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2020-08-12Fix UV unwrap not working with only one pinned vertexBrecht Van Lommel
Now the one vertex defines the position of the UV chart, while rotation and shape is still determined automatically. Initial patch by Willis (wlssirius). Differential Revision: https://developer.blender.org/D8484
2020-08-12Bump the minimum required version for 2.90Dalai Felinto
This is particular important because 2.90 will coexist with 2.83 LTS, so we should warn the users of potential loss of data when going from 2.90 to 2.83 and back. Differential Revision: https://developer.blender.org/D8488
2020-08-12Cleanup: Use proper bool type and literals for operators poll functions.Bastien Montagne
2020-08-12Fix (unreported) broken Poll function of GPencile mods and ShaderFX ↵Bastien Montagne
operators in liboverride case. Those where assuming we always get a valid modifier data from context, which is not always true... Also fix similar issue with shortcuts as reported in T79635.
2020-08-12Fix part of T79635: Disable by default operation on unknown mod from ↵Bastien Montagne
liboverride object. It is unfortunate that we cannot get active modifier from context when operator is called from a shortcut, but we'd need an event for this to work... So for now forbid any modifier operation of liboverride objects in that case.
2020-08-12Fix T79708: ShapeKey value greyed outPhilipp Oeser
Mistake in rB0e9999a93edd. Maniphest Tasks: T79708 Differential Revision: https://developer.blender.org/D8539
2020-08-11Fix T79640: "Assign Shortcut" doesn't work for "View 2D Zoom"Philipp Oeser
'VIEW2D_OT' operators were not respected in WM_keymap_guess_opname(). This was seemingly done on purpose (see comment "Op types purposely skipped for now"), but dont really see the reason for doing so. Since the "View2D" keymap is not bound to a specific spacetype, we can still find it using WM_keymap_find_all() [and passing 0 as spacetype]. Reviewers: Severin Subscribers:
2020-08-11Fix T79700: skin modifier: prevent error for vert-only meshPhilipp Oeser
Vert-only mesh is valid input for the skin modifier (displays isolated cubes), prevent error message about missing root vertex in that case. Maniphest Tasks: T79700 Differential Revision: https://developer.blender.org/D8533
2020-08-11Fix T79676: Video Sequencer image sequence strip source path breaks whenPhilipp Oeser
saving with 'Remap Relative' option Caused by rBf7386b97571e. Logic in BKE_bpath_traverse_main calls the callback multiple times [as often as there are images in the strip]. Prior to above commit, the callback was 'bpath_relative_convert_visit_cb' [this one did not have this problem - since it returned early if the path was already made relative once] After rBf7386b97571e though, the 'bpath_relative_rebase_visit_cb' is used [this one should not be entered multiple times, it would modifiy the directy again and again]. Luckily, we have a flag (BKE_BPATH_TRAVERSE_SKIP_MULTIFILE) that can be used to prevent this (this will take care of only calling the callback once in BKE_bpath_traverse_main for the VSE case) Could be backported to 2.83 I think. Maniphest Tasks: T79676 Differential Revision: https://developer.blender.org/D8536
2020-08-11Fix T79703 EEVEE: Crash on Macos due to lightcache bakingClément Foucault
2020-08-11Fix T79672 EEVEE: Motion blur steps value broken after recent changeClément Foucault
Was just an issue of `taa_render_sample` being reset to 1 when it shouldn't.
2020-08-11Fix T79692: Full copy of scene makes Blender freeze if there is content ↵Bastien Montagne
directly in the master collection. Old and new collections are the same data in Master collection case here, so we cannot consider the `gobject` listbase of `collection_old` as always immutable.
2020-08-11Fix T79563: Compositor's Stabilize 2D in invert mode does not work correctlySergey Sharybin
Is not only the values of translation/scale/rotation which are to be inverted, but also the order of operations. Differential Revision: https://developer.blender.org/D8518
2020-08-11Fix T79616: Sort by column in filebrowser is brokenJulian Eisel
After changes in rBc606044157a3, mouse press events would be blocked by the selection operator. This only worked by chance before.
2020-08-11Revert "Fix T77409: Crash showing vertex/face duplicators in edit-mode"Sybren A. Stüvel
This reverts commit 9adedb26055f03263fefba380980ee2abcb5327e. It changes how duplis work, and by that altered how Alembic and USD files are written. This was signalled by a failing Alembic unit test.
2020-08-11Fix T79517: Data Transfer modifier fails in edit-modeCampbell Barton
2020-08-11Fix mesh data-transfer tracking if a change was madeCampbell Barton
2020-08-11Python: don't remove existing context overrides when calling an operatorJacques Lucke
Reviewers: campbellbarton, brecht Differential Revision: https://developer.blender.org/D8532
2020-08-11Timers: set first window as context in timerJacques Lucke
This avoids some crashes when running Python code in timers. Reviewers: brecht Differential Revision: https://developer.blender.org/D8531
2020-08-11Fix memory leak setting error text in the data-transfer modifierCampbell Barton
2020-08-11Fix T77409: Crash showing vertex/face duplicators in edit-modeCampbell Barton
Support duplicators in edit-mode without creating a mesh copy.
2020-08-11BMesh: add UV calculate center callCampbell Barton
Move uv_poly_center to BM_face_uv_calc_center_median as it was only defined in uvedit_intern.h
2020-08-11Cleanup: use doxy sections for object_dupli.cCampbell Barton
2020-08-10Fix T77298: Can't bake texture with multiple objectsLukas Stockner
The problem here is that the baking code uses tiles to exchange pixel data with the renderer since a recent-ish refactor, but the code that sent data to the renderer did not initialize the bake result pixels. Therefore, when the baking process for the second object started, Cycles received empty tiles and sent them back as-is if the second object did not cover them. By initializing the tiles with the result of the previous bakes, we avoid this problem.
2020-08-10Fix T79636: Inserting special characters with Ctrl+Alt broken on WindowsJulian Eisel
We can't exactly follow what we do for macOS here. On Windows special characters can be inserted with Ctrl+Alt. So make sure we expect UTF-8 characters when Alt is held. Mistake in 87062d4d670c.
2020-08-10Cleanup: follow code style regarding bracesBrecht Van Lommel
2020-08-10Fix T79324: Crash when changing View Layer while VR session runsJulian Eisel
Proper handling of View Layers for the VR session was never implemented. Now the View Layer of the VR session follows the window the session was started in. Note that if this window is closed, we fallback to another window. This is done to avoid the overhead it would take to maintain a separate depsgraph for the VR view. Instead we always share some already visible View Layer (and hence the depsgraph).
2020-08-10Fix T78113: Random explosions of cloth with self collisionGermano Cavalcante
The problem is caused by a lack of prediction in the `isect_line_segment_tri_v3` that incorrectly confirms some intersections of coplanar segments to the triangle. The solution is to use another algorithm to detect intersections. This also resulted in a slight improvement in the performance: - 1min 17sec to 1min 6sec in my test file Differential Revision: https://developer.blender.org/D8500
2020-08-10Fix T77847: "Add plane > align" causes crash when certain rigs are in the ↵Bastien Montagne
scene (2.83, fixed in 2.90). Root of the issue was not fixed in 2.90, only hidden by the fact that we now re-read much less data during undo's that we used to, when some new datablock gets added or removed. This is not an ideal solution (as usual when dealing with data pointers shared across data-blocks), but it's decent enough. thanks a lot to @brecht for it! To be backported to 2.83 too.
2020-08-10Fix pose offset on VR session start for some OpenXR runtimesJulian Eisel
We want the session to start exactly at the landmark position, with no additional offset. Some runtimes (e.g. Windows Mixed Reality) may give an initial non-[0,0,0] position at session start though. Also add a comment explaining the purpose of the eye offset variable.
2020-08-10Fix broken behavior on active VR Landmark changeJulian Eisel
There would always be an unintended offset applied. Per design there should not be any offset when changing VR Landmarks, the view should just jump exactly to the Landmark. Due to the recent changes, we don't have to add, but substract the eye offset we apply to get the wanted behavior. Mistake in 607d745a79e0.
2020-08-10Fix T77685: object transforms from rigid body simulation are ignored by ↵Jacques Lucke
modifiers This does not fix all the cases in the bug report, because there are multiple different issues. Only the first two are fixed. The third is probably a known issue for now. Before this patch, the rigid body simulation was always done after modifiers are evaluated, because to perform the simulation, the final geometry of the object was required. However, the geometry is not required in all cases, depending on the selected collisions shape. This patch changes it so that when the simulation does not need the evaluated geometry, the simulation will be done before the modifiers are evaluated. This gives the modifiers access to the simulated positions. When the rigid body simulation does depend on the evaluated geometry, it will still be performed after modifiers are evaluated. The simulation will be performed after modifiers are evaluated, iff the collision shape is "Convex Hull" or "Mesh" and the source is set to "Deform" or "Final". Reviewers: sergey Differential Revision: https://developer.blender.org/D8487
2020-08-10Fix T79619: Sequencer window not updating whilst playing animationJeroen Bakker
Reverted Playhead optimizations for VSE. Needs more investigation to detect which settings in the VSE would require a redraw of the area.
2020-08-10Fix T79346: VSE custom proxy file is brokenRichard Antalik
In last set of refactoring patches, code implementing this feature has been accidentally removed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8449
2020-08-09Fix T79246 GPUShader: compile error on AWS Elastic GraphicsClément Foucault
2020-08-07Fix previous commit, we first need to be sure we actually get a mesh...Bastien Montagne
2020-08-07Fix T79604: Switching to edit mode on boolean object runs out of memory.Bastien Montagne
Note that this is a dummy safe fix for now, far from optimal.
2020-08-07Fix T79201: Mantaflow: Fluid guides don't affect simulation.Sebastián Barschkis
This broke during the OpenVDB update for 2.90. Just making sure that guiding velocity files are being read correctly.
2020-08-07Code Style: use "#pragma once" in intern/ghostJacques Lucke
More information can be found in D8466.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-07EEVEE: Render: Fix regression caused by previous Motion blur fixClément Foucault
Caused by rB4f59e4bddcb0c06e441adf68a5f252a4e5b4b260
2020-08-07Fix T78452 EEVEE: Motion Blur: Crash when using camera switchingClément Foucault
This was caused by the ViewLayer being freed with all its engine data.
2020-08-07Fix T78160 EEVEE: Motion Blur: Bug with Follow Path animationClément Foucault
Follow path seems to not be catched by `BKE_object_moves_in_time`. For this reason, we cache all transforms for all object and check ourselves if an animation occurs. This is almost what cycles does. We also fix the rigid body case if the rigid body use deformation.
2020-08-06GPencil: Fix unreported wrong Polyline bottom tooltipAntonio Vazquez
It was mising the Wheelmouse option and the name of the tool was wrong.
2020-08-06Fix T79586: "rendering paused" not shown when viewport render starts pausedBrecht Van Lommel
2020-08-06Fix T77885: crash rendering grease pencil from compositor with multiple scenesVincent Blankfield
2020-08-06Fix Pose Brush FK mode detecting wrong rotation originPablo Dobarro
The Pose FK mode assings the rotation origin to the boundary of the last visited face set in the floodfill operation. In some cases, the topology of the model may make the flood fill operation to visit a face set as the first one (assinging it to target) and visit it again as the last one (assinging it to origin). This will make the pose brush to default the origin and target to the brush location and not to the face sets as it considers that there is only one possible boundary. This adds a GSet to ensure that a particular face set is not visited twice in the flood fill, fixing these cases. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7984
2020-08-06GPencil: Patch old files after the change in how the first frame is usedAntonio Vazquez
This patching duplicates the first frame of the layer if the first frame number is not equals to the scene first frame number. Related to T79567 Differential Revision: https://developer.blender.org/D8486 Some minor cleanup in the patch.
2020-08-06Cleanup: Remove bad level calls from space imageDalai Felinto
Groundwork for upcoming fix (D8472)
2020-08-06Cleanup: Stop accessing gpu_batch_presets_reset()Dalai Felinto
The current code is accessing this from outside the gpu "namespace". As such it should be accessing GPU_ functions, not gpu_ functions. This is also a place to centralize the XXX message that will be addressed upon refactor. So we can reuse this call in other places that need the same temporary workaround. Groundwork for upcoming fix (D8472)