections" now, short and sweet.
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We were mixing ob->flag and ob->base_flag.
We shouldn't be using ob->flag & SELECT in 2.8x.
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We still have base->flag_legacy & BA_WAS_SEL for the few cases we really
need to have a per-object selection check (used in the transform code).
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Note the fix for T62865 is still working fine.
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We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
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The correct fix should be to use ED_object_base_select() but I'm leaving
this to a separate pass.
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No functional change.
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Was adding new cuts automatically.
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This was changed in a previous commit to 1.0, but a value of 0.5 works better.
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See revision D4766
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Should be last part of T63995.
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Better code, more in line with the one from action and NLA, and less
verbose.
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Also removed annoying console error when clicking outside of valid range
of channels, that is no error at all. ;)
Part of T63995.
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Part of T63995.
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As with mask, when this is enabled there is now a maximum click distance
from an item to actually select it.
Part of T63995.
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operator
Fixes T64010, T64011
Reviewers: brecht
Maniphest Tasks: T64010, T64011
Differential Revision: https://developer.blender.org/D4764
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This will make it easier to move the markers area somewhere
else (to the top) in a separate step.
There should be no functional changes, only minor UI changes.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4745
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This is a continuation of rB7fdffd735ff24, where I separated the
e.g. frame number drawing from scrollers internally.
This patch changes the API, so that space draw handlers
have to draw these numbers explicitely.
This greatly simplifies the scrollers API for all spaces
that just need scrollers without any frame numbers.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4747
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- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
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From D4719 by George Vogiatzis (Gvgeo).
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When this button was still RNA based it was FLT_MAX (that changed to
10000 in rB1b8c3774a86e)
Reviewers: brecht
Maniphest Tasks: T64003
Differential Revision: https://developer.blender.org/D4763
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