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2006-02-05Adds generic memcache limitor (used by the new sequencer to cachePeter Schlaile
only a certain amount of frames).
2006-02-05==SCons==Nathan Letwory
* Fix typo in bullet SConscript * win32-vc now copies all necessary files to BF_INSTALLDIR, including dlls
2006-02-05==SCons==Nathan Letwory
* make sure PLATFORM_LINKFLAGS are used on Cygwin, too
2006-02-05==SCons==Nathan Letwory
* cleaning cruft away
2006-02-05==SCons==Nathan Letwory
* remove useless BF_TIFF* options. Upon closer inspection of code, only path to headers is needed
2006-02-05* add proper WITH_BF_TIFF checksNathan Letwory
2006-02-05+ add check for cygwin to continue parsing of SCons scriptsNathan Letwory
2006-02-05* option propagation also for darwin :)Nathan Letwory
2006-02-05Previous commit broke faces.extend() and edges.extend() for single edgesKen Hughes
and faces.
2006-02-05Angle Based Flattening:Brecht Van Lommel
- There's an option to enabled ABF in the UV Calculation panel. - ABF works with seams, pinning, live transform etc. UI wise it's pretty much the same as LSCM. - ABF favors low angular distortion over area distortion, much like LSCM. It does however not have the tendency to "collapse" under high stretch, which basically means that it will be able to handle complex charts without pinning. - ABF does however have on serious drawback: it is sensitive to degenerate geometry, especially very small angles. I'm working on this, but it seems to be quite difficult to improve the situation. There's still a bunch of ideas left to try, but I'll just commit this now as is. If ABF fails, it will fall back to LSCM, and there will be a warning print in the console. - This implementation has the matrix tricks from ABF++ also. The second part of ABF++, simplification before unwrap, is being worked on. The current - ABF is about 3-4 times slower than LSCM, which was to be expected. For live transform however, once the initial computation is done, it's just as snappy as the new LSCM code. Results are quite nice though: http://users.pandora.be/blendix/snurgle.png http://users.pandora.be/blendix/snurgle_flattened.png You may recognize the Snurgle model by Colin Levy there.
2006-02-05Updated blenderbuttons (non-sticky now shows icon in the uv editor).Brecht Van Lommel
Also have datatoc.c add a new line at the end of the file, seems this was added directly to blenderbuttons.c to fix a warning before.
2006-02-05UV Editor Tweaks:Brecht Van Lommel
- Set local sticky in the uv editor as default. - Don't do live unwrap on fully selected charts or charts with no pins selected. - Fixed bug with live unwrap not respecting transform cancel in some cases. - "View Home" didn't work without an image. - Move UV Calculation settings (cube size, cylinder radius, ..) into the scene toolsettings, instead of global variables - Remove the name LSCM from the UI (and python docs on seams), and replace it with 'Unwrap', with upcoming ABF this didn't make sense anymore. - Move the Old/New LSCM switch into the UV Calculation panel. New LSCM is the default now. Also renamed LSCM there to "Conformal". - Made some room in the UV Calculation panel by removing the buttons to execute the UV calculation, only leaving the settings. Fill Holes: - LSCM now has an option to fill holes in the chart before unwrapping. This on by default, and enables two things: - Prevent internal overlaps (e.g. eyes, mouth) for LSCM unwrapping. - Allow the internal boundaries to move freely during stretch minimize. - The possibility to switch it off is there because it is not always possible to define which the outer boundary is. For example with an open cylinder where there are two identical holes.
2006-02-05* reflect WITH_BF_INTERNATIONAL changes into (platform)-config.py files tooNathan Letwory
2006-02-05* WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONALNathan Letwory
* typo in adding BF_OPENAL_LIBPATH, resulting in it not being added at all
2006-02-05- removed redundant codeNathan Letwory
2006-02-05packaging in bundle of the Os X binary. result in the bin of build dirJean-Luc Peurière
Important note, the install target install only the binary not the packaged bunde for the moment
2006-02-05- remove Xmu and Xext from linking line for linux2, as they are not neededNathan Letwory
+ WITH_BF_OPENAL actually enables or disables use of OpenAL + WITH_BF_OPENEXR removes openexr libs from linking if disabled
2006-02-05==Python API==Ken Hughes
A couple of bug fixes and enhancements: (1) Setting the UV attributes of a mesh face will create texture faces if they are not already defined. Previously this threw an exception. (2) Setting the image attribute of a mesh face will also set the TEX bit of the face.mode flag (3) When "sticky" vertices are created with mesh.vertexUV, the color is set to white instead of black. (4) Bugfix #3872: copying the mode attribute of one mesh to another would sometimes result in an exception due to unexpected bits being set. I still don't know how these other bits are being set, but this patch will stop the complaint if they are set.
2006-02-05+ WITH_BF_OPENAL=0 should now actually not need OpenAL stuffNathan Letwory
* BF_PROFILE_FLAGS to list form
2006-02-05* argh, sleep deprivation getting upper-hand - I accidently left an Exit()Nathan Letwory
call lying around, causing SCons never to build anything :)
2006-02-05* Use better option propagation everywhereNathan Letwory
lukep, I didn't touch darwin-config.py yet, because you're still working on it. But if you could see and make similar changes as I did to the rest.
2006-02-05* Added safeguards around a few list.remove(x) calls, to prevent SConsNathan Letwory
from barfing if a CVS directory was not found (ie when cvs export was used).
2006-02-05* Made options evaluate differently, so setting one option properlyNathan Letwory
propagates to related options: In (platform)-config.py BF_PYTHON_VERSION = '2.4' BF_PYTHON_INC = '/usr/include/python${BF_PYTHON_VERSION}' In user-config.py BF_PYTHON_VERSION = '2.3' This will now have BF_PYTHON_INC evaluate actually to '/usr/include/python2.3' and not to '/usr/include/python2.4' as with the old way. Reported by Chris Want. Todo: also use in other platform configurations.
2006-02-05more sensible defaults for new scons on Os X :Jean-Luc Peurière
- python 2.3 if you want python 2.4 add the 2 following lines in user-config.py : BF_PYTHON = '2.3' BF_PYTHON = '/library.Frameworks/Python.framework/Versions/' - disabled libtiff by default. new scons force lib linking & it shouldnt will work on that - added SystemStubs lib that 10.4 require in some circumstances. 10.3 users may have to remove it with this line : LLIBS = 'stdc++' additional notes : OpenEXR libs and includes are searched in /usr/local use by preference gcc3.3 gcc4 need some new libs i will commit shortly you get in final an unpackaged binary. take a previous blender app and use show package content command to navigate to Contents/MacOs. replace the binary there by new one, and voila, you have a working new app. will commit shortly the automatic packager
2006-02-04==SCons==Nathan Letwory
+ BF_BUILDINFO=1 (by default) for build info in splash - remove redundant renderconverter include dir * check for win32-vc instead of only win32, so MingW compile goes ok
2006-02-04==SCons==Nathan Letwory
* wrong format of two vars made darwin compile barf
2006-02-04==SCons==Nathan Letwory
* If you set C_WARN=[] and CC_WARN=[] in your user-config.py, no complaints whatsoever should show. Otherwise a lot of warnings are shown.
2006-02-04==SCons==Nathan Letwory
* add REL_CFLAGS and REL_CCFLAGS when not building debug. This adds NDEBUG to compile on Win32 * fix path to makesdna binary
2006-02-04==SCons==Nathan Letwory
* 'scons blendernogame' This target will disable the building of the game engine
2006-02-04New Material option: "OnlyCast". This makes the object only cast shadows,Ton Roosendaal
not show up in renders, nor being mirrored.
2006-02-04Compositor: Added a basic "Time Node".Ton Roosendaal
Just indicate start/end frame, and node outputs with Curve a value between 0.0 and 1.0.
2006-02-04== SCons ==Nathan Letwory
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
2006-02-04More work on render stuff!Ton Roosendaal
- Scene support in RenderLayers You now can indicate in Compositor to use RenderLayer(s) from other scenes. Use the new dropdown menu in the "Render Result" node. It will change the title of the node to indicate that. The other Scenes are rendered fully separate, creating own databases (and octrees) after the current scene was finished. They use their own render settings, with as exception the render output size (and optional border). This makes the option an interesting memory saver and speedup. Also note that the render-results of other scenes are kept in memory while you work. So, after a render, you can tweak all composit effects. - Render Stats Added an 'info string' to stats, printed in renderwindow header. It gives info now on steps "creating database", "shadow buffers", and "octree". - Bug fixes Added redraw event for Image window, when using compositor render. Text objects were not rendered using background render (probably a bug since depsgraph was added) Dropdown buttons in Node editor were not refreshed after usage Sometimes render window did not open, this due to wrong check for 'esc'. Removed option that renders view-layers on F12, with mouse in 3d window. Not only was it confusing, it's now more efficient with the Preview Panel, which does this nicely.
2006-02-04== SCons ==Nathan Letwory
* Added a user and a developer doc for the upcoming SCons commits. These documents should get most people started after the commit of the new scripts is a fact.
2006-02-04Fixed bug where a extra vert was duplicated. - (Thanks Brandedo)Campbell Barton
Face indicies spanning over 1 line are now supported (had a freak obj that did this) Small optimization @% overall speedup. - Last release before move to Mesh over NMesh.
2006-02-04Render feature request; when saving EXR files during anim render, it canTon Roosendaal
optionally save a jpg next to it, with compression as set in buttons. This allows quick previews or download from farms. Button: next to the 'half' and 'zbuf' options for exr.
2006-02-04Improved check for case when vector-blur speed table (previous frame) is ofTon Roosendaal
different size as current frame. It now just skips making vectors then... there exist solutions, but have to prove first vecblur actually works.
2006-02-03Redoing the blur filters for composit;Ton Roosendaal
http://www.blender.org/bf/filters/ I found out current blur actually doesn't do gauss, but more did regular quadratic. Now you can choose common filter types, but more specifically; - set gamma on, to emphasize bright parts in blur more than darker parts - use the bokeh option for (current circlular only) blur based on true area filters (meaning, for each pixel it samples the entire surrounding). This enables more effects, but is also much slower. Have to check on optimization for this still... use with care!
2006-02-03Crash fix! Found one unsafe malloc in allocating the Z render pass...Ton Roosendaal
Brought back threaded compositing, this was blamed incorrectly.
2006-02-03- Face import tested to be about overall 16x speedup over 0.93.Campbell Barton
- Material importing speedup. - Tested with more models. - Support some corrupt models. (Bug in Mesh causes segfaults on some files still, kens looking into it)
2006-02-03- Preview images get generated on render event againTon Roosendaal
- disabled threading for composit for now, it has a memory error still... will work on that tomorrow more.
2006-02-03added needed stub for player (renderpasses)Jean-Luc Peurière
2006-02-03Accidentally committed without log...Ton Roosendaal
This commit removes old preview-image signals for Compositor, this was obsolete when event-based updates were added, and was still causing recalculations for example on loading files.
2006-02-03Added better safety in vertex/weight paint, so it survives painting outsideTon Roosendaal
the window edge. Also did a paranoia larger memory allocation... weird reports I got.
2006-02-03Three feats;Ton Roosendaal
- RenderLayers with 'view layers' set, now also take visible lights into account. Works just like for scene layer settings. - On ESC from render, compositing (if set) is being skipped too - While rendering with multiple RenderLayers it will end with a display of the current RenderLayer (as in Scene buttons)
2006-02-02Duplicator bugfix: particle duplicators were not restoring the matrix forTon Roosendaal
the duplicated object correctly. This appeared like object disappeared. Note; to see this fix work on older files, you have to invoke a depsgraph call, like by grabbing the duplicated object.
2006-02-02Render fix: object-duplicators now give their layer setting to theTon Roosendaal
duplicates, enabling lighting and layer-render properly.
2006-02-02If Images have relative path, and come from a library, it uses the libraryTon Roosendaal
path as reference for loading the image.
2006-02-02features & fixes:Ton Roosendaal
- Enabled Groups to execute in Compositor. They were ignored still. Note; inside of groups nothing is cached, so a change of a group input will recalculate it fully. This is needed because groups are linked data (instances use same internal nodes). - Made Composit node "Viewer" display correctly input for images with 1/2/3/4 channels. - Added pass rendering, tested now with only regular Materials. For Material nodes this is quite more complex... since they cannot be easily separated in passes (each Material does a full shade) In this commit all pass render is disabled though, will continue work on that later. Sneak preview: http://www.blender.org/bf/rt.jpg (temporal image) - What did remain is the 'Normal' pass output. Normal works very nice for relighting effects. Use the "Normal Node" to define where more or less light should be. (Use "Value Map" node to tweak influence of the Normal node 'dot' output.) - EVIL bug fix: I've spend almost a day finding it... when combining AO and mirror render, the event queue was totally screwing up... two things not related at all! Found out error was in ray-mirror code, which was using partially uninitialized 'ShadeInput' data to pass on to render code. - Another fix; made sure that while thread render, the threads don't get events, only the main program will do. Might fix issues reported by people on linux/windows.
2006-02-02Curve tool was not threadsafe... it was storing premultiplied curves inTon Roosendaal
a function (static vars) itself, causing mixups of curve data on usage.