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2016-06-08Cleanup: typoCampbell Barton
2016-06-08Cleanup: typosCampbell Barton
2016-06-08Fix edit-mesh draw not disabling stippleCampbell Barton
Caused problem w/ basic-shader
2016-06-08Cycles: Fix crash after recent zero scale instance optimizationSergey Sharybin
2016-06-08Buildobt: Update master configSergey Sharybin
2016-06-08Buildbot: Give 2015 builds different nameSergey Sharybin
2016-06-083D Text: Use BLI_array_store for undo storageCampbell Barton
2016-06-083D Text: Store separate arrays for undo dataCampbell Barton
Don't store maximum length of text per undo step, or attempt to pack all data in a single array. Was storing 32766 characters per undo step, irrespective of actual text length.
2016-06-083D Text: move undo into its own fileCampbell Barton
2016-06-08BLI_array_store: move helper functions into their own APICampbell Barton
2016-06-08Fix cloth stability when in perfect rest shape.Lukas Tönne
The way cloth is coded, structural springs are only effective when stretched, while bending springs act only when shrunk. However, when cloth is exactly in its rest shape, neither have any effect, and effectively don't exist for the implicit solver. This creates a stability problem in the initial frames of the simulation, especially considering that gravity seems to act so precisely that it doesn't disturb the strict equality of lengths, so in parts of the cloth this springless state can continue for quite a while. Here is an example of things going haywire because of this and some suspicious logic in collision code acting together: {F314558} Changing the condition so that structural springs are active even at exactly rest length fixes this test case. The use of >= is also supported by the original paper that the cloth implementation in blender is based on. Reviewers: lukastoenne Reviewed By: lukastoenne Projects: #bf_blender Differential Revision: https://developer.blender.org/D2028
2016-06-08Buildbot: Trickery for MSVC2015 and NVCCSergey Sharybin
2016-06-08Correct assertCampbell Barton
2016-06-08GPU: fix/workaround basic shader font-colorCampbell Barton
All text was displaying black. BLF uses alpha-only textures which aren't supported by the basic-shader, Workaround this by using texture swizzle so the RGB components of the texture are set to 1.
2016-06-08Cycles: Fix two numerical issues in the volume codeLukas Stockner
This hopefully fixes T48383 by avoiding two numerical problems that I found in the volume code. Reviewers: sergey, dingto, brecht Reviewed By: sergey, dingto, brecht Maniphest Tasks: T48383 Differential Revision: https://developer.blender.org/D2051
2016-06-08Cleanup: Add comment on behavior of tweak eventsJulian Eisel
It's not obvious that they use the mouse coordinate of the initial key-press event (behavior since rBf1f33ba7be2d), so added comment. Also corrected other comments.
2016-06-07Fix T48600: VSE strip 'side selection' fails in 'Both' case.Bastien Montagne
Looks like a line was forgotten in the 'BOTH' case in code...
2016-06-07Cleanup - size_t is unsigned, so always >= 0!Bastien Montagne
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
Needed to add GL_TEXTURE_RECTANGLE support to basic-shader.
2016-06-07Cuda 7.5 cannot be made to work with a supported cl.exe version in the same ↵Martijn Berger
way as cuda 6.0 does allow, disabling cuda kernels on buildbot for now
2016-06-07Cuda 7.5 cannot be made to work with a supported cl.exe version in the same ↵Martijn Berger
way as cuda 6.0 does allow, disabling cuda kernels on buildbot for now
2016-06-07GPU: Fix for glDrawPixels drawing w/ glsl shaderCampbell Barton
The basic shader needs to be temporarily disabled in this case. Add macros for temp store/restoring the state.
2016-06-07GPU: make using the glsl basic-shader a flagCampbell Barton
This allows for it to be more easily tested.
2016-06-07Fix T48589: Compositor Backdrop crashes BlenderSergey Sharybin
2016-06-07Cycles: Limit degenerated triangle check got CUDA onlySergey Sharybin
OpenCL seems to work fine here, and for some reason that comparison was giving compilation error on OpenCL here. Better to compile OpenCL kernel than to be fully robust to weird corner cases.
2016-06-07Cycles: Fix regression introduced in c96a4c8Mai Lavelle
A few places still needed to be updated to use the new Mesh::num_triangles() method; wrong number from triangles.size() was causing crashes.
2016-06-07Fix (unreported) EditNormal modifier: broken 'flip poly' feature.Bastien Montagne
Newly computed custom normals were forgotten during poly flipping, leading to wrong custom normals being assigned to wrong loop... Dead simple, but was tough to track down this one!
2016-06-07Cleanup: warningCampbell Barton
2016-06-07World space switch for BI nodes.Alexander Romanov
At the moment light shading in Blender is produced in viewspace. Apparently, that's why shader nodes work with normals in camera space. But it is not convenient for artists. The more convenient approach is implemented in Cycles where normals are represented in world space. Blend4Web Team designed the engine keeping in mind shader parameters readability, so normals are interpreted in world space as well. And now our users have to use some tweaks, like empty node group with the name "Replace", which is replacing one input by another on the engine side (replacing working configuration in Blender Viewport by the configuration that has the same behavior in the engine). This patch adds the ability to switch to world space for normals and lamp vector in BI and Viewport. This patch is very important to us and we crave to see this patch in Blender 2.7 because it will significantly simplify Blend4Web material creation workflow. {F315547} {F315548} Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2046
2016-06-07readfile: optimization for undoCampbell Barton
Was using O(n^2) lookup on ID's with undo. This caused undo to hang with 1000's of data-blocks (especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down). Internally this uses a ghash per id-type, which is lazy-initialized. Each key uses the name and library since there may be name collisions between libraries. Developer Notes: - Adds small `BKE_main_idmap_*` API. - Needed to change linking order for this to build.
2016-06-07BLO_idcode: Move ID_ID lastCampbell Barton
This lets us use MAX_LIBARRAY to loop over id-codes in Main.
2016-06-07readfile: avoid library lookups for every id on undoCampbell Barton
Instead index libraries, makes minor speedup when using many libraries.
2016-06-07Correct exit-code checkCampbell Barton
2016-06-07Cycles: Use faster ray-quad-intersection testLukas Stockner
The original quad intersection test works by just testing against the two triangles that define the quad. However, in this case it's actually faster to use the same test that's also used for portals: Determining the distance to the plane in which the quad lies, calculating the hitpoint and checking whether it's in the quad by projecting onto the sides. Reviewers: brecht, sergey, dingto Reviewed By: dingto Differential Revision: https://developer.blender.org/D2045
2016-06-06EditNormal modifier: add some 'maximum angle' limit.Bastien Montagne
Allows to avoid generating flipped faces when using extreme normal modifications. Related to T48576.
2016-06-06Added P key toggle to allow mouse movement to control bevel profile (modal).Howard Trickey
The Shift key can be held while adjusting profile to make finer changes to the profile (just as it already does when adjusting offset).
2016-06-06Cleanup: remove unused Library.idblockCampbell Barton
2016-06-06Cleanup: warningCampbell Barton
2016-06-06Fix T48571: Cycles/GPU - A lot of fireflies on SSS+VolumeSergey Sharybin
Was some accumulated precision error happening.
2016-06-06Fix T48582: Rigidbody simulation issue with new depsgraphSergey Sharybin
Being granular means we need to re-build depsgraph a bit more often.. The issue was caused by rigidbody requiring some special nodes to handle physics which were not created with just tagging object for update.
2016-06-06Fix compilation error on 32 bit WindowsSergey Sharybin
2016-06-06Fix T48550: Imperfections when Bake displacement map to plane if camera is ↵Sergey Sharybin
not in front The issue was caused by non-watertight nature of intersection, which is now addressed. Hopefully it doesn't cause any regression caused by uninitialized precalculated storage.
2016-06-06Cycles: Fix compilation error on OSXSergey Sharybin
2016-06-06Depsgraph: Russian electric tape bodge to have multiple proxies workSergey Sharybin
Makes behavior of proxy_from backlink working similar to the old dependency graph. it's nasty, but needed here in the studio to get proxies fixes ASAP.
2016-06-06readfile: add assert to check libmap isn't sortedCampbell Barton
2016-06-06readfile: minor optimization, no need to count flagsCampbell Barton
in this case we only need to check if any id's need to be read.
2016-06-06Cleanup: use const for old member in OldNew structCampbell Barton
2016-06-06Cleanup: rename flag -> tagCampbell Barton
ID's have a flag member too, best avoid confusion here.
2016-06-06Cycles: Ignore zero size instances in BVHSergey Sharybin
In certain types of animation it's possible to have some objects scaling to zero. In this case we can save render times by avoid traversing such instances. Better to do ti ahead of a time, so traversal stays simple. Reviewers: lukasstockner97, dingto, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D2048
2016-06-06Cycles: Add support of processor groupsSergey Sharybin
Currently for windows only, this is an initial commit towards native support of NUMA. Current commit makes it so Cycles will use all logical processors on Windows running on system with more than 64 threads. Reviewers: juicyfruit, dingto, lukasstockner97, maiself, brecht Subscribers: LazyDodo Differential Revision: https://developer.blender.org/D2049