Age | Commit message (Collapse) | Author |
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Tweaked the tracing parameters again to avoid rays terminated before first
iteration.
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Was caused by 0 pixel extent rays which did not trace at all. Bumping the
threshold for degenerate rays fixes it.
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Normal Matrices were not normalized, leading to non-normalized vector
rotations results.
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It was just a bad mapping of the ogl depth to scene linear depth.
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The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.
Fix T61695 Billboard particles not displaying in Eevee viewport, render
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Said commit introduced warnings and build problens. Let's be more
careful in the future. Warnings are not to be treated lightly either.
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The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
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We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.
No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
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The select option in the operator was never working because we were
trying to select an object considered unselectable (since it was hidden).
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
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This introduces a new iterator, FOREACH_COLLECTION, that unlike the
FOREACH_SCENE_COLLECTION it iterates over all the Blender file
collections, including the scene master collection, as well the database
ones (bmain).
Reviewers: brecht
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The moment you switched to another view layer the visibility was still
outdated.
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The keymap names still use the label, so use that again for looking up the
keymap so things work again after recent changes.
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I don't really like forcing RGBA16F for Albedo render but that's ok since
the texture is shared with the effect_fb.
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Similar to T60623 / rB2894e75121d7.
Issue (when parenting with 'Follow Curve') is that the curves
CU_FOLLOW flag is set on the original, but not the
evaluated curve (yet), leading to misbehaviour in 'ob_parcurve()'.
Setting this on both now.
Reviewers: sergey
Maniphest Tasks: T62601
Differential Revision: https://developer.blender.org/D4524
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This version fixes various bugs, and there is no need anymore to use both
9.1 and 10.0 for different cards.
There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the
regression tests, so that remains disabled same as it was for CUDA 10.0.
Fix T59286: CUDA bake failing on some cards.
Fix T56858: CUDA 9.2 and 10 issues.
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It only returned those for the active device type. For backwards compatibility
return them all again, but still avoid enumerating them from our own code on
startup or opening preferences.
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The main goals of this change is faster starting when using foreground
rendering.
This patch will build kernels in parallel to the update process of
the scene. When these optimized kernels are not available (yet) an AO
kernel will be used.
These AO kernels are fast to compile (3-7 seconds) and can be
reused by all scenes. When the final kernels become available we
will switch to these kernels.
In background mode the AO kernels will not be used.
Some kernels are being used during Scene update (displace, background
light). When these kernels are being used the process can halt until
these become available.
Reviewed By: brecht, #cycles
Maniphest Tasks: T61752
Differential Revision: https://developer.blender.org/D4428
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Reviewers: brecht, fclem
Differential Revision: https://developer.blender.org/D4520
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Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4518
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Issue introduced on d227c58e3ec2020.
This was affecting WorkSpaces as well as background scene and probably
other places. We use the operator poll to decide whether to show it.
Reviewers: brecht, mont29
Differential Revision: https://developer.blender.org/D4488
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For some reason, the code was commented and we missed to enable it again.
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Fix again this bug. Maybe it was introduced when change how wireframe mode by object works.
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The functions that determine the program name + filename of kernels
were missing some base kernels like denoising and base. For completeness
I added those kernels so the function returns the correct results.
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This mimics RNA style class registration,
keeping the same internal data types.
Currently there is a template which shows an example of adding a tool
group with a keymap.
Icon generation still needs to be exposed for general use.
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Tools that come with Blender use 'builtin' or 'builtin_brush' prefix.
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Prepare for exposing tool registration to the Python API.
- Generated tools can use their own prefix so naming collisions
won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.
Currently the names match, renaming will happen next.
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Brush cursor display options are more closely related to other
data-block display options than per-3D viewport overlay.
Rename to avoid confusion.
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Enable depth picking by default.
This adds new 'gpu_flag' since it's not so relevant to add GPU drawing
options into uiflag & uiflag2.
This resets the recently added smooth edge flag.
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Mostly functions wrapping args, not confirming to our style guide.
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Invert the texture of the stroke if the random UV is activated. Before, this parameter only affected to dot mode, but not to line strokes.
The texture is inverted vertically.
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BLI_heap_simple.h uses types from BLI_sys_types.h causing a build error on windows.
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Can't use INT_MAX, CMJ runs into precision/overflow issues before that.
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Fix missing attribute in vertex shader. Theses are optimized out if using
volumetric shader but on MacOS they seems to be needed.
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This fix saves the camera matrices in order to not call
BKE_animsys_evaluate_animdata during each draw loop. This function tags
the view as dirty even if the camera does not move.
This effectivly, avoids the constant reset of TAA.
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