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AgeCommit message (Expand)Author
2022-04-11Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
2022-04-11Fix T95543: incorrect handling of implicit field inputs in uiJacques Lucke
2022-04-11Fix: missing null checkJacques Lucke
2022-04-11Fix T95578: missing update when linking selected nodesJacques Lucke
2022-04-11Nodes: Dynamic node class for Map Range nodeCharlie Jolly
2022-04-11Fix missing removal of proxy references in py scripts.Bastien Montagne
2022-04-11Fix T90868: Console window flash when exitingShrey Aggarwal
2022-04-11Fix asset-view template ignoring "Asset Indexing" debug optionJulian Eisel
2022-04-11Fix UI messages (typos etc.).Bastien Montagne
2022-04-11VSE: Add filter method to strip transformDimitry Kaplin
2022-04-11UV: use grey on black for dashed-line displayCampbell Barton
2022-04-11Cleanup: spelling in commentsCampbell Barton
2022-04-11Cleanup: clang-formatCampbell Barton
2022-04-11Fix Bevel intersection continuity.Henrik Dick
2022-04-11Fix T95384: new obj exporter inaccurate roughness value in new exporter.Aras Pranckevicius
2022-04-11Further speedup of new obj exporter.Aras Pranckevicius
2022-04-11GLDebug: Wrap glDispatch function into our debug wrappersClément Foucault
2022-04-11GPU: Fix assert when running without --debug-gpu option on older GLClément Foucault
2022-04-11DRW: Add preprocessor error if including common_view_lib.glsl without draw_viewClément Foucault
2022-04-11GPUShaderCreateInfo: Add duplication error checking of dependency mergingClément Foucault
2022-04-11Fix: Displaying any point cloud in the viewport causes crashHans Goudey
2022-04-11Fix T95360, new 3.1 obj exporter losing nurbs curve "endpoint".Aras Pranckevicius
2022-04-11GPU: Debug: Avoid double printing of compilation issuesClément Foucault
2022-04-11GPU: move gpu_shader_shared_utils.h to the public section of the moduleClément Foucault
2022-04-11GPUTexture: Fix missing/wrong cases in to_data_format()Clément Foucault
2022-04-11GPU: Enable CLOG for gpu when `--debug-gpu` option is setClément Foucault
2022-04-11GL: Fix compute shader label errorClément Foucault
2022-04-11Fix uninitialized value in Cycles BVH after recent changesBrecht Van Lommel
2022-04-11DRW: Fix memory leak in UniformArrayBufferClément Foucault
2022-04-11GLShaderInterface: Fix SSBO using the ubo maskClément Foucault
2022-04-11BLF: Cleanup blf_glyph_cache_find & blf_font_sizeHarley Acheson
2022-04-11BLF: Default Size as FloatHarley Acheson
2022-04-11Partially pevert "Fix error in b1b1a74af15b4eaa0757ad88acfbcac73b9a64fe"Germano Cavalcante
2022-04-11BLF: Removal of blf_font_draw_ascii DeclarationHarley Acheson
2022-04-11BLF: Save fixed_width value in cacheHarley Acheson
2022-04-11BLF: blf_glyph_cache_free Made StaticHarley Acheson
2022-04-11Fix error in b1b1a74af15b4eaa0757ad88acfbcac73b9a64feGermano Cavalcante
2022-04-11Cleanup: set 'op->customdata' out of 'viewops_data_create'Germano Cavalcante
2022-04-11Cleanup: merge functions with similar usageGermano Cavalcante
2022-04-11Cleanup: Grammar in comments and tooltipsHans Goudey
2022-04-11GLShader: Fix several low importance issuesClément Foucault
2022-04-11GPUShader: Improve error/warning logging experienceClément Foucault
2022-04-11GPUShader: Cleanup dependency system to not remove string allocationClément Foucault
2022-04-11GL: Add all image types in binding setup.Clément Foucault
2022-04-11GPUFramebuffer: Bump max attachment count to 8Clément Foucault
2022-04-11GPUShaderCreateInfo: Merge changes from eevee-rewriteClément Foucault
2022-04-11GPUState: Add more barrier typesClément Foucault
2022-04-11Cleanup: Remove unused "init" node tree flagHans Goudey
2022-04-11Workbench: Fix unreported heavily quantized mesh due to driver issueClément Foucault
2022-04-11Fix: Incorrect default distance for merge by distance nodeHans Goudey